Re: [opensource-dev] Mesh support current status???
Brandon, your comments seem to be misinformed. The team working on mesh, as well as the residents involved in testing and feedback, have been far from hibernating. They have weekly meetings which are open to the public and what appears to be active message boards as well as test/sandbox regions on the aditi grid. Links are in previous posts, you're welcome to join in and participate (at one point they were even offering parcels on aditi that you could sign up for, so you could better test and play around with mesh if you wanted). As for Blue Mars, Geenz is absolutely correct. Blue Mars is not going to be offering Mac support anytime soon. Regardless of whether they wanted to or had the money (which they don't), the game engine they built the desktop version of their virtual world on is DirectX/PC only. Their recent announcement that they're shifting to iOS could also be read as "we've run out of money to develop for the desktop in a meaningful way and are going to try another, possibly less expensive approach. Their iOS app seemed to be a completely different approach, starting as a 'hot or not' avatar rating program, with eventual dreams of being more like IMVU. it remains to be seen whether they'll survive. On Apr 17, 2011, at 10:41 AM, Geenz Spad wrote: > I think you're referring to their announcement that they were shifting focus > to iOS, not MacOS. They have never announced Mac support for Blue Mars, and > they still support the PC all the same. > > On Sun, Apr 17, 2011 at 11:59 AM, Brandon Husbands wrote: > There was an announcement t hey wold only be supporting mac a few months ago. > > > On Sun, Apr 17, 2011 at 11:50 AM, Laurent Bechir > wrote: > > Le 17 avr. 2011 à 17:05, Brandon Husbands a écrit : > > > as soon as blue mars decided to go mac only the mesh project went into > > hibernation.. > > No more competition... so no need for it to progress.. > > Where have you eard that Blue Mars would work on Mac ? I see nothing on their > website. > > ___ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/OpenSource-Dev > Please read the policies before posting to keep unmoderated posting privileges > > > > -- > --- > This email is a private and confidential communication. Any use of email may > be subject to the laws and regulations of the United States. You may not > Repost, Distribute nor reproduce any content of this message. > --- > --- > > ___ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/OpenSource-Dev > Please read the policies before posting to keep unmoderated posting privileges > > ___ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/OpenSource-Dev > Please read the policies before posting to keep unmoderated posting privileges ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Mesh support current status???
I think you're referring to their announcement that they were shifting focus to iOS, not MacOS. They have never announced Mac support for Blue Mars, and they still support the PC all the same. On Sun, Apr 17, 2011 at 11:59 AM, Brandon Husbands wrote: > There was an announcement t hey wold only be supporting mac a few months > ago. > > > On Sun, Apr 17, 2011 at 11:50 AM, Laurent Bechir < > laurent.bec...@madonie.org> wrote: > >> >> Le 17 avr. 2011 à 17:05, Brandon Husbands a écrit : >> >> > as soon as blue mars decided to go mac only the mesh project went into >> hibernation.. >> > No more competition... so no need for it to progress.. >> >> Where have you eard that Blue Mars would work on Mac ? I see nothing on >> their website. >> >> ___ >> Policies and (un)subscribe information available here: >> http://wiki.secondlife.com/wiki/OpenSource-Dev >> Please read the policies before posting to keep unmoderated posting >> privileges >> > > > > -- > > --- > This email is a private and confidential communication. Any use of email > may be subject to the laws and regulations of the United States. You may not > Repost, Distribute nor reproduce any content of this message. > > --- > > --- > > ___ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/OpenSource-Dev > Please read the policies before posting to keep unmoderated posting > privileges > ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Mesh support current status???
There was an announcement t hey wold only be supporting mac a few months ago. On Sun, Apr 17, 2011 at 11:50 AM, Laurent Bechir wrote: > > Le 17 avr. 2011 à 17:05, Brandon Husbands a écrit : > > > as soon as blue mars decided to go mac only the mesh project went into > hibernation.. > > No more competition... so no need for it to progress.. > > Where have you eard that Blue Mars would work on Mac ? I see nothing on > their website. > > ___ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/OpenSource-Dev > Please read the policies before posting to keep unmoderated posting > privileges > -- --- This email is a private and confidential communication. Any use of email may be subject to the laws and regulations of the United States. You may not Repost, Distribute nor reproduce any content of this message. --- --- ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Mesh support current status???
Le 17 avr. 2011 à 17:05, Brandon Husbands a écrit : > as soon as blue mars decided to go mac only the mesh project went into > hibernation.. > No more competition... so no need for it to progress.. Where have you eard that Blue Mars would work on Mac ? I see nothing on their website. ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Mesh support current status???
On 2011-04-16 15:29, Robert Martin wrote: > Does anybody have a WORKING link to what the current state of mesh is? > Im particularly interested in what work has been done on Mesh based > avatars. Bonus if somebody has an idea as to if we will have mesh on > the main grid before say third quarter this year There is no official date for availability of mesh on the main grid, but be assured that we are working as hard on it as possible, and are very excited about bringing this to Second Life. The resources others have already posted are good sources of information on the functionality. ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Mesh support current status???
as soon as blue mars decided to go mac only the mesh project went into hibernation.. No more competition... so no need for it to progress.. Thus is the way these things seem to go. sighs. On Sat, Apr 16, 2011 at 7:58 PM, Daniel wrote: > The official answer continues to be mesh will go live "when it's > ready". As far as official links, there is latest mesh viewer > build at: > > http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/mesh-development/latest.html > It can only be tested on mesh enabled regions of the beta grid (aditi), > most of which are named Mesh Sandbox nn, where nn = 1 to about 36. You > can also look at the JIRA Mesh Beta project: > https://jira.secondlife.com/browse/CTS for status. > > From personal experience importing models, the state is "basic mesh > import works in most cases given a "clean" model to upload". What is > left to do is reduce the frequency of bad uploads, some of which is not > LL's fault, it's due to bad source models. Also things like the upload > cost and prim equivalence need to be determined. I have made a full > body mesh avatar: > > https://marketplace.secondlife.com/p/Experimental-Mesh-Avatar-Female-Boxed/2059187 > with custom skin weights and UV maps. Some of the joints could move > better, but that's more due to my limited experience than anything > else. On the whole it moves and looks pretty well, showing that nice > replacement avatars are quite possible in the hands of experienced > creators. > > I have no better idea than anyone else on when beta will be complete, > but my best guess is a couple of months. It's basically working right > now, but I think they want the UI and costs done, and an acceptably low > level of failures before going to Agni with it. There are other nice > features tied to the Mesh project besides mesh objects: shadows and > projected lights, and 64 meter prims. I think they very much want the > package to get out, but not in a buggy form. There are future > improvements to mesh that are not part of the first release, too. > Server side support for mesh has to be done also, but I have less > visibility on that than the client software. > > > From: Robert Martin > > Subject: [opensource-dev] Mesh support current status??? > > > > Does anybody have a WORKING link to what the current state of mesh is? > > Im particularly interested in what work has been done on Mesh based > > avatars. Bonus if somebody has an idea as to if we will have mesh on > > the main grid before say third quarter this year. > > > > ___ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/OpenSource-Dev > Please read the policies before posting to keep unmoderated posting > privileges > -- --- This email is a private and confidential communication. Any use of email may be subject to the laws and regulations of the United States. You may not Repost, Distribute nor reproduce any content of this message. --- --- ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Mesh support current status???
The official answer continues to be mesh will go live "when it's ready". As far as official links, there is latest mesh viewer build at: http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/mesh-development/latest.html It can only be tested on mesh enabled regions of the beta grid (aditi), most of which are named Mesh Sandbox nn, where nn = 1 to about 36. You can also look at the JIRA Mesh Beta project: https://jira.secondlife.com/browse/CTS for status. From personal experience importing models, the state is "basic mesh import works in most cases given a "clean" model to upload". What is left to do is reduce the frequency of bad uploads, some of which is not LL's fault, it's due to bad source models. Also things like the upload cost and prim equivalence need to be determined. I have made a full body mesh avatar: https://marketplace.secondlife.com/p/Experimental-Mesh-Avatar-Female-Boxed/2059187 with custom skin weights and UV maps. Some of the joints could move better, but that's more due to my limited experience than anything else. On the whole it moves and looks pretty well, showing that nice replacement avatars are quite possible in the hands of experienced creators. I have no better idea than anyone else on when beta will be complete, but my best guess is a couple of months. It's basically working right now, but I think they want the UI and costs done, and an acceptably low level of failures before going to Agni with it. There are other nice features tied to the Mesh project besides mesh objects: shadows and projected lights, and 64 meter prims. I think they very much want the package to get out, but not in a buggy form. There are future improvements to mesh that are not part of the first release, too. Server side support for mesh has to be done also, but I have less visibility on that than the client software. > From: Robert Martin > Subject: [opensource-dev] Mesh support current status??? > > Does anybody have a WORKING link to what the current state of mesh is? > Im particularly interested in what work has been done on Mesh based > avatars. Bonus if somebody has an idea as to if we will have mesh on > the main grid before say third quarter this year. > ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Mesh support current status???
An excellent, unofficial place where to find information and updates about Meshes and other technical SL development is http://blog.nalates.net On Sat, Apr 16, 2011 at 22:07, Trilo Byte wrote: > Mesh User Group (ideal place to ask such questions). There's also an archive > of past meeting agendas/notes. > http://wiki.secondlife.com/wiki/Content_Creation/Mesh_Import/Scripting_User_Group > > Mesh Community Forums, should be a fair bit of information there about > avatars and other forms of mesh object creation. > http://community.secondlife.com/t5/Mesh/bd-p/Mesh > > I don't believe a firm date has been announced or even hinted at, but the > Mesh team User Groups (on Mondays at 11am SLT) or a blog post is where that > information is likely going to be communicated. > > TriloByte Zanzibar > > On Apr 16, 2011, at 12:29 PM, Robert Martin wrote: > >> Does anybody have a WORKING link to what the current state of mesh is? >> Im particularly interested in what work has been done on Mesh based >> avatars. Bonus if somebody has an idea as to if we will have mesh on >> the main grid before say third quarter this year. >> >> -- >> Robert L Martin >> ___ >> Policies and (un)subscribe information available here: >> http://wiki.secondlife.com/wiki/OpenSource-Dev >> Please read the policies before posting to keep unmoderated posting >> privileges > > ___ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/OpenSource-Dev > Please read the policies before posting to keep unmoderated posting privileges > -- Opensource Obscure -- http://twitter.com/oobscure - http://opensourceobscure.com/lol ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Mesh support current status???
Mesh User Group (ideal place to ask such questions). There's also an archive of past meeting agendas/notes. http://wiki.secondlife.com/wiki/Content_Creation/Mesh_Import/Scripting_User_Group Mesh Community Forums, should be a fair bit of information there about avatars and other forms of mesh object creation. http://community.secondlife.com/t5/Mesh/bd-p/Mesh I don't believe a firm date has been announced or even hinted at, but the Mesh team User Groups (on Mondays at 11am SLT) or a blog post is where that information is likely going to be communicated. TriloByte Zanzibar On Apr 16, 2011, at 12:29 PM, Robert Martin wrote: > Does anybody have a WORKING link to what the current state of mesh is? > Im particularly interested in what work has been done on Mesh based > avatars. Bonus if somebody has an idea as to if we will have mesh on > the main grid before say third quarter this year. > > -- > Robert L Martin > ___ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/OpenSource-Dev > Please read the policies before posting to keep unmoderated posting privileges ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
[opensource-dev] Mesh support current status???
Does anybody have a WORKING link to what the current state of mesh is? Im particularly interested in what work has been done on Mesh based avatars. Bonus if somebody has an idea as to if we will have mesh on the main grid before say third quarter this year. -- Robert L Martin ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges