Re: [osg-users] [build] How to play Video on Android

2013-02-09 Thread Koduri Lakshmi
Hi,

The log is


Code:
02-09 14:01:41.114: W/Osg Viewer(14026): FFmpegImageStream::open : 
av_open_input_file() failed
02-09 14:01:41.118: W/Osg Viewer(14026): Warning: Could not find plugin to read 
objects from file "/mnt/sdcard/VideoTest/1.avi.ffmpeg".



The steps what I followed to generate osg ffmpeg plugin

Step - 1) Downloaded ffmpeg1.0 from ffmpeg site and extracted to "ffmpeg" 
flolder.  
  (renamed time.h to avtime.h of libavutil to avoid OSG compile 
errors)

Step - 2) Executed the following script to generate armv7 libs  (for Android 
2.2)


Code:
NDK=/home/ttpl/Android/android-ndk-r8b
PLATFORM=$NDK/platforms/android-8/arch-arm
PREBUILT=$NDK/toolchains/arm-linux-androideabi-4.4.3/prebuilt/linux-x86

function build_one
{
./configure --target-os=linux \
--prefix=$PREFIX \
--enable-cross-compile \
--extra-libs="-lgcc" \
--arch=arm \
--cc=$PREBUILT/bin/arm-linux-androideabi-gcc \
--cross-prefix=$PREBUILT/bin/arm-linux-androideabi- \
--nm=$PREBUILT/bin/arm-linux-androideabi-nm \
--sysroot=$PLATFORM \
--extra-cflags=" -O3 -fpic -DANDROID -DHAVE_SYS_UIO_H=1 
-Dipv6mr_interface=ipv6mr_ifindex -fasm -Wno-psabi -fno-short-enums 
-fno-strict-aliasing -finline-limit=300 $OPTIMIZE_CFLAGS " \
--disable-shared \
--enable-static \
--extra-ldflags="-Wl,-rpath-link=$PLATFORM/usr/lib -L$PLATFORM/usr/lib 
-nostdlib -lc -lm -ldl -llog" \
--disable-everything \
--enable-demuxer=mov \
--enable-demuxer=h264 \
--disable-ffplay \
--enable-protocol=file \
--enable-avformat \
--enable-avcodec \
--enable-decoder=rawvideo \
--enable-decoder=mjpeg \
--enable-decoder=h263 \
--enable-decoder=mpeg4 \
--enable-decoder=h264 \
--enable-parser=h264 \
--disable-network \
--enable-zlib \
--disable-avfilter \
--enable-avdevice \
$ADDITIONAL_CONFIGURE_FLAG

make clean
make  -j4 install
$PREBUILT/bin/arm-linux-androideabi-ar d libavcodec/libavcodec.a inverse.o
$PREBUILT/bin/arm-linux-androideabi-ld -rpath-link=$PLATFORM/usr/lib 
-L$PLATFORM/usr/lib  -soname libffmpeg.so -shared -nostdlib  -z,noexecstack 
-Bsymbolic --whole-archive --no-undefined -o $PREFIX/libffmpeg.so 
libavcodec/libavcodec.a libavformat/libavformat.a libavutil/libavutil.a 
libswscale/libswscale.a -lc -lm -lz -ldl -llog  --warn-once  
--dynamic-linker=/system/bin/linker 
$PREBUILT/lib/gcc/arm-linux-androideabi/4.4.3/libgcc.a
}

#arm v6
#CPU=armv6
#OPTIMIZE_CFLAGS="-marm -march=$CPU"
#PREFIX=./android/$CPU 
#ADDITIONAL_CONFIGURE_FLAG=
#build_one

#arm v7vfpv3
CPU=armv7-a
OPTIMIZE_CFLAGS="-mfloat-abi=softfp -mfpu=vfpv3-d16 -marm -march=$CPU "
PREFIX=./android/$CPU
ADDITIONAL_CONFIGURE_FLAG=
build_one



Step -3) This generated "libavcodec.a", "libavdevice.a", "libavformate.a", 
"libutil.a", "libswresample.a" and "libswscale.a" into the folder 
"./android/armv7-a/lib". Also "libffmpeg.so" 
 in "./Android/armv7-a" folder.

Step - 4) Copied all these ".a" files and "pkconfig" folder to 
"/home/ttpl/Android/OSGSupport/ffmpeg" folder

Step -5) Extracted OSG3.0.1 and created "build" directory in it. Added " 
FIND_PACKAGE(FFmpeg)" after "ANDROID_3RD_PARTY()" to CMakeList.txt file

Step -6) Gave the following cmake command


Code:
cmake .. -DOSG_BUILD_PLATFORM_ANDROID=ON -DDYNAMIC_OPENTHREADS=OFF 
-DDYNAMIC_OPENSCENEGRAPH=OFF -DOSG_GL_DISPLAYLISTS_AVAILABLE=OFF 
-DOSG_GL_MATRICES_AVAILABLE=ON -DOSG_GL_VERTEX_FUNCS_AVAILABLE=ON 
-DOSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE=ON -DOSG_GL_FIXED_FUNCTION_AVAILABLE=ON 
-DOSG_CPP_EXCEPTIONS_AVAILABLE=OFF -DOSG_GL1_AVAILABLE=OFF
-DFFMPEG_LIBAVCODEC_INCLUDE_DIRS=/home/ttpl/Android/OSGSupport/ffmpeg 
-DFFMPEG_LIBAVCODEC_LIBRARIES=/home/ttpl/Android/OSGSupport/ffmpeg/libavcodec.a 
 -DFFMPEG_LIBAVDEVICE_INCLUDE_DIRS=/home/ttpl/Android/OSGSupport/ffmpeg   
-DFFMPEG_LIBAVDEVICE_LIBRARIES=/home/ttpl/Android/OSGSupport/ffmpeg/libavdevice.a
 -DFFMPEG_LIBAVFORMAT_INCLUDE_DIRS=/home/ttpl/Android/OSGSupport/ffmpeg 
-DFFMPEG_LIBAVFORMAT_LIBRARIES=/home/ttpl/Android/OSGSupport/ffmpeg/libavformat.a
 -DFFMPEG_LIBAVUTIL_INCLUDE_DIRS=/home/ttpl/Android/OSGSupport/ffmpeg 
-DFFMPEG_LIBAVUTIL_LIBRARIES=/home/ttpl/Android/OSGSupport/ffmpeg/libavutil.a 
-DFFMPEG_LIBSWSCALE_INCLUDE_DIRS=/home/ttpl/Android/OSGSupport/ffmpeg 
-DFFMPEG_LIBSWSCALE_LIBRARIES=/home/ttpl/Android/OSGSupport/ffmpeg/libswscale.a 
-DFFMPEG_ROOT=/home/ttpl/Android/OSGSupport/ffmpeg
-DOSG_GL2_AVAILABLE=OFF -DOSG_GL3_AVAILABLE=OFF -DOSG_GLES1_AVAILABLE=ON 
-DOSG_GLES2_AVAILABLE=OFF -DCMAKE_CXX_FLAGS=-D__STDC_CONSTANT_MACROS -DJ=4 
-DCMAKE_INSTALL_PREFIX=/home/ttpl/Android/OpenSceneGraph-3.0.1_GL/osginstall



Step -7) make installed all files to 
"/home/ttpl/Android/OpenSceneGraph-3.0.1_GL/osginstall" which includes 
"libosgdb_ffmpeg.a" plugin in both "armeabi" and "armeabi-v7a" folders

Step -8) Created an android project from the existed (OpenGLES1) example.

Step -9) Modified Android.mk file as follows. Given only modifications


Code:
   O

Re: [osg-users] OpenSceneGraph.org is unresponsive

2013-02-09 Thread Jordi Torres
Hi Chris,

I don't have any problem to access to the trac. Maybe the university
network was down, I double-checked the server and it has been active so
far. Anyway the idea is to maintain the trac active for archive purposes
and for browsing the source code

Cheers.

El viernes, 8 de febrero de 2013, Chris Hanson escribió:

Looks like you probably arrive there via a different carrier and maybe it's
just a router/BGP problem.

On Fri, Feb 8, 2013 at 11:00 AM, Robert Osfield 
wrote:

Hi Chris,

Just tried a couple times more, openscenegraph.org just keeps up
popping up right away from me here in Scotland.  Normally when we see
problems like this it's the whole server down or sometimes the whole
uni's network down. It'll be interesting to see if others have the
problem too.

Robert.

On 8 February 2013 17:51, Chris Hanson  wrote:
> Interesting. I can reach OpenSceneGtraph.com, but not OpenSceneGraph.org
> (via browser or SVN). Looks like it drops somewhere near upv.es:
>
> Tracing route to OpenSceneGraph.org [158.42.9.50]
> over a maximum of 30 hops:
>
>   1 1 ms 1 ms 1 ms  172.19.3.1
>   243 ms29 ms29 ms  96.75.54.1
>   311 ms13 ms12 ms
te-8-1-ur05.littleton.co.denver.comcast.net
> [68.
> 85.107.21]
>   424 ms23 ms23 ms
> te-0-5-0-13-ar02.denver.co.denver.comcast.net [6
> 8.85.89.209]
>   517 ms15 ms15 ms
> pos-0-1-0-0-ar02.aurora.co.denver.comcast.net [6
> 8.86.128.242]
>   620 ms23 ms23 ms
he-3-9-0-0-cr01.denver.co.ibone.comcast.net
> [68.
> 86.92.21]
>   715 ms16 ms14 ms  te3-5.ccr01.den03.atlas.cogentco.com
> [154.54.10.
> 33]
>   8   185 ms   208 ms   219 ms  te7-1.ccr02.den01.atlas.cogentco.com
> [154.54.45.
> 185]
>   933 ms32 ms33 ms  te0-4-0-2.ccr22.mci01.atlas.cogentco.com
> [154.54
> .45.54]
>  1045 ms45 ms45 ms  te0-1-0-2.ccr22.ord01.atlas.cogentco.com
> [154.54
> .5.174]
>  1160 ms61 ms82 ms  te0-2-0-2.ccr22.yyz02.atlas.cogentco.com
> [154.54
> .27.254]
>  1297 ms85 ms78 ms  te0-5-0-5.ccr22.ymq02.atlas.cogentco.com
> [154.54
> .44.105]
>  13   149 ms   146 ms   146 ms  te0-4-0-4.ccr22.lpl01.atlas.cogentco.com
> [154.54
> .44.210]
>  14   154 ms   152 ms   153 ms  te0-4-0-3.ccr22.lon13.atlas.cogentco.com
> [154.54
> .60.58]
>  15   154 ms   153 ms   152 ms  te0-1-0-0.ccr22.par01.atlas.cogentco.com
> [130.11
> 7.50.194]
>  16   186 ms ** te0-7-0-6.ccr22.mrs01.atlas.cogentco.com
> [154.54
> .59.230]
>  17   196 ms   199 ms   194 ms  te0-4-0-1.ccr22.mad05.atlas.cogentco.com
> [154.54
> .59.205]
>  18 *** Request timed out.
>  19   193 ms   193 ms * 149.11.68.2
>  20 **  207 ms  CIEMAT.AE0.uv.rt1.val.red.rediris.es
> [130.206.24
> 5.30]
>  21 **  205 ms  upv-principal.red.rediris.es
> [130.206.211.194]
>  22 *  200 ms * cauac-4010.net2.upv.es [158.42.255.161]
>  23 *** Request timed out.
>  24
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


[osg-users] OpenSceneGraph.org is unresponsive

2013-02-09 Thread Jordi Torres
Hi Chris,

I don't have any problem to access to the trac. Maybe the university
network was down, I double-checked the server and it has been active so
far. Anyway the idea is to maintain the trac active for archive purposes
and for browsing the source code

El viernes, 8 de febrero de 2013, Chris Hanson escribió:

> Looks like you probably arrive there via a different carrier and maybe
> it's just a router/BGP problem.
>
>
> On Fri, Feb 8, 2013 at 11:00 AM, Robert Osfield 
> wrote:
>
> Hi Chris,
>
> Just tried a couple times more, openscenegraph.org just keeps up
> popping up right away from me here in Scotland.  Normally when we see
> problems like this it's the whole server down or sometimes the whole
> uni's network down. It'll be interesting to see if others have the
> problem too.
>
> Robert.
>
> On 8 February 2013 17:51, Chris Hanson  wrote:
> > Interesting. I can reach OpenSceneGtraph.com, but not OpenSceneGraph.org
> > (via browser or SVN). Looks like it drops somewhere near upv.es:
> >
> > Tracing route to OpenSceneGraph.org [158.42.9.50]
> > over a maximum of 30 hops:
> >
> >   1 1 ms 1 ms 1 ms  172.19.3.1
> >   243 ms29 ms29 ms  96.75.54.1
> >   311 ms13 ms12 ms
> te-8-1-ur05.littleton.co.denver.comcast.net
> > [68.
> > 85.107.21]
> >   424 ms23 ms23 ms
> > te-0-5-0-13-ar02.denver.co.denver.comcast.net [6
> > 8.85.89.209]
> >   517 ms15 ms15 ms
> > pos-0-1-0-0-ar02.aurora.co.denver.comcast.net [6
> > 8.86.128.242]
> >   620 ms23 ms23 ms
> he-3-9-0-0-cr01.denver.co.ibone.comcast.net
> > [68.
> > 86.92.21]
> >   715 ms16 ms14 ms  te3-5.ccr01.den03.atlas.cogentco.com
> > [154.54.10.
> > 33]
> >   8   185 ms   208 ms   219 ms  te7-1.ccr02.den01.atlas.cogentco.com
> > [154.54.45.
> > 185]
> >   933 ms32 ms33 ms  te0-4-0-2.ccr22.mci01.atlas.cogentco.com
> > [154.54
> > .45.54]
> >  1045 ms45 ms45 ms  te0-1-0-2.ccr22.ord01.atlas.cogentco.com
> > [154.54
> > .5.174]
> >  1160 ms61 ms82 ms  te0-2-0-2.ccr22.yyz02.atlas.cogentco.com
> > [154.54
> > .27.254]
> >  1297 ms85 ms78 ms  te0-5-0-5.ccr22.ymq02.atlas.cogentco.com
> > [154.54
> > .44.105]
> >  13   149 ms   146 ms   146 ms  te0-4-0-4.ccr22.lpl01.atlas.cogentco.com
> > [154.54
> > .44.210]
> >  14   154 ms   152 ms   153 ms  te0-4-0-3.ccr22.lon13.atlas.cogentco.com
> > [154.54
> > .60.58]
> >  15   154 ms   153 ms   152 ms  te0-1-0-0.ccr22.par01.atlas.cogentco.com
> > [130.11
> > 7.50.194]
> >  16   186 ms ** te0-7-0-6.ccr22.mrs01.atlas.cogentco.com
> > [154.54
> > .59.230]
> >  17   196 ms   199 ms   194 ms  te0-4-0-1.ccr22.mad05.atlas.cogentco.com
> > [154.54
> > .59.205]
> >  18 *** Request timed out.
> >  19   193 ms   193 ms * 149.11.68.2
> >  20 **  207 ms  CIEMAT.AE0.uv.rt1.val.red.rediris.es
> > [130.206.24
> > 5.30]
> >  21 **  205 ms  upv-principal.red.rediris.es
> > [130.206.211.194]
> >  22 *  200 ms * cauac-4010.net2.upv.es [158.42.255.161]
> >  23 *** Request timed out.
> >  24
>
>

-- 
Jordi Torres Fabra

gvSIG 3D blog
http://gvsig3d.blogspot.com
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] osgAnimation issue on Android

2013-02-09 Thread Rafa Gaitan
Hello Jan,

I didn't use any animated model in android but, Did you add the serializers
or deprecated wrappers into your Android.mk file?

I recently added (pushed up just now) some missing libraries to the
Android.mk.

$(OSG_SDK)/obj/local/armeabi/libosgdb_serializers_osgvolume.a \
$(OSG_SDK)/obj/local/armeabi/libosgdb_serializers_osgtext.a \
$(OSG_SDK)/obj/local/armeabi/libosgdb_serializers_osgterrain.a \
$(OSG_SDK)/obj/local/armeabi/libosgdb_serializers_osgsim.a \
$(OSG_SDK)/obj/local/armeabi/libosgdb_serializers_osgshadow.a \
$(OSG_SDK)/obj/local/armeabi/libosgdb_serializers_osgparticle.a \
$(OSG_SDK)/obj/local/armeabi/libosgdb_serializers_osgmanipulator.a \
$(OSG_SDK)/obj/local/armeabi/libosgdb_serializers_osgfx.a \
$(OSG_SDK)/obj/local/armeabi/libosgdb_serializers_osganimation.a \
$(OSG_SDK)/obj/local/armeabi/libosgdb_serializers_osg.a \
$(OSG_SDK)/obj/local/armeabi/libosgdb_deprecated_osgwidget.a \
$(OSG_SDK)/obj/local/armeabi/libosgdb_deprecated_osgviewer.a \
$(OSG_SDK)/obj/local/armeabi/libosgdb_deprecated_osgvolume.a \
$(OSG_SDK)/obj/local/armeabi/libosgdb_deprecated_osgtext.a \
$(OSG_SDK)/obj/local/armeabi/libosgdb_deprecated_osgterrain.a \
$(OSG_SDK)/obj/local/armeabi/libosgdb_deprecated_osgsim.a \
$(OSG_SDK)/obj/local/armeabi/libosgdb_deprecated_osgshadow.a \
$(OSG_SDK)/obj/local/armeabi/libosgdb_deprecated_osgparticle.a \
$(OSG_SDK)/obj/local/armeabi/libosgdb_deprecated_osgfx.a \
$(OSG_SDK)/obj/local/armeabi/libosgdb_deprecated_osganimation.a \
$(OSG_SDK)/obj/local/armeabi/libosgdb_deprecated_osg.a \

And I also have this in my JNI code:

USE_OSGPLUGIN(ive)
USE_OSGPLUGIN(osg)
USE_OSGPLUGIN(osg2)
USE_OSGPLUGIN(rgb)
USE_OSGPLUGIN(OpenFlight)

USE_DOTOSGWRAPPER_LIBRARY(osg)
USE_DOTOSGWRAPPER_LIBRARY(osgFX)
USE_DOTOSGWRAPPER_LIBRARY(osgParticle)
USE_DOTOSGWRAPPER_LIBRARY(osgShadow)
USE_DOTOSGWRAPPER_LIBRARY(osgSim)
USE_DOTOSGWRAPPER_LIBRARY(osgTerrain)
USE_DOTOSGWRAPPER_LIBRARY(osgText)
USE_DOTOSGWRAPPER_LIBRARY(osgViewer)
USE_DOTOSGWRAPPER_LIBRARY(osgVolume)
USE_DOTOSGWRAPPER_LIBRARY(osgWidget)

USE_SERIALIZER_WRAPPER_LIBRARY(osg)
USE_SERIALIZER_WRAPPER_LIBRARY(osgAnimation)
USE_SERIALIZER_WRAPPER_LIBRARY(osgFX)
USE_SERIALIZER_WRAPPER_LIBRARY(osgManipulator)
USE_SERIALIZER_WRAPPER_LIBRARY(osgParticle)
USE_SERIALIZER_WRAPPER_LIBRARY(osgShadow)
USE_SERIALIZER_WRAPPER_LIBRARY(osgSim)
USE_SERIALIZER_WRAPPER_LIBRARY(osgTerrain)
USE_SERIALIZER_WRAPPER_LIBRARY(osgText)
USE_SERIALIZER_WRAPPER_LIBRARY(osgVolume)

Cheers,
Rafa.


2013/2/8 Jan Ciger 

> Hello,
>
> I am trying to load a simple keyframe animated object (a spinning Blender
> monkey) on Android, however it fails every time. The model loads, but the
> osgAnimation nodes (BasicAnimationManager, Animation, etc.) are stripped
> out/not loaded. Thus no animation. I have tried .osg (loads, but no
> animation), .osgt (does not load at all, not recognized on Android for some
> reason), .osgb (doesn't work at all - error), .ive (loads, but no
> animation).  And yes, the .osg/.osgt file loads correctly on the desktop,
> including the osgAnimation callback and everything else, I am even able to
> play the animation from my code.
>
> I suspect that the osgAnimation serializers are not active, but I have
> USE_SERIALIZER_WRAPPER_LIBRARY(osgAnimation)
> in my code and the libraries are linked in.
>
> I guess I am missing something obvious, any tips?
>
> Thanks a lot,
>
> Jan
>
> ___
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>


-- 
Rafael Gaitán Linares
CTO at Mirage Technologies S.L - http://www.mirage-tech.com
gvSIG3D Developer - http://gvsig3d.blogspot.com
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] anyone have experience with OSG on Intel HD Graphics 4000 hardware?

2013-02-09 Thread Terry Welsh
Hi J-S,
Looks like a very cool resource. Have you ever been able to put it to
any practical use? I could see this being helpful, but I don't see it
removing all of the randomness :) There are always undiscovered bugs
lurking here and there. I, too, would love to see driver writers
aiming for 100% scores on these tests.
--
Terry Welsh
www.reallyslick.com


>
> Message: 1
> Date: Fri, 08 Feb 2013 20:14:09 -0500
> From: Jean-S?bastien Guay 
> To: OpenSceneGraph Users 
> Subject: Re: [osg-users] anyone have experience with OSG on Intel HD
> Graphics 4000 hardware?
> Message-ID: <5115a2e1.3080...@videotron.ca>
> Content-Type: text/plain; CHARSET=US-ASCII; format=flowed
>
> Hi Terry, all,
>
>> In short,
>> good luck understanding the insane mess that is graphics drivers. It's
>> all very random.
>
> It's only random if you try to understand it with a few limited
> tests :-)
>
> Someone has applied structured testing to the problem and has come up
> with this:
>
> http://www.g-truc.net/post-0538.html#menu
>
> This is the "OpenGL driver status" posts, which Christophe Riccio posts
> every month. He gathers this information using his own very
> comprehensive OpenGL tests, which cover about every type of
> functionality you would want to use in a very structured way. So he can
> say with absolute certainty that a given driver will work with a given
> usage pattern. (I wish this were used as a base for official Desktop
> OpenGL conformance tests and that the results of these tests were
> publicised by Khronos, so that vendors would have a real reason to keep
> their drivers up to a certain level of quality... But I digress)
>
> Then you just have to know your own app enough to know what it's doing
> at the OpenGL level... Which is often the hard part :-) Tools like
> gDEBugger (discontinued) or apitrace (active) can help there.
>
> The only thing I find a pity is that he doesn't keep an easy to search
> list of older drivers too. If he did, you could easily see that a given
> feature worked starting with this version, broke in this one and then
> was fixed in this one, and you could tell that to your clients, knowing
> which features are critical to your application. You could even
> automatically enable and disable features in your app by knowing which
> driver versions they would work on. But maybe that's going too far...
>
> Anyways, it's a useful resource I think.
>
> J-S
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] anyone have experience with OSG on Intel HD Graphics 4000 hardware?

2013-02-09 Thread Jean-Sébastien Guay

Hi Terry,


Looks like a very cool resource. Have you ever been able to put it to
any practical use? I could see this being helpful, but I don't see it
removing all of the randomness :) There are always undiscovered bugs
lurking here and there. I, too, would love to see driver writers
aiming for 100% scores on these tests.


I think for now the main use is that it publicizes the quality of the 
different drivers. However as I said, it would be much more effective if 
it were used in an "official" manner, i.e. by Khronos itself.


I now work for a game company where we explicitly blacklist some driver 
versions and inform the user to upgrade when the game starts up, because 
some driver versions are just too bad to be any use at all. I could see 
something like that being part of an add-on library to OSG, where a 
database of driver versions and capabilities would be maintained by the 
community. With the breadth of coverage that's possible in a large 
community like OSG, I think it would be easy, actually :-) That being 
said, I don't have any plans to actually do something, rather than talk 
about it :-)


J-S

--
__
Jean-Sebastien Guay  jean_...@videotron.ca
http://whitestar02.dyndns-web.com/

___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] osgAnimation issue on Android

2013-02-09 Thread Jan Ciger
On Sat, Feb 9, 2013 at 5:51 PM, Rafa Gaitan  wrote:

> Hello Jan,
>
> I didn't use any animated model in android but, Did you add the
> serializers or deprecated wrappers into your Android.mk file?
>
> I recently added (pushed up just now) some missing libraries to the
> Android.mk.
>

Hmm, some of these I am certainly missing. I am in the process of
recompiling OSG for Android, will check on Monday. Thanks for the tip!

Jan
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org