Re: [opensource-dev] How to deal with FMODEX?
Thank you, folks. I already had an account, but no access to FmodEx. However, support at Firelight Technologies was very responsive and provided access to FmodEx within a few hours. 2017-02-26 11:34 GMT+01:00 Henri Beauchamp : > On Sat, 25 Feb 2017 15:28:26 -0800, Darien Caldwell wrote: > > > You don't even have to send an email. Just make an account on their site > > and you automatically have download access to the libraries. That's how I > > did it. > > This is not what happened for me: the downloads page for the legacy > products > (which FMOD Ex now is) became inaccessible in August 2016 from my account > and > I had to request access again... Now, *perhaps* brand new accounts are > since > being granted access by default... > > Henri. > ___ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/OpenSource-Dev > Please read the policies before posting to keep unmoderated posting > privileges > ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] How to deal with FMODEX?
On Sat, 25 Feb 2017 15:28:26 -0800, Darien Caldwell wrote: > You don't even have to send an email. Just make an account on their site > and you automatically have download access to the libraries. That's how I > did it. This is not what happened for me: the downloads page for the legacy products (which FMOD Ex now is) became inaccessible in August 2016 from my account and I had to request access again... Now, *perhaps* brand new accounts are since being granted access by default... Henri. ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] How to deal with FMODEX?
You don't even have to send an email. Just make an account on their site and you automatically have download access to the libraries. That's how I did it. ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] How to deal with FMODEX?
On Sat, 25 Feb 2017 09:56:30 -0600, Nicky Perian wrote: > Which platform are you using? > > You may want to use a non-commercial license of FmodEx. Then, send an email > to FMOD support explaining your use of non-commercial provisions of their > license and that you need access of FmodEx archives. > > It may take time for them to respond as there isn't any money involved. I asked them access on Sat, 13 Aug 2016, and they enabled access on my account and replied with an email on Mon, 15 Aug 2016. They would hardly have been able to reply faster. :-D Henri. ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] How to deal with FMODEX?
The platform I'm building on is Windows. Thanks for the hint, I'll send them an eMail. Maybe I'm lucky and find an archive on one of the backups I made on my old computer. Peter 2017-02-25 16:56 GMT+01:00 Nicky Perian : > Which platform are you using? > > You may want to use a non-commercial license of FmodEx. Then, send an > email to FMOD support explaining your use of non-commercial provisions of > their license and that you need access of FmodEx archives. > > It may take time for them to respond as there isn't any money involved. > > However, I the folks at FMOD are friendly and usually accommodating. > > > Nicky > > On Sat, Feb 25, 2017 at 5:38 AM, Peter Gloor wrote: > >> Following current instructions I've been trying to build an 'open' 32-bit >> viewer. After I failed building viewer-release with a bunch of errors I >> tried to build kokua-os, kokua-sl and phoenix-firestorm-lgpl. Except with >> Linden Labs viewer-release I succeeded when I configured autobuild for no >> FMODEX. >> >> I understand that for licencing reasons the FmodEx package cannot be >> distributed by Linden Lab and I have to manually do what Linden Lab does in >> the 3p-fmodex package to create my own package for FmodEx. >> >> The problem I have is that FmodEx is no longer actively supported and >> does no longer appear anywhere on the download pages at >> http://www.fmod.org. >> >> Any idea how to best deal with this problem? Is there another FMOD >> product I can pick the missing parts from? Or is there an alternative I'm >> not aware of? Any hints are welcome. >> >> Thanks in advance. >> >> Peter >> >> P.S. I'll take a look into and sort out the other problems I encountered >> with viewer-release after I've solved the FmodEx part. I successfully >> custom built Linden Lab viewers and Firestorm in the past (> 2 years ago). >> >> ___ >> Policies and (un)subscribe information available here: >> http://wiki.secondlife.com/wiki/OpenSource-Dev >> Please read the policies before posting to keep unmoderated posting >> privileges >> > > ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] How to deal with FMODEX?
Which platform are you using? You may want to use a non-commercial license of FmodEx. Then, send an email to FMOD support explaining your use of non-commercial provisions of their license and that you need access of FmodEx archives. It may take time for them to respond as there isn't any money involved. However, I the folks at FMOD are friendly and usually accommodating. Nicky On Sat, Feb 25, 2017 at 5:38 AM, Peter Gloor wrote: > Following current instructions I've been trying to build an 'open' 32-bit > viewer. After I failed building viewer-release with a bunch of errors I > tried to build kokua-os, kokua-sl and phoenix-firestorm-lgpl. Except with > Linden Labs viewer-release I succeeded when I configured autobuild for no > FMODEX. > > I understand that for licencing reasons the FmodEx package cannot be > distributed by Linden Lab and I have to manually do what Linden Lab does in > the 3p-fmodex package to create my own package for FmodEx. > > The problem I have is that FmodEx is no longer actively supported and does > no longer appear anywhere on the download pages at http://www.fmod.org. > > Any idea how to best deal with this problem? Is there another FMOD product > I can pick the missing parts from? Or is there an alternative I'm not aware > of? Any hints are welcome. > > Thanks in advance. > > Peter > > P.S. I'll take a look into and sort out the other problems I encountered > with viewer-release after I've solved the FmodEx part. I successfully > custom built Linden Lab viewers and Firestorm in the past (> 2 years ago). > > ___ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/OpenSource-Dev > Please read the policies before posting to keep unmoderated posting > privileges > ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
[opensource-dev] How to deal with FMODEX?
Following current instructions I've been trying to build an 'open' 32-bit viewer. After I failed building viewer-release with a bunch of errors I tried to build kokua-os, kokua-sl and phoenix-firestorm-lgpl. Except with Linden Labs viewer-release I succeeded when I configured autobuild for no FMODEX. I understand that for licencing reasons the FmodEx package cannot be distributed by Linden Lab and I have to manually do what Linden Lab does in the 3p-fmodex package to create my own package for FmodEx. The problem I have is that FmodEx is no longer actively supported and does no longer appear anywhere on the download pages at http://www.fmod.org. Any idea how to best deal with this problem? Is there another FMOD product I can pick the missing parts from? Or is there an alternative I'm not aware of? Any hints are welcome. Thanks in advance. Peter P.S. I'll take a look into and sort out the other problems I encountered with viewer-release after I've solved the FmodEx part. I successfully custom built Linden Lab viewers and Firestorm in the past (> 2 years ago). ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges