Re: [opensource-dev] Question about DD philosophy.
I can see the merit of all the objections to automating DD in this and the other thread. I am not trying to be stubborn here. However, the objections have all been expert power user in nature, rather than Faster, Funner, Easier or whatever mantra was. 1. Certainly, adding a way to disable automatic anything is ideal. Of course, there are already lots of automatic performance enhancers, are there not? Can we disable all of them? 2. It is also not a question of Auto vs Manual. There could be a continuum between the two, and each factor---objects, textures, distance, shadows---could be separate. Anyway, I look forward to hearing the FPS Management proposal fron Nexii and others who actually know how the viewer works, as opposed to random ideas from me 8-) On Fri, Jun 17, 2011 at 11:33 AM, Nexii Malthus nex...@gmail.com wrote: Shouldn't 'network render' distance and graphics render distance be seperate kinda for this purpose? I could see graphics render distance auto-tune to FPS, but auto-tune should never touch the network distance controller, as that otherwise could cause havok. (As Marine explains) - Nexii On Thu, Jun 16, 2011 at 9:16 PM, Jonathan Welch jhwe...@gmail.com wrote: At yesterday's meeting with Oz having a FPS auto-tune system was discussed. I am going to try to write up a description of how this could be implemented and once it is fleshed out will post it here for comments. -jonathan ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Question about DD philosophy.
On Thu, Jun 16, 2011 at 2:56 PM, Marine Kelley marinekel...@gmail.com wrote: Besides I like to keep control over my draw distance. I vote for keeping it manual. Note that my much over-simplified heuristic (from my much-oversimplified mind 8-) still gives complete control over MAX DD. As for re-requesting all the prims on DD change, I guess that would have to change, and if that is difficult, then that is a problem. ponzu ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Question about DD philosophy.
What i would think should happen is 1 a very clear set of controls (a set of sliders with a number input box would be good) 2 a way to control any kind of auto set function (min max and OFF maybe) 3 a very clearly stated wiki page on this function to explain what is going on btw it is a function of some TPVs to have the DD pop to a low level and then ratchet to the set distance in steps. one thing that i don't understand is why you can be at 4000 meters in an untextured skybox and still within seconds get GROUND TEXTURES and other objects on the sim before the contents of the skybox or attachments on the client avatar (this even happens with a very short draw distances). -- Robert L Martin ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Question about DD philosophy.
Shouldn't 'network render' distance and graphics render distance be seperate kinda for this purpose? I could see graphics render distance auto-tune to FPS, but auto-tune should never touch the network distance controller, as that otherwise could cause havok. (As Marine explains) - Nexii On Thu, Jun 16, 2011 at 9:16 PM, Jonathan Welch jhwe...@gmail.com wrote: At yesterday's meeting with Oz having a FPS auto-tune system was discussed. I am going to try to write up a description of how this could be implemented and once it is fleshed out will post it here for comments. -jonathan ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
[opensource-dev] Question about DD philosophy.
I have sometimes wondered why this is not more automagic, or maybe why the magic approach doesn't work well enough. Suppose my DD is set to 256. Upon detecting a poor FPS, the viewer could remember the DD, and then reduce it temporarily to 32. As FPS becomes acceptable, it increases it little by little until it is 256 again. Is there not code sort of like that already in there? (I know, I could go look, but I have fallen way behind on the source code and the builds, so all I do now is kvetch from the outside). A similar approach would be to slowly adjust the DD to keep FPS acceptable. It seems like these DD slider changes are exactly giving the user a manual way to do this. Why not just have the viewer do it? ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Question about DD philosophy.
I think (correct me if I'm wrong) that everytime you increase your draw distance, your viewer requests all the prims to rez from the sim... Which means a lot more network traffic if it changes all the time (which would be the case if it were automatic). Besides I like to keep control over my draw distance. I vote for keeping it manual. Marine On 16/06/2011, Lee ponzu lee.po...@gmail.com wrote: I have sometimes wondered why this is not more automagic, or maybe why the magic approach doesn't work well enough. Suppose my DD is set to 256. Upon detecting a poor FPS, the viewer could remember the DD, and then reduce it temporarily to 32. As FPS becomes acceptable, it increases it little by little until it is 256 again. Is there not code sort of like that already in there? (I know, I could go look, but I have fallen way behind on the source code and the builds, so all I do now is kvetch from the outside). A similar approach would be to slowly adjust the DD to keep FPS acceptable. It seems like these DD slider changes are exactly giving the user a manual way to do this. Why not just have the viewer do it? ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Question about DD philosophy.
At yesterday's meeting with Oz having a FPS auto-tune system was discussed. I am going to try to write up a description of how this could be implemented and once it is fleshed out will post it here for comments. -jonathan ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges