[osg-users] The models I load in OSG look blue
Hi, The 3D models i use (using OsgCal3D) looks blue (sometimes yellow) when the view is far away from them, but if i get really close to them, they look as they are supposed to look, indeed they look okey in the osgViewer. I coded my own Camera manipulator, but even with the osg ones (trackball, drive...) it looks blue, so i think it is a problem about how i create the window (or maybe the viewer) Has anyone got any idea of what i am doing wrong? Here some pics: http://img514.imageshack.us/i/yo1n.jpg/ >> The humans models which use osgcal are blue, but not the others that are directly loaded http://img194.imageshack.us/img194/2739/closeh.jpg >> If i move closer, the models look as they are Here the code: http://utilitybase.com/paste/14973 >> I use some other classes i define, but that is the main code of the visual part I am running OSG 2.4.0 Thank you! Cheers, Miguel -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=14618#14618 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] maya plugin, anyone interested?
Hi rabbi, Very interesting project! I will test it for sure! Call for testing when you considere appropiate. Regards, Jordi. 2009/6/27 Rabbi Robinson > Hi, > > Ok, I will give it a try and see how it works. Can .osg contain callbacks? > They are needed in animation. > > Thank you! > > Cheers, > Rabbi > > -- > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=14615#14615 > > > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Jordi Torres Fabra Instituto de Automática e Informática Industrial http://www.ai2.upv.es ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] 64 bit 3rd party Dependencies
Hi, Is there a 64bit 3rd party dependencies somewhere I can download? Thank you! Cheers, Rabbi -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=14616#14616 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] maya plugin, anyone interested?
Hi, Ok, I will give it a try and see how it works. Can .osg contain callbacks? They are needed in animation. Thank you! Cheers, Rabbi -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=14615#14615 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org