Re: [opensource-dev] Retaining Newbies (Was: The Plan for Snowglobe)

2010-09-13 Thread Oz Linden (Scott Lawrence)

 On 2010-09-11 14:11, Dilly Dobbs wrote:

   On 9/11/2010 1:05 PM, Robert Martin wrote:

On Sat, Sep 11, 2010 at 1:52 PM, dilly dobbsdillydo...@gmail.com   wrote:

We all seem like intelligent adults that could come to an agreement on how
to add priority to the issues that we would like to see addressed.  And yes
i work in an Agile dev software shop so im sorry about the lingo.
Opinions, and ideas on this ?

I would like to put my paws into this kind of thing could we get an
indoor type inworld location for this??


I think that i would be able to provide us with a meeting place on the
grid.  My wife i am sure would be willing to give us a meeting place on
the grid.  And i would be willing to foot the group costs as long as
they don't get out of control.



Feel free to use the Hippotropolis Theater

   http://maps.secondlife.com/secondlife/Hippotropolis/241/29/23

or there are some nice meeting spaces both indoor and outdoor in the 
nearby Open Source Park


   http://maps.secondlife.com/secondlife/Hippotropolis/37/233/22

if there are other in-world resources that would be helpful, contact me.


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Re: [opensource-dev] Retaining Newbies (Was: The Plan for Snowglobe)

2010-09-13 Thread dilly dobbs
Thanks OZ

Now we need to get others to come and chat about it  and see if we can come
up with a plan.


I love deadlines. I like the whooshing sound they make as they fly by

Douglas Adams


On Mon, Sep 13, 2010 at 9:17 AM, Oz Linden (Scott Lawrence) 
o...@lindenlab.com wrote:

  On 2010-09-11 14:11, Dilly Dobbs wrote:

   On 9/11/2010 1:05 PM, Robert Martin wrote:

  On Sat, Sep 11, 2010 at 1:52 PM, dilly dobbsdillydo...@gmail.com 
 dillydo...@gmail.com  wrote:

  We all seem like intelligent adults that could come to an agreement on how
 to add priority to the issues that we would like to see addressed.  And yes
 i work in an Agile dev software shop so im sorry about the lingo.
 Opinions, and ideas on this ?

  I would like to put my paws into this kind of thing could we get an
 indoor type inworld location for this??


  I think that i would be able to provide us with a meeting place on the
 grid.  My wife i am sure would be willing to give us a meeting place on
 the grid.  And i would be willing to foot the group costs as long as
 they don't get out of control.



 Feel free to use the Hippotropolis Theater

 http://maps.secondlife.com/secondlife/Hippotropolis/241/29/23

 or there are some nice meeting spaces both indoor and outdoor in the nearby
 Open Source Park

 http://maps.secondlife.com/secondlife/Hippotropolis/37/233/22

 if there are other in-world resources that would be helpful, contact me.



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Re: [opensource-dev] Retaining Newbies (Was: The Plan for Snowglobe)

2010-09-12 Thread Sythos
On Sat, 11 Sep 2010 11:26:27 -0500
Bunny Halberd bu...@bunnynet.org wrote:


 1.) My computer can't handle it. (This is, by far, the #1 reason
 people leave SL after trying it, I'm convinced. Maybe as high as 90%!)

this point have no viewer side solutions :)

 I think a lot of headway could be made if the open source community
 and LL worked together to do two things:
 
  - Give newbies a fighting chance with a viewer that degrades
 gracefully.
  - Provide an easy pathway for newbies to find groups like ours as
 soon as they're first rezzed in. Give them something to do as soon as
 they rezz in. Show them how wonderful the SL *PEOPLE* are, not some
 cold, sterile orientation program.

i wish add an old solution: menthors

now all viewer can detect language used by resident before he/she
login, in place of a unique help-island may be more interesting create
one each language and ask to old menthors to hangout here

all this isn't related to code, maybe elsewhere will be a better place
where discuss deeper about this topic
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Re: [opensource-dev] Retaining Newbies (Was: The Plan for Snowglobe)

2010-09-12 Thread leliel
On Sun, Sep 12, 2010 at 9:01 AM, Lance Corrimal
lance.corri...@eregion.de wrote:
 Am Sonntag 12 September 2010 schrieb Altair Sythos Memo:
  1.) My computer can't handle it. (This is, by far, the #1 reason
  people leave SL after trying it, I'm convinced. Maybe as high as
  90%!)

 this point have no viewer side solutions :)


 actually it has... do not add more shinies that raise the hardware
 requirements even higher...

Most of these people have machines that don't even support the shinies
so that what does it matter if we add them? And adding support for
shinies such as volumetric lighting would get rid of those ugly semi
transparent cones around lights and speed things up for people on low
end machines that have it disabled. See, it's a win win situation, I
get my shinies and they get better performace.
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Re: [opensource-dev] Retaining Newbies (Was: The Plan for Snowglobe)

2010-09-12 Thread Patnad Babii
If LL plan to get more people in, they better lower those requirement, make 
a low-definition viewer if it can't be done in the current one. Give them 
minimal tools so they can still connect and enjoy second life. It's true 
that SL doesn't work everywhere, but the web does. This is in most part why 
the web is STILL so popular.

If the 3D web want to get more people interested it have to lower that entry 
bar, people really take a while to upgrade their hardware.

Lots of people having still 5-10 years old computer and we need to get these 
people in too.

Just my taught but im no specialist.

-Message d'origine- 
From: Lance Corrimal
Sent: Sunday, September 12, 2010 12:01 PM
To: opensource-dev@lists.secondlife.com
Subject: Re: [opensource-dev] Retaining Newbies (Was: The Plan for 
Snowglobe)

Am Sonntag 12 September 2010 schrieb Altair Sythos Memo:
  1.) My computer can't handle it. (This is, by far, the #1 reason
  people leave SL after trying it, I'm convinced. Maybe as high as
  90%!)

 this point have no viewer side solutions :)


actually it has... do not add more shinies that raise the hardware
requirements even higher...

bye,
LC
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Re: [opensource-dev] Retaining Newbies (Was: The Plan for Snowglobe)

2010-09-11 Thread Bunny Halberd
On Sat, Sep 11, 2010 at 7:03 AM, Tateru Nino tateru.n...@gmail.com wrote:

 When you read various responses to Hey, have any of you tried this
 Second Life thing? there's usually quite a number of responses from
 people who did and gave up. Hardly any of them mention the UI as the
 problem that they had with it.

I've been in SL since late 2006. I have spent most of that time
helping to run a community that's extremely newbie friendly. (First as
a member, and eventually one of the lead admins.) We fall over
ourselves to help newbies feel welcome into Second Life... it's in our
blood. That's what we do.

I am fairly convinced that if a newbie can get past whatever the
Newbie Island thing of the month is, make it pass the first folks they
see (that are sometimes there to prey on newbies) and get to a
community like ours, the chance of them staying goes *WAY* up. I'm not
going to venture a guess, but it's WAY better than the general
population.


When I talk to newbies about Second Life, and I do this constantly, I
hear two general complaints:

1.) My computer can't handle it. (This is, by far, the #1 reason
people leave SL after trying it, I'm convinced. Maybe as high as 90%!)

2.) There's nothing to do / I can't find anything to do.

Our community helps with item #2. We give them something to do -
friendly folks to chat with, events to do, people that are friendly
(instead of hostile) to newbies, and the freedom to go explore and ask
all the questions they want.

Here's the weird thing - if you can meet criteria #2, they are MUCH
more likely to put up with #1. We have folks that will turn off
drawing avatars (thus turning SL into a glorified chat room with
shared music) when things get busy just so they can be there. (And
yes, we tell them how to do that if they need to.)

Once folks get familiar with SL and its ways, they start finding all
kinds of other things to do and eventually leave our community, but
I've yet to meet anyone that doesn't look back at us fondly. It makes
me smile when folks come back a year later with friends in tow and say
this is where I grew up. :)


This group can help with item #1. I really think there needs to be a
HUGE effort to make the SL viewer degrade gracefully. I, as a
community leader, have a computer I keep upgraded just so I can run SL
really well. I have to - it's part of my job. But your average newbie,
with a several year old machine, isn't going to have that.

Sure, they're not going to see the same thing *I* see, but at least
they'd be there... computers are upgradeable if the person really
wants to stay, and have things look better, but if it's not usable at
all on their machine, they aren't gonna be there in the first place.


I think a lot of headway could be made if the open source community
and LL worked together to do two things:

 - Give newbies a fighting chance with a viewer that degrades gracefully.
 - Provide an easy pathway for newbies to find groups like ours as
soon as they're first rezzed in. Give them something to do as soon as
they rezz in. Show them how wonderful the SL *PEOPLE* are, not some
cold, sterile orientation program.


- Bunny
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Re: [opensource-dev] Retaining Newbies (Was: The Plan for Snowglobe)

2010-09-11 Thread Robert Martin
The things that i see as problems

1 folks seem to more or less sleepwalk through the newbie portal so
that we folks in Help areas (i stalk NCI Kuula myself) get asked
questions that are answered in the newbie portal.

2 folks seem to tp into the area and have no clue where they have
arrived at (folks wanting sex drugs and Roc^HGuns in the NCI area)

3 non english folks that seem to be using telegraph keys to log in
that also are completely clueless

4 folks (like Bloodlines) that seem to not understand that a given
area may actually have and enforce rules above what the TOS states

now of course the UI confusing folks and getting in the way of
operating the program DOES NOT HELP

1 this may not be solveable but a general increase in server/sim
stability and performance will help

2 a One time popup in case of a newbie portal tp in the form of You
have just teleported to %area_name% @ %simpleSLurl% please note the
following [short list of flags] This is a %rating_area% for more
details see attached notecard

3 it would help if we could read the language in use by the viewer and
if the resident could be informed as to what languages are available
in that area (or maybe stick a translator thing in the default newbie
pack??)

4 this may require having a Land Group (above X regions held) to be
assigned a Linden (or have access to a pool of Lindens) so that a
person grazing the TOS could have a Linden Issued Abuse Report on the
spot (this would fast track any process since a Linden could
certify the AR right then and there)


in short if we take care of the problem of chewtoys then newbies
may stick around more



-- 
Robert L Martin
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Re: [opensource-dev] Retaining Newbies (Was: The Plan for Snowglobe)

2010-09-11 Thread dilly dobbs
So,  should there be a group formed that could address the concerns that we
all seem to have on how to improve the n00b experience in SL?

We could have meetings and come up with a general direction to
take development. And or make proposals to take to LL even if it was in
a forum like the dev mailing list.

Out of all of the ideas that i have head i have yet to hear one that is not
valid and that would require consideration.

We all seem like intelligent adults that could come to an agreement on how
to add priority to the issues that we would like to see addressed.  And yes
i work in an Agile dev software shop so im sorry about the lingo.

Opinions, and ideas on this ?
I love deadlines. I like the whooshing sound they make as they fly by

Douglas Adams


On Sat, Sep 11, 2010 at 12:43 PM, Robert Martin robertl...@gmail.comwrote:

 The things that i see as problems

 1 folks seem to more or less sleepwalk through the newbie portal so
 that we folks in Help areas (i stalk NCI Kuula myself) get asked
 questions that are answered in the newbie portal.

 2 folks seem to tp into the area and have no clue where they have
 arrived at (folks wanting sex drugs and Roc^HGuns in the NCI area)

 3 non english folks that seem to be using telegraph keys to log in
 that also are completely clueless

 4 folks (like Bloodlines) that seem to not understand that a given
 area may actually have and enforce rules above what the TOS states

 now of course the UI confusing folks and getting in the way of
 operating the program DOES NOT HELP

 1 this may not be solveable but a general increase in server/sim
 stability and performance will help

 2 a One time popup in case of a newbie portal tp in the form of You
 have just teleported to %area_name% @ %simpleSLurl% please note the
 following [short list of flags] This is a %rating_area% for more
 details see attached notecard

 3 it would help if we could read the language in use by the viewer and
 if the resident could be informed as to what languages are available
 in that area (or maybe stick a translator thing in the default newbie
 pack??)

 4 this may require having a Land Group (above X regions held) to be
 assigned a Linden (or have access to a pool of Lindens) so that a
 person grazing the TOS could have a Linden Issued Abuse Report on the
 spot (this would fast track any process since a Linden could
 certify the AR right then and there)


 in short if we take care of the problem of chewtoys then newbies
 may stick around more



 --
 Robert L Martin
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Re: [opensource-dev] Retaining Newbies (Was: The Plan for Snowglobe)

2010-09-11 Thread Robert Martin
On Sat, Sep 11, 2010 at 1:52 PM, dilly dobbs dillydo...@gmail.com wrote:
 We all seem like intelligent adults that could come to an agreement on how
 to add priority to the issues that we would like to see addressed.  And yes
 i work in an Agile dev software shop so im sorry about the lingo.
 Opinions, and ideas on this ?

I would like to put my paws into this kind of thing could we get an
indoor type inworld location for this??

-- 
Robert L Martin
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Re: [opensource-dev] Retaining Newbies (Was: The Plan for Snowglobe)

2010-09-11 Thread Tateru Nino
  Well, as far as this mailing list goes, it should largely be kept to 
viewer features/changes/improvements. Anything that happens beyond the 
viewer is kind of out-of-scope.

On 12/09/2010 4:05 AM, Robert Martin wrote:
 On Sat, Sep 11, 2010 at 1:52 PM, dilly dobbsdillydo...@gmail.com  wrote:
 We all seem like intelligent adults that could come to an agreement on how
 to add priority to the issues that we would like to see addressed.  And yes
 i work in an Agile dev software shop so im sorry about the lingo.
 Opinions, and ideas on this ?
 I would like to put my paws into this kind of thing could we get an
 indoor type inworld location for this??


-- 
Tateru Nino
http://dwellonit.taterunino.net/

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Re: [opensource-dev] Retaining Newbies (Was: The Plan for Snowglobe)

2010-09-11 Thread Dilly Dobbs
  On 9/11/2010 1:11 PM, Tateru Nino wrote:
Well, as far as this mailing list goes, it should largely be kept to
 viewer features/changes/improvements. Anything that happens beyond the
 viewer is kind of out-of-scope.

 On 12/09/2010 4:05 AM, Robert Martin wrote:
 On Sat, Sep 11, 2010 at 1:52 PM, dilly dobbsdillydo...@gmail.com   wrote:
 We all seem like intelligent adults that could come to an agreement on how
 to add priority to the issues that we would like to see addressed.  And yes
 i work in an Agile dev software shop so im sorry about the lingo.
 Opinions, and ideas on this ?
 I would like to put my paws into this kind of thing could we get an
 indoor type inworld location for this??


I would think that we will be coming up with viewer changes and feature 
requests and or stories to contribute to the list.

dilly

-- 
I love deadlines. I like the whooshing sound they make as they fly by

Douglas Adams

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Re: [opensource-dev] Retaining Newbies (Was: The Plan for Snowglobe)

2010-09-11 Thread Dilly Dobbs
  On 9/11/2010 1:11 PM, Tateru Nino wrote:
Well, as far as this mailing list goes, it should largely be kept to
 viewer features/changes/improvements. Anything that happens beyond the
 viewer is kind of out-of-scope.

 On 12/09/2010 4:05 AM, Robert Martin wrote:
 On Sat, Sep 11, 2010 at 1:52 PM, dilly dobbsdillydo...@gmail.com   wrote:
 We all seem like intelligent adults that could come to an agreement on how
 to add priority to the issues that we would like to see addressed.  And yes
 i work in an Agile dev software shop so im sorry about the lingo.
 Opinions, and ideas on this ?
 I would like to put my paws into this kind of thing could we get an
 indoor type inworld location for this??

Any one that would like to participate in something like this please 
feel free to send me an IM in world and we can get the ball rolling.

Dilly Dawes  in world


Thanks
Dilly

-- 
I love deadlines. I like the whooshing sound they make as they fly by

Douglas Adams

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Re: [opensource-dev] Retaining Newbies (Was: The Plan for Snowglobe)

2010-09-11 Thread Qie Niangao
 3 it would help if we could read the language in use by the viewer and
 if the resident could be informed as to what languages are available
 in that area (or maybe stick a translator thing in the default newbie
 pack??) [...]
 --
 Robert L Martin
In case it helps, a script can almost always learn the viewer language
with llGetAgentLanguage().  I had a multilingual info station for
adult verification that did that, and used agent-specific parcel media
to show excerpts of wiki pages in the viewer's choice of language.  I
learned that almost nobody hides their viewer language.  But a few
folks took umbrage, insisting that they only set their viewer language
to Outer Slobovian because they liked the way it punctuated numbers,
or some damned thing, and I shouldn't assume that they wanted content
to match the language of their viewer.  Were I to do it over again, I
might simply have national flags for them to select, and keep track of
who clicked which flag.
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Re: [opensource-dev] Retaining Newbies (Was: The Plan for Snowglobe)

2010-09-11 Thread Ann Otoole
Sitearm Madonna just hosted a discussion on this topic today. Perhaps you 
should 
contact Sitearm for a transcript.





From: Dilly Dobbs dillydo...@gmail.com
To: Tateru Nino tateru.n...@gmail.com
Cc: opensource-dev@lists.secondlife.com
Sent: Sat, September 11, 2010 2:39:10 PM
Subject: Re: [opensource-dev] Retaining Newbies (Was: The Plan for Snowglobe)

  On 9/11/2010 1:11 PM, Tateru Nino wrote:
Well, as far as this mailing list goes, it should largely be kept to
 viewer features/changes/improvements. Anything that happens beyond the
 viewer is kind of out-of-scope.

 On 12/09/2010 4:05 AM, Robert Martin wrote:
 On Sat, Sep 11, 2010 at 1:52 PM, dilly dobbsdillydo...@gmail.com   wrote:
 We all seem like intelligent adults that could come to an agreement on how
 to add priority to the issues that we would like to see addressed.  And yes
 i work in an Agile dev software shop so im sorry about the lingo.
 Opinions, and ideas on this ?
 I would like to put my paws into this kind of thing could we get an
 indoor type inworld location for this??

Any one that would like to participate in something like this please 
feel free to send me an IM in world and we can get the ball rolling.

Dilly Dawes  in world


Thanks
Dilly

-- 
I love deadlines. I like the whooshing sound they make as they fly by

Douglas Adams

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