Re: [Opensim-dev] Voxelfarm / Procedural Rendering

2012-12-14 Thread Trinity
>From what i can see that tech would need to happen at the viewer side
for a sl/opensim type architecture. The viewer being lgpl might make
it difficult to integrate commercial code to in some cases

On Fri, Dec 14, 2012 at 10:27 AM, drWhiet  wrote:
> FYI : http://voxelfarm.com/vfweb/index.html
>
> They state on their website :
>
> Easy to use:
> Get full source code
> Keep your current workflow
> Keep your current engine
>
> As i am only a user an no Dev, mayby one of you would like to read or
> contact them ..
> In the Videos this looks cool; Imaging mixing this with opensim and the
> imagination of all Opensim Users.
>
> Best regards,
> Wordfromthe Wise
>
>
>
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[Opensim-dev] Voxelfarm / Procedural Rendering

2012-12-14 Thread drWhiet
FYI : http://voxelfarm.com/vfweb/index.html

They state on their website :

Easy to use:
Get full source code
Keep your current workflow
Keep your current engine

As i am only a user an no Dev, mayby one of you would like to read or
contact them ..
In the Videos this looks cool; Imaging mixing this with opensim and the
imagination of all Opensim Users.

Best regards,
Wordfromthe Wise


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