Re: [opensource-dev] Current status of Mesh??

2011-09-01 Thread Marine Kelley
On 31/08/2011, Robert Martin robertl...@gmail.com wrote:

 2 are there any simple tools to make models (Blender does not qualify).

Why doesn't Blender qualify ?
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Re: [opensource-dev] Current status of Mesh??

2011-09-01 Thread Lance Corrimal
Am Donnerstag, 1. September 2011 schrieb Marine Kelley:
 On 31/08/2011, Robert Martin robertl...@gmail.com wrote:
  2 are there any simple tools to make models (Blender does not
  qualify).
 
 Why doesn't Blender qualify ?

try it, then look at the word simple again :)

bye,
LC

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Re: [opensource-dev] Current status of Mesh??

2011-09-01 Thread Marine Kelley
On 01/09/2011, Lance Corrimal lance.corri...@eregion.de wrote:
 Am Donnerstag, 1. September 2011 schrieb Marine Kelley:
 On 31/08/2011, Robert Martin robertl...@gmail.com wrote:
  2 are there any simple tools to make models (Blender does not
  qualify).

 Why doesn't Blender qualify ?

 try it, then look at the word simple again :)

Heh, I've been using it steadily for two years now, and two of my
best-selling items have been created with it... It's not simple
indeed, its learning curve is almost flat (steep would mean exactly
the opposite : it takes a long time to learn something on Blender so
the curve is flat rather than steep), but it is extremely consistent
and actually you can become very productive when you get used to its
bizarre UI. But unlike Maya, it is made by developers with a developer
mindset, which suits me better since I am no 3D artist. Maya is more
powerful, 3D artists are more productive with it, but it is also
infinitely more expensive than Blender :p

So for a tourist like me, Blender is the tool of choice.
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Re: [opensource-dev] Current status of Mesh??

2011-09-01 Thread Tateru Nino


On 1/09/2011 4:08 PM, Marine Kelley wrote:
 On 31/08/2011, Robert Martin robertl...@gmail.com wrote:

 2 are there any simple tools to make models (Blender does not qualify).
 Why doesn't Blender qualify ?
Blender's simpler than most 3D modelling applications (as a modeller),
but most folks have the impression that it is among the most complex. As
a result of that impression, few ever take the time to discover otherwise.

The fact that its UI layout is... unusual compared to most other
applications counts against it - which in itself is a lesson for us all.
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Re: [opensource-dev] Current status of Mesh??

2011-09-01 Thread Johnnie Carling
On Thursday, September 01, 2011 2:57:54 AM Tateru Nino wrote:
 The fact that its UI layout is... unusual compared to most other
 applications counts against it - which in itself is a lesson for us all.

But Blender is much better now that they uh err... moved most of the 
stuff into the sidebar. ;)
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[opensource-dev] Current status of Mesh??

2011-08-31 Thread Robert Martin
Does anybody know of some sort of documentation on the ins and outs of mesh??
And before you say the SL wiki everything there is one or more of 1
Outdated 2 FICTIONAL 3 without any actual details
(unless of course its been massively updated in the last week or so)

Questions i have

1 what is the conversion of Vertexes to Prims?? (how many vertexes do
you get for a prim)
2 are there any simple tools to make models (Blender does not qualify).
3 are non-biped avatars supported in mesh?? (quads are the biggest concern)


-- 
Robert L Martin
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Re: [opensource-dev] Current status of Mesh??

2011-08-31 Thread Kadah
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On 8/31/2011 10:16 AM, Robert Martin wrote:
 Questions i have
 
 1 what is the conversion of Vertexes to Prims?? (how many vertexes do
 you get for a prim)
Its not even anywhere close to that simple.

 2 are there any simple tools to make models (Blender does not qualify).
None that I know of.

 3 are non-biped avatars supported in mesh?? (quads are the biggest concern)
Arbitrary skeletal structures aren't supported at this time, but maybe
in the future.
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Re: [opensource-dev] Current status of Mesh??

2011-08-31 Thread Lance Corrimal
Am Mittwoch, 31. August 2011 schrieb Kadah:

  2 are there any simple tools to make models (Blender does not
  qualify).
 
 None that I know of.


without having tried any of them I believe maya and google sketchup 
work too, but don't ask me if they are easy to use or not.


bye,
LC
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Re: [opensource-dev] Current status of Mesh??

2011-08-31 Thread Kelly Linden
On Wed, Aug 31, 2011 at 10:16 AM, Robert Martin robertl...@gmail.comwrote:

 Does anybody know of some sort of documentation on the ins and outs of
 mesh??
 And before you say the SL wiki everything there is one or more of 1
 Outdated 2 FICTIONAL 3 without any actual details
 (unless of course its been massively updated in the last week or so)

 Questions i have

 1 what is the conversion of Vertexes to Prims?? (how many vertexes do
 you get for a prim)


Yes, it is much more complicated.
http://community.secondlife.com/t5/English-Knowledge-Base/Calculating-prim-equivalent-weight/ta-p/974163


 2 are there any simple tools to make models (Blender does not qualify).


https://wiki.secondlife.com/wiki/Mesh/Creating_a_mesh

I've heard good things about Wings3D. There are several tool-specific wiki
pages on the category page (https://wiki.secondlife.com/wiki/Category:Mesh)
with names along the lines of Mesh/Exporting a mesh from that might give
some hints on the level of support and complexity of the tool.


 3 are non-biped avatars supported in mesh?? (quads are the biggest concern)


While Kadah is correct, for a 'quad' I would bet you could use the arms with
custom animations.. This page has a list of the joints:
https://wiki.secondlife.com/wiki/Mesh/Troubleshooting

Hope that helps!
 - Kelly
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Re: [opensource-dev] Current status of Mesh??

2011-08-31 Thread Stickman
 1 what is the conversion of Vertexes to Prims?? (how many vertexes do
 you get for a prim)

As was mentioned, this is not simple.

There are three measurements for each mesh object:
-Download weight
-Physics weight
-Server weight

That is:
-how expensive is it to download the mesh object
-how complicated is it to simulate physics with this object
-how server-intensive is the object (eg, scripted, complex linkset, etc)

Whichever of these is more expensive is the item that will be used to
calculate the cost.

More information can be found here:
http://community.secondlife.com/t5/English-Knowledge-Base/Calculating-prim-equivalent-weight/ta-p/974163

Following the links for each weight type will give you the math behind
them, which is not simple.

 2 are there any simple tools to make models (Blender does not qualify).

Google Sketchup is a name I've heard that's usually fairly simple.

Anything that can export a Collada file (CAE) should work. A Google
search can help with that. The list of 3D tools for sculpties on the
wiki could be a good starting place for names to check, as well. I
suspect that may be or will be a list for mesh compatible 3D viewers
at some point.

 3 are non-biped avatars supported in mesh?? (quads are the biggest concern)

Custom skeletons are not supported. Bone displacement is supported.
Mesh theoretically obsoletes deformations.

You could make a quadruped avatar with the old system. The new system
changes the process, and should be making it easier and better. In
either case, you would need a whole new set of animations, and an AO
capable of playing them without letting gaps slip in between the
animations. Additional help on that is probably appropriate for the
secondlifescripters mailing list.

Stickman
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Re: [opensource-dev] Current status of Mesh??

2011-08-31 Thread Kadah
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On 8/31/2011 11:43 AM, Kelly Linden wrote:
 3 are non-biped avatars supported in mesh?? (quads are the biggest
 concern)
 
 While Kadah is correct, for a 'quad' I would bet you could use the arms
 with custom animations.. This page has a list of the joints:
 https://wiki.secondlife.com/wiki/Mesh/Troubleshooting

Indeed but that's nothing new :P
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Re: [opensource-dev] Current status of Mesh??

2011-08-31 Thread Dave Booth
On 8/31/2011 12:16 PM, Robert Martin wrote:

 Questions i have

 1 what is the conversion of Vertexes to Prims?? (how many vertexes do
 you get for a prim)
Already answered by many that it aint that simple, not going there.

 2 are there any simple tools to make models (Blender does not qualify).
There are many simple tools to make BAD meshes, there are no simple 
tools to make GOOD ones.

 3 are non-biped avatars supported in mesh?? (quads are the biggest concern)
We have it on record that custom bones are one of the features the folks 
coding mesh would love to implement, we just dont have a timescale.
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Re: [opensource-dev] Current status of Mesh??

2011-08-31 Thread Tateru Nino


On 1/09/2011 4:30 AM, Lance Corrimal wrote:
 Am Mittwoch, 31. August 2011 schrieb Kadah:

 2 are there any simple tools to make models (Blender does not
 qualify).
 None that I know of.

 without having tried any of them I believe maya and google sketchup 
 work too, but don't ask me if they are easy to use or not.
Wings3D is my personal favourite mesh-modeller for beginners.
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