Re: [osg-users] OSG + QT + Mac focus issue
Hi Mike, Good to hear from you! I'm under the same configuration as you (Mike), so I'd be interested if you come up with something. We are planning on switching for Qt5 for our next major release, so our focus is on that and fixing what comes up there. I submitted a bunch of CMake - file changes to make OSG build with qt5 nicely, but I don't know if they are integrated yet. If need be, I can send you the diffs. - Kristofer Tingdahl -- Kristofer Tingdahl, Ph. D. CEO dGB Earth Sciences ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] Fitting my world into the viewport
Hi, I'm very new to OSG and OpenGL programming in general, but right now I'm working on my thesis and my application requires to load several models on the same scene. Once every model is done loading, I must adjust the viewer's settings so that an user is able to see the entire scene. I know this can be achieved by fitting the world's bounding sphere into the viewport, the problem is that I don't know OSG Classes well enough to do so. My application is Qt-based and uses a Track Ball Manipulator. I wonder if I must use the manipulator methods, or adjust the camera's projection directly. I'd appreciate if you can give me some examples of how should I work on this. Thank you! Cheers, Daniel -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=51686#51686 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org