Re: [opensource-dev] Draw Distance - TPV Solution Example

2010-08-24 Thread Miro Collas
FWIW, I still prefer a type-in field to a slider for this. Much faster.

On 08/24/2010 02:14 AM, Science Fiction Computer - SCi-Fi PC wrote:
> If you find the time, download the latest "Kirsten's Viewer" S20(33).
>
> There is a neat little Draw Distance slider located in the TOP-LEFT of the
> Viewer UI, which conveniently provides an EASY TOOL for adjusting detail vs
> performance.
>
> It's simple, elegant, and most importantly, "Functional on the Fly" - ergo,
> would be great to see this slider in Snowglobe or Main LL Viewer.
>
> SF.
>
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Re: [opensource-dev] Malicious payloads in third-party viewers: is the policy worth anything?

2010-08-23 Thread Miro Collas
I don't want to start a war of any kind, but let me suggest that you ask 
for evidence before believing what people say in chat or elsewhere. 
There are people who would love to see Emerald crumble, and have no 
problem deceiving, misleading or plain lying. I have seen this done on 
this list, in forums (SLU especially) and in group chat. So, be very 
wary of whose word you believe.

For my part, the interview on treet.tv was enough to convince me to 
remain an Emerald user. That combined with knowing Jessica enough to 
trust her word.

On 08/23/2010 04:24 AM, Jesse Barnett wrote:
> Really wish that was true but you saw Katharine's comments in irc.
> Absolutely nothing has changed with Emerald except for the servers.
> Here is hoping that both Philip and legal are not deceived so easily.
>
> Jesse Barnett
>
> On Monday, August 23, 2010, Tateru Nino  wrote:
>> And now, perhaps, we can get back to the important stuff, like the
> viewer itself.
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Re: [opensource-dev] Malicious payloads in third-party viewers: is the policy worth anything?

2010-08-22 Thread Miro Collas
Yes she did. Here's the interview from treet.tv:
http://treet.tv/people/gracer/blog/20100822/audio-excerpt-interview-arabella-and-jessica

See also:
http://blog.modularsystems.sl/2010/08/22/emerald-resurgence/


On 08/23/2010 12:17 AM, Tateru Nino wrote:
> Sure do. Although apparently she un-resigned shortly after, which I do
> not yet have a cite for. Still waking up.
>
> http://dwellonit.taterunino.net/2010/08/22/hijack-hijinks/
>
>
> On 23/08/2010 5:49 AM, Miro Collas wrote:
>> Do you have a cite for that, Tateru? Not saying it is false, I'd just
>> like to see it in context if possible.
>>
>> On 08/22/2010 01:38 PM, Tateru Nino wrote:
>>> Arabella has also resigned.
>>>
>>> On 23/08/2010 3:32 AM, Jesse Barnett wrote:
>>>> Fractured has stepped down and out of the Emerald picture
>>>>
>>>> http://blog.modularsystems.sl/2010/08/22/emerald-off-with-his-head/
>>>>
>>>> But it is painfully obvious that the comments are being heavily
>>>> moderated and I know that neither of mine have gotten through.
>>>>
>>>> The Phox is still in the hen house and it is going to take much more
>>>> then this token response to restore confidence. Anyone watching the
>>>> videos and listening to their voices can see that a complete
>>>> reorganization needs to be done and transparency demonstrated and
>>>> verified.
>>>>
>>>> I hope that the upper echelons of Linden Lab are not fooled by the
>>>> blog post and instead demand that more action be taken. At the bare
>>>> minimum, they need to be delisted until real change has been shown.
>>>>
>>>> Ignoring this and giving the all clear with no other action taken on
>>>> the part of Linden Lab will instead demonstrate that the TPV is a
>>>> worthless scrap of paper.
>>>>
>>>> Jesse Barnett
>>>>
>>>>
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>>>
>>>
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Re: [opensource-dev] Malicious payloads in third-party viewers: is the policy worth anything?

2010-08-22 Thread Miro Collas
I was hoping for something first hand - like a post by her or some other 
member of the Emerald team.

Sorry, but so many things have been written that are not supported by 
evidence. Like videos of chats logs: text can be altered so that's 
hardly reliable, solid evidence of anything.

On 08/22/2010 05:16 PM, Michael Daniel wrote:
> Confirmed by Paisley Beebe, a talk show host:
> http://tonightlivewithpaisleybeebe.com/
>
> Should be a good show tonight.  I'm actually looking forward to hearing
> what Rose Borchovski has to say more than whatever BS the Emerald team
> cooks up.
>
> ~Bubblesort Triskaidekaphobia
>
> ==
> Miro Dollas wrote:
>
> Do you have a cite for that, Tateru? Not saying it is false, I'd just
> like to see it in context if possible.
>
> On 08/22/2010 01:38 PM, Tateru Nino wrote:
>> /   Arabella has also resigned.
> />/
> />/ On 23/08/2010 3:32 AM, Jesse Barnett wrote:
> />>/ Fractured has stepped down and out of the Emerald picture
> />>/
> />>/ http://blog.modularsystems.sl/2010/08/22/emerald-off-with-his-head/
> />>/
> />>/ But it is painfully obvious that the comments are being heavily
> />>/ moderated and I know that neither of mine have gotten through.
> />>/
> />>/ The Phox is still in the hen house and it is going to take much more
> />>/ then this token response to restore confidence. Anyone watching the
> />>/ videos and listening to their voices can see that a complete
> />>/ reorganization needs to be done and transparency demonstrated and
> />>/ verified.
> />>/
> />>/ I hope that the upper echelons of Linden Lab are not fooled by the
> />>/ blog post and instead demand that more action be taken. At the bare
> />>/ minimum, they need to be delisted until real change has been shown.
> />>/
> />>/ Ignoring this and giving the all clear with no other action taken on
> />>/ the part of Linden Lab will instead demonstrate that the TPV is a
> />>/ worthless scrap of paper.
> />>/
> />>/ Jesse Barnett
> />>/
> />>/
> />>/ ___
> />>/ Policies and (un)subscribe information available here:
> />>/ http://wiki.secondlife.com/wiki/OpenSource-Dev
> />>/ Please read the policies before posting to keep unmoderated posting 
> privileges
> />/
> />/ --
> />/ Tateru Nino
> />/ Contributing Editorhttp://massively.com/
> />
>
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Re: [opensource-dev] Malicious payloads in third-party viewers: is the policy worth anything?

2010-08-22 Thread Miro Collas
Do you have a cite for that, Tateru? Not saying it is false, I'd just 
like to see it in context if possible.

On 08/22/2010 01:38 PM, Tateru Nino wrote:
>   Arabella has also resigned.
>
> On 23/08/2010 3:32 AM, Jesse Barnett wrote:
>> Fractured has stepped down and out of the Emerald picture
>>
>> http://blog.modularsystems.sl/2010/08/22/emerald-off-with-his-head/
>>
>> But it is painfully obvious that the comments are being heavily
>> moderated and I know that neither of mine have gotten through.
>>
>> The Phox is still in the hen house and it is going to take much more
>> then this token response to restore confidence. Anyone watching the
>> videos and listening to their voices can see that a complete
>> reorganization needs to be done and transparency demonstrated and
>> verified.
>>
>> I hope that the upper echelons of Linden Lab are not fooled by the
>> blog post and instead demand that more action be taken. At the bare
>> minimum, they need to be delisted until real change has been shown.
>>
>> Ignoring this and giving the all clear with no other action taken on
>> the part of Linden Lab will instead demonstrate that the TPV is a
>> worthless scrap of paper.
>>
>> Jesse Barnett
>>
>>
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>> privileges
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> --
> Tateru Nino
> Contributing Editorhttp://massively.com/
>
>
>
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Re: [opensource-dev] Draw Distance

2010-08-22 Thread Miro Collas
That makes sense yes. I wasn't asking for Emerald to be copied, which is 
why my initial response to the issue was vague. But the basic idea is 
nice, I think: a nice, fast and easy way to set parameters without 
having to use clumsy sliders and navigate pages of dialog boxes, all via 
the command line.

On 08/22/2010 05:09 AM, leliel wrote:
> On Sun, Aug 22, 2010 at 12:09 AM, Miro Collas  wrote:
>>
>> That's what I referring to, the command line commands. VERY handy! And
>> dd is one I use a great deal.
>
> The problem I have with that is that the draw distance is only one of
> several debug settings that affect performance. I've been running with
> deferred rendering enabled for the past few months and I've had to
> enable/disable shadow maps&  SSAO all the time, but I hardly ever
> touch the draw distance. What's more, using a general method of
> changing debug settings through chat would let us create gestures that
> changed a whole group of settings all at the same time. So when
> entering a laggy sim you could trigger one gesture that did all of
> this.
>
> /set RenderFarClip 128
> /set RenderVolumeLODFactor 2.0
> /set WindLightUseAtmosShaders 0
>
> With a system like this you could change any setting on the fly
> without ever having to open the UI which would be great for filming
> machinima. Cam into a building and turn on global illumination and
> crank up the SSAO settings for deep highlights, cam back out and put
> SSAO back to the defaults and turn off GI for a better frame rate.
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Re: [opensource-dev] Draw Distance

2010-08-22 Thread Miro Collas
That's what I referring to, the command line commands. VERY handy! And 
dd is one I use a great deal.

On 08/22/2010 03:01 AM, Serra Anansi wrote:
> I like the command line in emerald, you just type in "dd 512" and it's done.
>
> ((I really like all the command lines in emerald.  Took me a bit to get
> used to them, but after I did I am really missing them now that I came
> back to V2 to give it another go while you all are working on it.))
>
>
>
> On Sun, Aug 22, 2010 at 2:01 AM, leliel  <mailto:leliel.mir...@gmail.com>> wrote:
>
>
>
> On Sat, Aug 21, 2010 at 9:36 PM, Miro Collas  <mailto:miro.col...@gmail.com>> wrote:
>
>  > How about bbeing able to just type it in?  Why a slider, or mouse
> wheel,
>  > which is inaccurate? How about being able to type it in chat?
>
> Instead of a one off thing just for the draw distance, I'd rather we
> had a general command input system similar to the console on id's
> games. So since we use /# for the channel and /me for emotes how
> about /set for setting debug variables with the following syntax.
>
> /set debugvar value
>
> Where value is one of bool, integer, float, or a vector using the
> lsl style of <0.0, 0.0, 0.0>. With tab line completion of course.
>
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Re: [opensource-dev] Draw Distance

2010-08-21 Thread Miro Collas
How about bbeing able to just type it in?  Why a slider, or mouse wheel, 
which is inaccurate? How about being able to type it in chat?

On 08/22/2010 12:19 AM, a...@skyhighway.com wrote:
> !! YES !!  If all i had to do was mouse up over the camera widget and roll
> the scroll button i would be *soo* happy!  Serious.  i mean, Henri's
> Cool VL innovation is great!  And i think that even if it were a mouse
> wheel scrollable widget it should still have some kinda additional text
> box to it where numbers can be typed in.  But to be able to look around
> like that would be MEGA-AWESOME!!  (Just like opening your eyes *really*
> wide...!!)
>
> - AK
>
>I probably use the draw-distance slider more often than any other UI
> widget. I'd probably map it to my mouse's scroll-wheel, if I could.
>
> On 22/08/2010 10:31 AM, Suz Dollar wrote:
>>> This is one concept that I have wanted for at least four years in SL. I
>>> change draw distance multiple times a day depending on where I"m
>>> visiting. Many of my own estate regions I can use a full powered 512
>>> draw distance. Going to my public sandbox, however, requires an instant
>>> drop to 128 or lower. Visiting my old 'hometown' of Caledon, mandates
>>> the same. And I have to be honest, the places I can still use 512 draw
>>> distance with viewer 2.x has dropped dramatically. I now usually can't
>>> use higher than 256 yet have been assured since the first beta release
>>> that there should be no performance difference between 1.23 and 2.x with
>>> regard to graphics. An easily accessible way to change draw distance
>>> would be awesome. I'm also frustrated that its so much harder with the
>>> slider to hit the magic numbers: 64, 96, 128,  256 you get the idea.
>>> But if the slider were at least out on the main UI somewhere, my own
>>> preference being up in the navigation area, but anywhere directly
>>> accessible, would be AWESOME.
>>>
>>> Char
>>>
>>>
>>> a...@skyhighway.com wrote:
> There was some talk lately about draw distance.  i mentioned that
> from my
> place if i have my draw distance turned up over about 150 i can almost
> count on crashing when i tp.  i'm really sorry i can't describe the
> problem any better than that.  If someone wants to tell me how i could
> understand it better, i'd love to listen?
>
> Anyway, i mentioned in mail to this list that it would be really
> cool if
> there were an onscreen widget like the movement&   camera controls that
> made draw distance a lot easier to change.  Please forgive me for not
> having already figured out how to do that myself.  Just sayin' tho, it
> would be really nice if, like for instance, Snowglobe had either a
> mouse
> gesture, keyboard short cut, or onscreen widget (all three?) for
> rapidly,
> easily changing draw distance,  i think it's a function that lots of
> people would use heavily.  i know there's performance concerns, but if,
> for instance, the onscreen widget included a simple performance bar
> indicator that went down as the draw distance was turned up, that would
> communicate pretty well to all the people who didn't know better for
> whatever reason.
>
> The tp crash i get is just one more reason to make the setting easy to
> deal with.  Besides, to me it seems like such a natural part of camera
> controls that i don't know why it's not there already?  If it was me
> adding the feature i'd put it in the camera controls widget.  i'd been
> using SL for several months before i even realized that draw
> distance was
> configurable.
>
> Thanks for listening!
>
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