Re: [opensource-dev] Quiet amendments of TPV (again)
Definitely much more acceptable now. Thanks Joe - Nexii On Sat, Apr 24, 2010 at 2:01 PM, Thickbrick Sleaford < thickbrick.sleaf...@gmail.com> wrote: > On Tuesday 20 April 2010 17:02:26 Joe Linden wrote: > > Boy, > > > > There was nothing quiet, or "in the background" about it, believe me. > This > > update is the topic of conversation at the noon PDT brown bag I'm hosting > > today. The changes were pushed live ahead of the meeting, so there would > > be no question they are incorporated in to the TPV and TOS, both of > which > > are effective on 4/30. > > > > I'll see those of you still interested in the subject at noon here: > > > http://maps.secondlife.com/secondlife/Linden%20Estate%20Services/229/230/29 > > > > -- joe > > > > This is somewhat belated, but: Thank you Joe! > > The TPVp is still not ideal from my perspective, but it is now certainly > something I think an open source community can work with. > > I still wish it would not force viewers to enforce DRM, specifically in > cases > where the user has an appropriate license from the creator that supersedes > the > DRM. But I guess this is pretty much a given when a user chooses to create > their content in a grid that is very much DRM-centric. Hopefully the DRM > will > be extended soon to include an "export ok" flag, now that the TPVp made it > a > critical thing. > > Anyway, thanks for listening! > > -- > Thickbrick > ___ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/OpenSource-Dev > Please read the policies before posting to keep unmoderated posting > privileges > ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Quiet amendments of TPV (again)
It's pretty much what the first draft should have looked like. Can't imagine what interfered with the process to get it in the state it was originally. On 25/04/2010 8:58 PM, Nexii Malthus wrote: > Definitely much more acceptable now. > > Thanks Joe > > - Nexii > > On Sat, Apr 24, 2010 at 2:01 PM, Thickbrick Sleaford > mailto:thickbrick.sleaf...@gmail.com>> > wrote: > > On Tuesday 20 April 2010 17:02:26 Joe Linden wrote: > > Boy, > > > > There was nothing quiet, or "in the background" about it, > believe me. This > > update is the topic of conversation at the noon PDT brown bag > I'm hosting > > today. The changes were pushed live ahead of the meeting, so > there would > > be no question they are incorporated in to the TPV and TOS, > both of which > > are effective on 4/30. > > > > I'll see those of you still interested in the subject at noon here: > > > > http://maps.secondlife.com/secondlife/Linden%20Estate%20Services/229/230/29 > > > > -- joe > > > > This is somewhat belated, but: Thank you Joe! > > The TPVp is still not ideal from my perspective, but it is now > certainly > something I think an open source community can work with. > > I still wish it would not force viewers to enforce DRM, > specifically in cases > where the user has an appropriate license from the creator that > supersedes the > DRM. But I guess this is pretty much a given when a user chooses > to create > their content in a grid that is very much DRM-centric. Hopefully > the DRM will > be extended soon to include an "export ok" flag, now that the TPVp > made it a > critical thing. > > Anyway, thanks for listening! > > -- > Thickbrick > ___ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/OpenSource-Dev > Please read the policies before posting to keep unmoderated > posting privileges > > > > ___ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/OpenSource-Dev > Please read the policies before posting to keep unmoderated posting privileges -- Tateru Nino http://dwellonit.taterunino.net/ ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Where has "Spare time" gone in 2.0 ?
On Sun, Apr 25, 2010 at 08:38:16AM +0200, Marine Kelley wrote: > Besides this entry is not even sent by the sim, it is calculated by the viewer > as (22.5 - net - physics - sim - agent - images - script), unless I'm > mistaken. > It would be rather easy to put it in again. That 22.5 seems a bit random ... perhaps it was changed already? Knowing that we have almost no influence on the server side of things, I think the best way to go is print the sum net + physics + sim + agent + images + script and leave it to the (experienced) user to know what the maximum of that sum normally is? -- Carlo Wood ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Where has "Spare time" gone in 2.0 ?
On 2010-04-25, at 06:34, Carlo Wood wrote: > On Sun, Apr 25, 2010 at 08:38:16AM +0200, Marine Kelley wrote: >> Besides this entry is not even sent by the sim, it is calculated by >> the viewer >> as (22.5 - net - physics - sim - agent - images - script), unless >> I'm mistaken. >> It would be rather easy to put it in again. > That 22.5 seems a bit random ... perhaps it was changed already? That 22.5 is 1000/45. The sim is supposed to be running at 45 FPS. If that was changed, that would be a big deal. ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Where has "Spare time" gone in 2.0 ?
On Sun, Apr 25, 2010 at 07:19:41AM -0500, Argent Stonecutter wrote: > On 2010-04-25, at 06:34, Carlo Wood wrote: > >On Sun, Apr 25, 2010 at 08:38:16AM +0200, Marine Kelley wrote: > >>Besides this entry is not even sent by the sim, it is calculated > >>by the viewer > >>as (22.5 - net - physics - sim - agent - images - script), > >>unless I'm mistaken. > >>It would be rather easy to put it in again. > > >That 22.5 seems a bit random ... perhaps it was changed already? > > That 22.5 is 1000/45. The sim is supposed to be running at 45 FPS. > If that was changed, that would be a big deal. Doesn't that assume that the server has nothing else to do than this one sim? What about servers that run more than one sim? (How many sims DO run on one server?) -- Carlo Wood ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Where has "Spare time" gone in 2.0 ?
45 FPS is the target frame rate for the simulator, regardless of how many regions the hardware is supporting. At 45 FPS time runs at "full speed." Time dilation is calculated by determining how much slower than 45 FPS the simulator is running. In other words at a frame time of double normal, 45 mS per frame, the FPS would be halved to 22.5 FPS, and Time Dilation is 0.5. The simulator FPS number is not random... Joel On Sun, Apr 25, 2010 at 9:27 AM, Carlo Wood wrote: > On Sun, Apr 25, 2010 at 07:19:41AM -0500, Argent Stonecutter wrote: > > On 2010-04-25, at 06:34, Carlo Wood wrote: > > >On Sun, Apr 25, 2010 at 08:38:16AM +0200, Marine Kelley wrote: > > >>Besides this entry is not even sent by the sim, it is calculated > > >>by the viewer > > >>as (22.5 - net - physics - sim - agent - images - script), > > >>unless I'm mistaken. > > >>It would be rather easy to put it in again. > > > > >That 22.5 seems a bit random ... perhaps it was changed already? > > > > That 22.5 is 1000/45. The sim is supposed to be running at 45 FPS. > > If that was changed, that would be a big deal. > > Doesn't that assume that the server has nothing else to do > than this one sim? What about servers that run more than > one sim? (How many sims DO run on one server?) > > -- > Carlo Wood > ___ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/OpenSource-Dev > Please read the policies before posting to keep unmoderated posting > privileges > ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Where has "Spare time" gone in 2.0 ?
On 2010-04-25, at 08:27, Carlo Wood wrote: > On Sun, Apr 25, 2010 at 07:19:41AM -0500, Argent Stonecutter wrote: >> On 2010-04-25, at 06:34, Carlo Wood wrote: >>> On Sun, Apr 25, 2010 at 08:38:16AM +0200, Marine Kelley wrote: Besides this entry is not even sent by the sim, it is calculated by the viewer as (22.5 - net - physics - sim - agent - images - script), unless I'm mistaken. It would be rather easy to put it in again. >> >>> That 22.5 seems a bit random ... perhaps it was changed already? >> >> That 22.5 is 1000/45. The sim is supposed to be running at 45 FPS. >> If that was changed, that would be a big deal. > > Doesn't that assume that the server has nothing else to do > than this one sim? What about servers that run more than > one sim? (How many sims DO run on one server?) One sim per CPU core, except for Homesteads. ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Where has "Spare time" gone in 2.0 ?
On Sun, 25 Apr 2010 10:25:27 -0500 Argent Stonecutter wrote: > > On 2010-04-25, at 08:27, Carlo Wood wrote: > > > On Sun, Apr 25, 2010 at 07:19:41AM -0500, Argent Stonecutter wrote: > >> On 2010-04-25, at 06:34, Carlo Wood wrote: > >>> On Sun, Apr 25, 2010 at 08:38:16AM +0200, Marine Kelley wrote: > Besides this entry is not even sent by the sim, it is calculated > by the viewer > as (22.5 - net - physics - sim - agent - images - script), > unless I'm mistaken. > It would be rather easy to put it in again. > >> > >>> That 22.5 seems a bit random ... perhaps it was changed already? > >> > >> That 22.5 is 1000/45. The sim is supposed to be running at 45 FPS. > >> If that was changed, that would be a big deal. > > > > Doesn't that assume that the server has nothing else to do > > than this one sim? What about servers that run more than > > one sim? (How many sims DO run on one server?) > > One sim per CPU core, except for Homesteads. http://wiki.secondlife.com/wiki/Region#Region 2 full per core since some months some month ago when avarage lag spreaded against script time and other parameter was low i ask here why this choice, so looking for around found this page on wiki, nobody answer (here=previous list) ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] flickering mousepointer in snowglobe 1.3.x
> > > as long as viewer 2.0 isn't sure which saved outfit it should put on > my avatar on login, the one it saved locally for some asinine reason, > or the one that the asset server tells it, 2.0 is dead in my eyes. > and don't even get me started about the new UI. > > That only seems to happen when I switch between a 1.23 based viewer and a 2.0 based viewer. They both look for the current outfit in a different place. -- Frans ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] Server region counts
That page appears to be out of date, and refers to CPUs, not cores. There are three numbers: Servers, CPU's, and cores. The latest servers are Dual CPU Nehalem based servers, with quad core CPUs, for a total of 8 cores per server box. The previous generation was Dual CPU Core 2 Duo based servers, so 4 cores per box. > http://wiki.secondlife.com/wiki/Region#Region > > 2 full per core since some months > > some month ago when avarage lag spreaded against script time and other > parameter was low i ask here why this choice, so looking for around > found this page on wiki, nobody answer (here=previous list) > ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
Re: [opensource-dev] flickering mousepointer in snowglobe 1.3.x
Am Sonntag 25 April 2010 schrieb Frans: > > as long as viewer 2.0 isn't sure which saved outfit it should put > > on my avatar on login, the one it saved locally for some asinine > > reason, or the one that the asset server tells it, 2.0 is dead > > in my eyes. and don't even get me started about the new UI. > > That only seems to happen when I switch between a 1.23 based viewer > and a 2.0 based viewer. They both look for the current outfit in a > different place. it's more like, 2.0 looks in both places, and 1.23 looks only in one. and that is a big piece of BS. bye, LC ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
[opensource-dev] Boost build/link question.
Using VC90 with boost cmake set for boost version 1_36. http://pastebin.com/czwKShRV. During link of secondlife.bin there is a search for a 1_39 boost library that isn't found. Where would this explicit call for that library come from? IMO the link should be for 1_36 only as that is what boost.cmake is set to track. This seems to be an during build generated link string as I can find no direct references to the string for any 1_39 libraries. ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
[opensource-dev] getLastOwner() information for inventory items
Hi, We know that for objects/prims information about the last owner is stored and can be pulled from the database. Several viewers implement that as a useful feature to e.g. trace the origin of dubious in the copybot age. I've tried to access the Last Owner information for inventory items that can not be rezzed, like a notecard. Unfortunately that did not lead to any success so far. Looking into the code it appears that a corresponding function does exist, but not work. llfloaterproperties.cpp should be able to spit out that last owner with that line: Code: gCacheName->getFullName(perm.getLastOwner(), last_owner_name); That's defined in llpermissions.h and works similarly for the owner and group etc. Code: // return the agent_id of the last agent owner. Only returns // LLUUID::null if there has never been a previous owner. const LLUUID&getLastOwner() const{ return mLastOwner; } For last owner it only returns (nobody), meaning empty. So my question before eventually trying to dig deeper into this. Does the LastOwner info exist in the inventory database for any other items than objects? Or is that getLastOwner() function itself broken? Thanks! Boy ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges