Re: [opensource-dev] Current status of Mesh??
On 31/08/2011, Robert Martin robertl...@gmail.com wrote: 2 are there any simple tools to make models (Blender does not qualify). Why doesn't Blender qualify ? ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Current status of Mesh??
Am Donnerstag, 1. September 2011 schrieb Marine Kelley: On 31/08/2011, Robert Martin robertl...@gmail.com wrote: 2 are there any simple tools to make models (Blender does not qualify). Why doesn't Blender qualify ? try it, then look at the word simple again :) bye, LC ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Current status of Mesh??
On 01/09/2011, Lance Corrimal lance.corri...@eregion.de wrote: Am Donnerstag, 1. September 2011 schrieb Marine Kelley: On 31/08/2011, Robert Martin robertl...@gmail.com wrote: 2 are there any simple tools to make models (Blender does not qualify). Why doesn't Blender qualify ? try it, then look at the word simple again :) Heh, I've been using it steadily for two years now, and two of my best-selling items have been created with it... It's not simple indeed, its learning curve is almost flat (steep would mean exactly the opposite : it takes a long time to learn something on Blender so the curve is flat rather than steep), but it is extremely consistent and actually you can become very productive when you get used to its bizarre UI. But unlike Maya, it is made by developers with a developer mindset, which suits me better since I am no 3D artist. Maya is more powerful, 3D artists are more productive with it, but it is also infinitely more expensive than Blender :p So for a tourist like me, Blender is the tool of choice. ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Current status of Mesh??
On 1/09/2011 4:08 PM, Marine Kelley wrote: On 31/08/2011, Robert Martin robertl...@gmail.com wrote: 2 are there any simple tools to make models (Blender does not qualify). Why doesn't Blender qualify ? Blender's simpler than most 3D modelling applications (as a modeller), but most folks have the impression that it is among the most complex. As a result of that impression, few ever take the time to discover otherwise. The fact that its UI layout is... unusual compared to most other applications counts against it - which in itself is a lesson for us all. ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Current status of Mesh??
On Thursday, September 01, 2011 2:57:54 AM Tateru Nino wrote: The fact that its UI layout is... unusual compared to most other applications counts against it - which in itself is a lesson for us all. But Blender is much better now that they uh err... moved most of the stuff into the sidebar. ;) ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
[opensource-dev] Current status of Mesh??
Does anybody know of some sort of documentation on the ins and outs of mesh?? And before you say the SL wiki everything there is one or more of 1 Outdated 2 FICTIONAL 3 without any actual details (unless of course its been massively updated in the last week or so) Questions i have 1 what is the conversion of Vertexes to Prims?? (how many vertexes do you get for a prim) 2 are there any simple tools to make models (Blender does not qualify). 3 are non-biped avatars supported in mesh?? (quads are the biggest concern) -- Robert L Martin ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Current status of Mesh??
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 8/31/2011 10:16 AM, Robert Martin wrote: Questions i have 1 what is the conversion of Vertexes to Prims?? (how many vertexes do you get for a prim) Its not even anywhere close to that simple. 2 are there any simple tools to make models (Blender does not qualify). None that I know of. 3 are non-biped avatars supported in mesh?? (quads are the biggest concern) Arbitrary skeletal structures aren't supported at this time, but maybe in the future. -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.11 (MingW32) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ iQEcBAEBAgAGBQJOXnrsAAoJEIdLfPRu7qE24hYH/AjCy4bWq7STCKc882YQFkja lRYSkXx1QJB1B6sOOiNIFypynBZH5/sxYkalH+m52cnJi1TqwYNN6AucMMXqejAZ 9eYrJcGbbER2VvnwwX4ljQi+sWkCVCp0RJMnyhonfk2Etkozgk+vQfcN7iSsMmMW I69GNHft6Hi1tBYmMaXJZ+XnHzJ29xnHj6F0/pXZdeYQX76NEgEoe4PVMXth4gMf +Gyd0PucYT9U9Bmu5uJBrCFQIb8GFwHi9Gp6oG0wZWcH52/YBxvuVLWzKBGnlLog Ty7HPKF6XB0f06aQOZYy/Zt2XTWgFdtf+kuU2t8HP00GvwAPfkDG/anQ7TjiZ8o= =gJ0H -END PGP SIGNATURE- ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Current status of Mesh??
Am Mittwoch, 31. August 2011 schrieb Kadah: 2 are there any simple tools to make models (Blender does not qualify). None that I know of. without having tried any of them I believe maya and google sketchup work too, but don't ask me if they are easy to use or not. bye, LC ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Current status of Mesh??
On Wed, Aug 31, 2011 at 10:16 AM, Robert Martin robertl...@gmail.comwrote: Does anybody know of some sort of documentation on the ins and outs of mesh?? And before you say the SL wiki everything there is one or more of 1 Outdated 2 FICTIONAL 3 without any actual details (unless of course its been massively updated in the last week or so) Questions i have 1 what is the conversion of Vertexes to Prims?? (how many vertexes do you get for a prim) Yes, it is much more complicated. http://community.secondlife.com/t5/English-Knowledge-Base/Calculating-prim-equivalent-weight/ta-p/974163 2 are there any simple tools to make models (Blender does not qualify). https://wiki.secondlife.com/wiki/Mesh/Creating_a_mesh I've heard good things about Wings3D. There are several tool-specific wiki pages on the category page (https://wiki.secondlife.com/wiki/Category:Mesh) with names along the lines of Mesh/Exporting a mesh from that might give some hints on the level of support and complexity of the tool. 3 are non-biped avatars supported in mesh?? (quads are the biggest concern) While Kadah is correct, for a 'quad' I would bet you could use the arms with custom animations.. This page has a list of the joints: https://wiki.secondlife.com/wiki/Mesh/Troubleshooting Hope that helps! - Kelly ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Current status of Mesh??
1 what is the conversion of Vertexes to Prims?? (how many vertexes do you get for a prim) As was mentioned, this is not simple. There are three measurements for each mesh object: -Download weight -Physics weight -Server weight That is: -how expensive is it to download the mesh object -how complicated is it to simulate physics with this object -how server-intensive is the object (eg, scripted, complex linkset, etc) Whichever of these is more expensive is the item that will be used to calculate the cost. More information can be found here: http://community.secondlife.com/t5/English-Knowledge-Base/Calculating-prim-equivalent-weight/ta-p/974163 Following the links for each weight type will give you the math behind them, which is not simple. 2 are there any simple tools to make models (Blender does not qualify). Google Sketchup is a name I've heard that's usually fairly simple. Anything that can export a Collada file (CAE) should work. A Google search can help with that. The list of 3D tools for sculpties on the wiki could be a good starting place for names to check, as well. I suspect that may be or will be a list for mesh compatible 3D viewers at some point. 3 are non-biped avatars supported in mesh?? (quads are the biggest concern) Custom skeletons are not supported. Bone displacement is supported. Mesh theoretically obsoletes deformations. You could make a quadruped avatar with the old system. The new system changes the process, and should be making it easier and better. In either case, you would need a whole new set of animations, and an AO capable of playing them without letting gaps slip in between the animations. Additional help on that is probably appropriate for the secondlifescripters mailing list. Stickman ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Current status of Mesh??
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 8/31/2011 11:43 AM, Kelly Linden wrote: 3 are non-biped avatars supported in mesh?? (quads are the biggest concern) While Kadah is correct, for a 'quad' I would bet you could use the arms with custom animations.. This page has a list of the joints: https://wiki.secondlife.com/wiki/Mesh/Troubleshooting Indeed but that's nothing new :P -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.11 (MingW32) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ iQEcBAEBAgAGBQJOXoIjAAoJEIdLfPRu7qE2CLYH/3OK/xFjbO0gGICwYfcp/t/f RaFWTs5ybUq4lDPxAMy5PXIKftWbUrG94jLUiWE67+PHK4++DOufJAcEb3gBfTmM TgfROsnM1v1Rj2ZME6Apc1O1SMtM+XHVn2DNRAbXexjnL20+RTAfPbwDwWnPR5iq b4+kMs2+AKNLuCYNGPuvPyehwexLmJaE9tJvOfMo7CDKCYQTUMHDb7bAzvEA521u JmzhEyvt5y0CB/xaEPpwxaZlAm+fP7On+gzxjQ85sNZxEv3YuTpJheJTaIq+fGhO CLLSRQcMDw3vYRuMKeYOdIhqkKXjNvoQBgqGboi8vA7HvwcFrutLpVVIJAp63gM= =GN1r -END PGP SIGNATURE- ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Current status of Mesh??
On 8/31/2011 12:16 PM, Robert Martin wrote: Questions i have 1 what is the conversion of Vertexes to Prims?? (how many vertexes do you get for a prim) Already answered by many that it aint that simple, not going there. 2 are there any simple tools to make models (Blender does not qualify). There are many simple tools to make BAD meshes, there are no simple tools to make GOOD ones. 3 are non-biped avatars supported in mesh?? (quads are the biggest concern) We have it on record that custom bones are one of the features the folks coding mesh would love to implement, we just dont have a timescale. ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Current status of Mesh??
On 1/09/2011 4:30 AM, Lance Corrimal wrote: Am Mittwoch, 31. August 2011 schrieb Kadah: 2 are there any simple tools to make models (Blender does not qualify). None that I know of. without having tried any of them I believe maya and google sketchup work too, but don't ask me if they are easy to use or not. Wings3D is my personal favourite mesh-modeller for beginners. ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges