Re: [opensource-dev] Mesh support current status???

2011-04-17 Thread Trilo Byte
Brandon, your comments seem to be misinformed.  The team working on mesh, as 
well as the residents involved in testing and feedback, have been far from 
hibernating.  They have weekly meetings which are open to the public and what 
appears to be active message boards as well as test/sandbox regions on the 
aditi grid.  Links are in previous posts, you're welcome to join in and 
participate (at one point they were even offering parcels on aditi that you 
could sign up for, so you could better test and play around with mesh if you 
wanted).

As for Blue Mars, Geenz is absolutely correct.  Blue Mars is not going to be 
offering Mac support anytime soon.  Regardless of whether they wanted to or had 
the money (which they don't), the game engine they built the desktop version of 
their virtual world on is DirectX/PC only.

Their recent announcement that they're shifting to iOS could also be read as 
"we've run out of money to develop for the desktop in a meaningful way and are 
going to try another, possibly less expensive approach.  Their iOS app seemed 
to be a completely different approach, starting as a 'hot or not' avatar rating 
program, with eventual dreams of being more like IMVU.  it remains to be seen 
whether they'll survive.


On Apr 17, 2011, at 10:41 AM, Geenz Spad wrote:

> I think you're referring to their announcement that they were shifting focus 
> to iOS, not MacOS.  They have never announced Mac support for Blue Mars, and 
> they still support the PC all the same.
> 
> On Sun, Apr 17, 2011 at 11:59 AM, Brandon Husbands  wrote:
> There was an announcement t hey wold only be supporting mac a few months ago.
> 
> 
> On Sun, Apr 17, 2011 at 11:50 AM, Laurent Bechir  
> wrote:
> 
> Le 17 avr. 2011 à 17:05, Brandon Husbands a écrit :
> 
> > as soon as blue mars decided to go mac only the mesh project went into 
> > hibernation..
> > No more competition... so no need for it to progress..
> 
> Where have you eard that Blue Mars would work on Mac ? I see nothing on their 
> website.
> 
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Re: [opensource-dev] Mesh support current status???

2011-04-17 Thread Geenz Spad
I think you're referring to their announcement that they were shifting focus
to iOS, not MacOS.  They have never announced Mac support for Blue Mars, and
they still support the PC all the same.

On Sun, Apr 17, 2011 at 11:59 AM, Brandon Husbands  wrote:

> There was an announcement t hey wold only be supporting mac a few months
> ago.
>
>
> On Sun, Apr 17, 2011 at 11:50 AM, Laurent Bechir <
> laurent.bec...@madonie.org> wrote:
>
>>
>> Le 17 avr. 2011 à 17:05, Brandon Husbands a écrit :
>>
>> > as soon as blue mars decided to go mac only the mesh project went into
>> hibernation..
>> > No more competition... so no need for it to progress..
>>
>> Where have you eard that Blue Mars would work on Mac ? I see nothing on
>> their website.
>>
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Re: [opensource-dev] Mesh support current status???

2011-04-17 Thread Brandon Husbands
There was an announcement t hey wold only be supporting mac a few months
ago.

On Sun, Apr 17, 2011 at 11:50 AM, Laurent Bechir  wrote:

>
> Le 17 avr. 2011 à 17:05, Brandon Husbands a écrit :
>
> > as soon as blue mars decided to go mac only the mesh project went into
> hibernation..
> > No more competition... so no need for it to progress..
>
> Where have you eard that Blue Mars would work on Mac ? I see nothing on
> their website.
>
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Re: [opensource-dev] Mesh support current status???

2011-04-17 Thread Laurent Bechir

Le 17 avr. 2011 à 17:05, Brandon Husbands a écrit :

> as soon as blue mars decided to go mac only the mesh project went into 
> hibernation..
> No more competition... so no need for it to progress..

Where have you eard that Blue Mars would work on Mac ? I see nothing on their 
website.

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Re: [opensource-dev] Mesh support current status???

2011-04-17 Thread Oz Linden (Scott Lawrence)
On 2011-04-16 15:29, Robert Martin wrote:
> Does anybody have a WORKING link to what the current state of mesh is?
> Im particularly interested in what work has been done on Mesh based
> avatars. Bonus if somebody has an idea as to if we will have mesh on
> the main grid before say third quarter this year

There is no official date for availability of mesh on the main grid, but 
be assured that we are working as hard on it as possible, and are very 
excited about bringing this to Second Life.

The resources others have already posted are good sources of information 
on the functionality.

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Re: [opensource-dev] Mesh support current status???

2011-04-17 Thread Brandon Husbands
as soon as blue mars decided to go mac only the mesh project went into
hibernation..
No more competition... so no need for it to progress..

Thus is the way these things seem to go. sighs.

On Sat, Apr 16, 2011 at 7:58 PM, Daniel  wrote:

> The official answer continues to be mesh will go live "when it's
> ready".  As far as official links, there is latest mesh viewer
> build at:
>
> http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/mesh-development/latest.html
> It can only be tested on mesh enabled regions of the beta grid (aditi),
> most of which are named Mesh Sandbox nn, where nn = 1 to about 36.  You
> can also look at the JIRA Mesh Beta project:
> https://jira.secondlife.com/browse/CTS for status.
>
>  From personal experience importing models, the state is "basic mesh
> import works in most cases given a "clean" model to upload".  What is
> left to do is reduce the frequency of bad uploads, some of which is not
> LL's fault, it's due to bad source models.  Also things like the upload
> cost and prim equivalence need to be determined.  I have made a full
> body mesh avatar:
>
> https://marketplace.secondlife.com/p/Experimental-Mesh-Avatar-Female-Boxed/2059187
> with custom skin weights and UV maps.  Some of the joints could move
> better, but that's more due to my limited experience than anything
> else.  On the whole it moves and looks pretty well, showing that nice
> replacement avatars are quite possible in the hands of experienced
> creators.
>
> I have no better idea than anyone else on when beta will be complete,
> but my best guess is a couple of months.  It's basically working right
> now, but I think they want the UI and costs done, and an acceptably low
> level of failures before going to Agni with it.  There are other nice
> features tied to the Mesh project besides mesh objects: shadows and
> projected lights, and 64 meter prims.  I think they very much want the
> package to get out, but not in a buggy form.  There are future
> improvements to mesh that are not part of the first release, too.
> Server side support for mesh has to be done also, but I have less
> visibility on that than the client software.
>
> > From: Robert Martin
> > Subject: [opensource-dev] Mesh support current status???
> >
> > Does anybody have a WORKING link to what the current state of mesh is?
> > Im particularly interested in what work has been done on Mesh based
> > avatars. Bonus if somebody has an idea as to if we will have mesh on
> > the main grid before say third quarter this year.
> >
>
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Re: [opensource-dev] Mesh support current status???

2011-04-16 Thread Daniel
The official answer continues to be mesh will go live "when it's 
ready".  As far as official links, there is latest mesh viewer
build at:   
http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/mesh-development/latest.html
It can only be tested on mesh enabled regions of the beta grid (aditi), 
most of which are named Mesh Sandbox nn, where nn = 1 to about 36.  You 
can also look at the JIRA Mesh Beta project: 
https://jira.secondlife.com/browse/CTS for status.

 From personal experience importing models, the state is "basic mesh 
import works in most cases given a "clean" model to upload".  What is 
left to do is reduce the frequency of bad uploads, some of which is not 
LL's fault, it's due to bad source models.  Also things like the upload 
cost and prim equivalence need to be determined.  I have made a full 
body mesh avatar:
https://marketplace.secondlife.com/p/Experimental-Mesh-Avatar-Female-Boxed/2059187
 
with custom skin weights and UV maps.  Some of the joints could move 
better, but that's more due to my limited experience than anything 
else.  On the whole it moves and looks pretty well, showing that nice 
replacement avatars are quite possible in the hands of experienced creators.

I have no better idea than anyone else on when beta will be complete, 
but my best guess is a couple of months.  It's basically working right 
now, but I think they want the UI and costs done, and an acceptably low 
level of failures before going to Agni with it.  There are other nice 
features tied to the Mesh project besides mesh objects: shadows and 
projected lights, and 64 meter prims.  I think they very much want the 
package to get out, but not in a buggy form.  There are future 
improvements to mesh that are not part of the first release, too.  
Server side support for mesh has to be done also, but I have less 
visibility on that than the client software.

> From: Robert Martin
> Subject: [opensource-dev] Mesh support current status???
>
> Does anybody have a WORKING link to what the current state of mesh is?
> Im particularly interested in what work has been done on Mesh based
> avatars. Bonus if somebody has an idea as to if we will have mesh on
> the main grid before say third quarter this year.
>

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Re: [opensource-dev] Mesh support current status???

2011-04-16 Thread Opensource Obscure
An excellent, unofficial place where to find information and updates
about Meshes and other technical SL development is
http://blog.nalates.net

On Sat, Apr 16, 2011 at 22:07, Trilo Byte  wrote:
> Mesh User Group (ideal place to ask such questions).  There's also an archive 
> of past meeting agendas/notes.
> http://wiki.secondlife.com/wiki/Content_Creation/Mesh_Import/Scripting_User_Group
>
> Mesh Community Forums, should be a fair bit of information there about 
> avatars and other forms of mesh object creation.
> http://community.secondlife.com/t5/Mesh/bd-p/Mesh
>
> I don't believe a firm date has been announced or even hinted at, but the 
> Mesh team User Groups (on Mondays at 11am SLT) or a blog post is where that 
> information is likely going to be communicated.
>
> TriloByte Zanzibar
>
> On Apr 16, 2011, at 12:29 PM, Robert Martin wrote:
>
>> Does anybody have a WORKING link to what the current state of mesh is?
>> Im particularly interested in what work has been done on Mesh based
>> avatars. Bonus if somebody has an idea as to if we will have mesh on
>> the main grid before say third quarter this year.
>>
>> --
>> Robert L Martin
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Re: [opensource-dev] Mesh support current status???

2011-04-16 Thread Trilo Byte
Mesh User Group (ideal place to ask such questions).  There's also an archive 
of past meeting agendas/notes.
http://wiki.secondlife.com/wiki/Content_Creation/Mesh_Import/Scripting_User_Group

Mesh Community Forums, should be a fair bit of information there about avatars 
and other forms of mesh object creation.
http://community.secondlife.com/t5/Mesh/bd-p/Mesh

I don't believe a firm date has been announced or even hinted at, but the Mesh 
team User Groups (on Mondays at 11am SLT) or a blog post is where that 
information is likely going to be communicated.

TriloByte Zanzibar

On Apr 16, 2011, at 12:29 PM, Robert Martin wrote:

> Does anybody have a WORKING link to what the current state of mesh is?
> Im particularly interested in what work has been done on Mesh based
> avatars. Bonus if somebody has an idea as to if we will have mesh on
> the main grid before say third quarter this year.
> 
> -- 
> Robert L Martin
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[opensource-dev] Mesh support current status???

2011-04-16 Thread Robert Martin
Does anybody have a WORKING link to what the current state of mesh is?
Im particularly interested in what work has been done on Mesh based
avatars. Bonus if somebody has an idea as to if we will have mesh on
the main grid before say third quarter this year.

-- 
Robert L Martin
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