Re: [osg-users] [forum] Is the main OSG website up?
Hi Glenn, I'm afraid the whole university network is down right now. We'll need to wait till that get things back online. Robert. On 7 March 2012 23:23, David Glenn david.e.glenn@navy.mil wrote: Greetings! Is the main OSG website up? Tried to get on without any seccess! D Glenn David Glenn --- D Glenn 3D Computer Graphics amp; Media Systems. www.dglenn.com -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=46098#46098 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [forum] Is the main OSG website up?
Hi all, openscenegraph.org is up again. Cheers. 2012/3/8 Robert Osfield robert.osfi...@gmail.com Hi Glenn, I'm afraid the whole university network is down right now. We'll need to wait till that get things back online. Robert. On 7 March 2012 23:23, David Glenn david.e.glenn@navy.mil wrote: Greetings! Is the main OSG website up? Tried to get on without any seccess! D Glenn David Glenn --- D Glenn 3D Computer Graphics amp; Media Systems. www.dglenn.com -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=46098#46098 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Jordi Torres Fabra gvSIG 3D blog http://gvsig3d.blogspot.com Instituto de Automática e Informática Industrial http://www.ai2.upv.es ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] osgdem
Hi, Is there some of you who have already build Osgdem on Windows? I do not success to build it (from VirtualPlanetBuilder project). Regards, Olivier. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] [forum] using a TV remote control
Hi, I'm trying to implement an OSG application using a TV remote control. At the beggining I had my code prepared to detect keyboard events as follows: AnimationEngine::keyboardEventHandler* keh = new AnimationEngine::keyboardEventHandler(); keh-addFunction('a', AnimationEngine::keyboardEventHandler::KEY_DOWN,red); Everything worked fine. The thing is the application's final device will be a TV. So I need to make the application work, not with keyboard events, but with the remote control buttons. I'm using a IR receiver, everything seems to be well configured. When I press red button on my remote, letter a is written, however my app. doesn´t seem to detect it. Any idea on why this may happen?? Any other suggestion on how to achieve this? Thank you! Cheers, -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=46104#46104 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] osgexport - new version
Hi, Thanks. I will do so. Some report in the log file: Type of eye.r is MESH exporting object eye.r mesh_object is Sphere.012 mesh eye.r with material eye.l vertexes reduced from 60 to 24 faces 15 uvs channels 1 - dict_keys(['UVEye.l']) WARNING update material animation not yet supported WARNING your material 'eye.l' with texture 'bpy_struct, MaterialTextureSlot(Tex.008)' use an uv layer 'UVEye.l' that does not exist on the mesh 'eye.r', use the first uv channel as fallback -- vertex groups False False Cheers, Maia -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=46105#46105 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [forum] Is the main OSG website up?
robertosfield wrote: Hi Glenn, I'm afraid the whole university network is down right now. We'll need to wait till that get things back online. Robert. On 7 March 2012 23:23, David Glenn wrote: Greetings! Is the main OSG website up? Tried to get on without any seccess! D Glenn David Glenn --- D Glenn 3D Computer Graphics amp; Media Systems. www.dglenn.com -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=46098#46098 ___ osg-users mailing list http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Post generated by Mail2Forum At a University? All this time I thought that since OSG is so user involved in its development, I figured that it was controlled through some backwoods Linux server some ware in Europe. Shows you how much I keep up with things out here! David Glenn --- D Glenn 3D Computer Graphics amp; Media Systems. www.dglenn.com -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=46106#46106 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] osgdem
On Thu, Mar 8, 2012 at 9:04 AM, Olivier Camus olivier.ca...@ate-group.comwrote: Hi, Is there some of you who have already build Osgdem on Windows? I do not success to build it (from VirtualPlanetBuilder project). I have. osgEarth as well. Contact me privately. -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapixel.com/ Training • Consulting • Contracting 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL Digital Imaging • GIS • GPS • Telemetry • Cryptography • Digital Audio • LIDAR • Kinect • Embedded • Mobile • iPhone/iPad/iOS • Android ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] [osgPlugins] Write animation to mpeg or other video format
Hi, I want to be able to animate a scene and then write the images to an image format such as mpeg or other format. Is this possible using OSG? If so, is there any documentation on how to do it or is this just one of those read the source code things? Thank you! Cheers, Zachary -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=46108#46108 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [osgPlugins] Write animation to mpeg or other video format
Hi, Using osgDB::writeImageFile you can save an osg::Image to you hard drive, the format available will be depending on the plugins you have. To make this image, just use the viewer/camera to get the pixel buffer. Or simply use the screenCaptureHandler, you can find it in the examples, to obtain the base code to take screenshots. Regards, Vincent. Le 08/03/2012 17:33, Zachary Hilbun a écrit : Hi, I want to be able to animate a scene and then write the images to an image format such as mpeg or other format. Is this possible using OSG? If so, is there any documentation on how to do it or is this just one of those read the source code things? Thank you! Cheers, Zachary -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=46108#46108 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [forum] Is the main OSG website up?
Hi David, On 8 March 2012 16:28, David Glenn david.e.glenn@navy.mil wrote: At a University? All this time I thought that since OSG is so user involved in its development, I figured that it was controlled through some backwoods Linux server some ware in Europe. Shows you how much I keep up with things out here! Hosting is currently provided by the Polytechnic University of Valencia: http://www.openscenegraph.org/projects/osg/wiki/About/Hosting So it's virtual linux server in Europe (Spain) so you aren't too far off. With funding cut backs the situation at the Uni isn't so favourable these days so the plan is to migrate server and services to another host. This is one of my objectives for March. Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] exception with cullVisitor-traverse(*_camera) after manually creating a geode
Hi, i finaly solved the problem. I kind of feel stupid with this issue. I was creating the my mesh class with out allocating memory for it. Mesh mesh; //wrong Mesh* mesh = new Mesh; //right thanks again for the advices Thank you! Cheers, Renato -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=46111#46111 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] exception with cullVisitor-traverse(*_camera) after manually creating a geode
Hi Renato, A trick we use in the OSG to prevent problems like this is to place the destructor of the class into the protected or private sections, these prevents these classes being allocated on the stack, forcing the user to use new. I would recommend using this approach on your Mesh class as this would have enabled the compiler to give you a warning about your problem usage. Robert. On 8 March 2012 18:25, Renato Oliveira re...@hotmail.com wrote: Hi, i finaly solved the problem. I kind of feel stupid with this issue. I was creating the my mesh class with out allocating memory for it. Mesh mesh; //wrong Mesh* mesh = new Mesh; //right thanks again for the advices Thank you! Cheers, Renato -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=46111#46111 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] exception with cullVisitor-traverse(*_camera) after manually creating a geode
Hi, awsome, thanks again for the advice. will do that from now on HAHA Thank you! Cheers, Renato -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=46113#46113 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [forum] Is the main OSG website up?
robertosfield wrote: Hi David, On 8 March 2012 16:28, David Glenn wrote: At a University? All this time I thought that since OSG is so user involved in its development, I figured that it was controlled through some backwoods Linux server some ware in Europe. Shows you how much I keep up with things out here! Hosting is currently provided by the Polytechnic University of Valencia: http://www.openscenegraph.org/projects/osg/wiki/About/Hosting So it's virtual linux server in Europe (Spain) so you aren't too far off. With funding cut backs the situation at the Uni isn't so favourable these days so the plan is to migrate server and services to another host. This is one of my objectives for March. Robert. ___ osg-users mailing list http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Post generated by Mail2Forum Well good luck Robert! Believe it or not my webpage at dglenn.com got its start and was hosted on the first web server at csusb.edu. It was known as “www.csusb.edu/dglenn” at the time. This came about when I got selected to be one of the lucky CS students ether install, co-manage or publish materal on the first web server on campus. This under the direction of Dr. Murphy who chared CS at the time. It was the first public webpage at that University campus and it was only meant to be a test for the server for a short time. However, I got to keep the result of my efforts on-line for two years before it was closed. By that time I gotten my own domain dglenn.com and I just copied my old stuff to there and moved on with my life. Oh, yea! The latest version of the webpage is under reconstruction right now as it’s been for nearly six months now. I guess it will be finished when I can – I’m so tied up with other stuff! However there still might be some remits of the original webpage from Cal State kicking around some ware in a neglected folder, I’m not sure where anymore! maybe some things are best left unfounded! :) David Glenn --- D Glenn 3D Computer Graphics amp; Media Systems. www.dglenn.com -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=46114#46114 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] vertex attributes with integer types
Christian, I looked into doing a quick fix based upon the type of the vertex attributes but I decided that wouldn't be valid or safe. The glVertexAttribPointer method that is currently used does have defined behavior for when the vertex attributes are integer types. Because of that there may be some existing code out there that would be broken by just switching over to using glVertexAttribIPointer based upon the type of the array. The correct fix would require API changes that would propagate up from State.cpp in order to provide a whole different code path for specifying the integer types. Hopefully this will get noticed and handled by the ninjas who make such broad changes. Until then, I've done the int-float conversion just like you. Not optimal, but it works. thanks, Joel -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=46115#46115 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [build] OpenGLES2.0 build error
Hi Tobias, Is there any chance you can post your cmake command that builds for OpenGL ES2? I tried yours (had to change the SDK to 5.0) but I get a ton of compile errors, starting with: 'glLoadMatrixf' was not declared in this scope Thanks, Mike -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=46116#46116 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] Screen Shot question
I know I can capture a single screen capture with _keyEventTakeScreenShot in the ScreenCaptureHandler. As long as I remember correctly, this writes it out to some file. Is there a way to capture this programatically? How about capture it to the clipboard or at least query what the file path is? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=46118#46118 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] Screen Shot question
Hi Thomas Is there a way to capture this programatically? here is example from osgWorks where you have full control: http://code.google.com/p/osgworks/source/browse/trunk/src/osgwTools/ScreenCapture.cpp Regards Sergey On Fri, Mar 9, 2012 at 4:27 AM, Thomas Lerman osgfo...@tevs.eu wrote: I know I can capture a single screen capture with _keyEventTakeScreenShot in the ScreenCaptureHandler. As long as I remember correctly, this writes it out to some file. Is there a way to capture this programatically? How about capture it to the clipboard or at least query what the file path is? ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] osg::text Question on character size when set to SCREEN_COORDS mode
Greetings! Just wondering: We had always assumed that if you set your setCharacterSize in the SCREEN_COORDS mode that you set it the size of pixels (as told to me originally by a friend) and the height in meters if you are in OBJECT_COORDS mode. I assume Right? D Glenn David Glenn --- D Glenn 3D Computer Graphics amp; Media Systems. www.dglenn.com -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=46120#46120 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] failed to read .earth file
i want to know ,when i use osgearth to make a program,i can't use osgdb::readnodefile method to import a *.earth file to my scene .i just want to know why i failed to do this ,and i want to know which Plug-in is needed .my osgearth Version is the nearest version from svn. thank you!___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] failed to read .earth file
2012/3/8 sqlserver_ok sqlserver...@126.com i want to know ,when i use osgearth to make a program,i can't use osgdb::readnodefile method to import a *.earth file to my scene .i just want to know why i failed to do this ,and i want to know which Plug-in is needed .my osgearth Version is the nearest version from svn. thank you! Turn up the osg Notify debug level. Chances are OSG isn't finding osgdb earth plugin, or that plugin isn't finding the osgEarth libraries it needs. -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapixel.com/ Training • Consulting • Contracting 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL Digital Imaging • GIS • GPS • Telemetry • Cryptography • Digital Audio • LIDAR • Kinect • Embedded • Mobile • iPhone/iPad/iOS • Android ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org