Re: [osg-users] Height of the terrain on a given lang/long

2013-04-19 Thread Zeki Yugnak
Thanks for your help, 

It is working but performance is too bad. Terrain elevation completed in 20 ms. 
I will use this calculation five or six times in every simulation loop. Do you 
have any suggestions?

Regards.

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Re: [osg-users] How to build OpenSceneGraph for Android in Windows

2013-04-19 Thread Francesco Argese
Hi Nick,

is there any problem working with ndk r8b? It seems that Android example has 
been done using r8b version.

Thank you very much,
Francesco


Trajce Nikolov NICK wrote:
 Hi Francesco,
 
 this top was discussed heavely last week (look for osgAndroidExample in the 
 archive). Here is a fix for that error - you have to edit a file
 
 
 http://stackoverflow.com/questions/10285242/openssl-using-androids-ndk-problems/10295653#10295653
  
 (http://stackoverflow.com/questions/10285242/openssl-using-androids-ndk-problems/10295653#10295653)
 


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Re: [osg-users] How to build OpenSceneGraph for Android in Windows

2013-04-19 Thread Trajce Nikolov NICK
Hi Francesco,

no idea. Others have to answer this one. I was adviced to use r8d. After
that small fix it should work ok

Nick


On Fri, Apr 19, 2013 at 9:10 AM, Francesco Argese kekk...@gmail.com wrote:

 Hi Nick,

 is there any problem working with ndk r8b? It seems that Android example
 has been done using r8b version.

 Thank you very much,
 Francesco


 Trajce Nikolov NICK wrote:
  Hi Francesco,
 
  this top was discussed heavely last week (look for osgAndroidExample in
 the archive). Here is a fix for that error - you have to edit a file
 
 
 
 http://stackoverflow.com/questions/10285242/openssl-using-androids-ndk-problems/10295653#10295653(
 http://stackoverflow.com/questions/10285242/openssl-using-androids-ndk-problems/10295653#10295653
 )
 


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[osg-users] osgQt rendering issues with NVIDIA 304.88 drivers and Ubuntu 12.04 (kernel 3.2.0-40-generic)

2013-04-19 Thread Bastian Rieck
Dear list,

after the most recent update of our NVIDIA drivers (going from 295.40 to
304.88) under Ubuntu 12.04 (with kernel 3.2.0-40-generic), we experience
rendering issues with osgQt bindings: After some time passes, the
osgViewer widgets simply *stops* redrawing/refreshing the content.

We can reproduce this problem with the osgviewerQt example application
shipped with OpenSceneGraph 3.0.1 (the default version installed from
the Ubuntu sources), as well as with a custom-built compiled version of
OpenSceneGraph 3.0.1 (compile from the most current sources).

We already tried debugging the issue using the techniques described in
the OSG wiki [1]. Even with OSG_NOTIFY_LEVEL=DEBUG, no detailed error
message is shown.

Did anyone on the list experience similar issues? What can we do to
debug this problem further?

Kind regards,
  Bastian

[1]: http://www.openscenegraph.org/projects/osg/wiki/Support/TipsAndTricks
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Re: [osg-users] osgQt rendering issues with NVIDIA 304.88 drivers and Ubuntu 12.04 (kernel 3.2.0-40-generic)

2013-04-19 Thread Alberto Luaces
Bastian Rieck writes:

 Dear list,

 after the most recent update of our NVIDIA drivers (going from 295.40 to
 304.88) under Ubuntu 12.04 (with kernel 3.2.0-40-generic), we experience
 rendering issues with osgQt bindings: After some time passes, the
 osgViewer widgets simply *stops* redrawing/refreshing the content.

[...]

 Did anyone on the list experience similar issues? What can we do to
 debug this problem further?

Hello,

Maybe using https://github.com/apitrace/apitrace to debug what opengl
commands are being issued to the driver until it stops...

-- 
Alberto

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Re: [osg-users] osgQt rendering issues with NVIDIA 304.88 drivers and Ubuntu 12.04 (kernel 3.2.0-40-generic)

2013-04-19 Thread Bastian Rieck
Hi Alberto,

 Maybe using https://github.com/apitrace/apitrace to debug what opengl
 commands are being issued to the driver until it stops...

Thanks for the suggestion. I have not used this tool previously, but
these are the last calls that are issued in osgviewerQt before
everything ceases to work:

1098785 glXGetVideoSyncSGI(count = 0x7f66bce62ccc) = 0
1098786 glXWaitVideoSyncSGI(divisor = 2, remainder = 0, count =
0x7f66abffeccc) = 0
1098788 glXWaitVideoSyncSGI(divisor = 2, remainder = 0, count =
0x7f66bde64ccc) = 0
1098789 glXWaitVideoSyncSGI(divisor = 2, remainder = 0, count =
0x7f66bce62ccc) = 0
1098787 glXWaitVideoSyncSGI(divisor = 2, remainder = 0, count =
0x7f66be665ccc) = 0
1098793 glXSwapBuffers(dpy = 0xed30a0, drawable = 58720303)

1098791 glXSwapBuffers(dpy = 0xed30a0, drawable = 58720305)

1098792 glXSwapBuffers(dpy = 0xed30a0, drawable = 58720309)

1098790 glXSwapBuffers(dpy = 0xed30a0, drawable = 58720293)

1098780 glXWaitVideoSyncSGI(divisor = 2, remainder = 0, count =
0x7f66bd663ccc) // incomplete

This looks fine by me, except for the incomplete call at the very end.
This is probably caused by me, as I killed the program forcefully after
waiting for some time.

I have the full trace available if anybody is interested.

Kind regards,
  Bastian
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Re: [osg-users] How to build OpenSceneGraph for Android in Windows

2013-04-19 Thread Jan Ciger
On Fri, Apr 19, 2013 at 9:10 AM, Francesco Argese kekk...@gmail.com wrote:

 Hi Nick,

 is there any problem working with ndk r8b? It seems that Android example
 has been done using r8b version.


I am using the r8d version with no major problems. The r8e (the latest) has
some issues, though.

Regards,

Jan
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Re: [osg-users] Height of the terrain on a given lang/long

2013-04-19 Thread Zeki Yugnak
Hi Shayne,

Now, my code runs faster. But I have another problem :(. I am calling terrain 
elevation computation in my simulation loop and Osg loop will not used in my 
application. I understand that Osg does not read whole terrain tiles/pages when 
I call osgDB::readNodeFile, And the the results is not real values when I use 
intersection computation.

How can I read whole terrain tiles/pages at first time?

Thank you!

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Re: [osg-users] osgQt rendering issues with NVIDIA 304.88 drivers and Ubuntu 12.04 (kernel 3.2.0-40-generic)

2013-04-19 Thread Bastian Rieck
Dear list,

I found a potential workaround for this problem. Some people [1,2] say
that this can be solved by disabling the VSync in the NVIDIA driver. I
did just that by setting

  export __GL_SYNC_TO_VBLANK = 0

in my .bashrc. Now everything seems to work like a charm again.

Can anyone confirm this behaviour? This seems to point to a bug in the
NVIDIA driver...

Kind regards,
  Bastian

[1] =
https://groups.google.com/forum/#!msg/pyglet-users/HZybWjgw3TE/vUfy5WmM3t0J

[2] =
https://www.opengl.org/discussion_boards/showthread.php/176560-glXWaitVideoSyncSGI-hangs-in-Nvidia-290-10-Linux
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Re: [osg-users] Height of the terrain on a given lang/long

2013-04-19 Thread Shayne Tueller
On the performance issue, you need to leverage the database cache feature for 
LOS and HAT. Take a look at the osgintersection example to see how this is 
done for los and hat. Using the computeHeightAboveTerrain method is sort 
of an immediate mode for HAT queries which isn't the best for performance when 
you have a bunch of them to do per frame.

I'm not sure I understand your last issue. The readNodeFile() reads the paged 
terrain database (*.ive) file and the database pager pages in whatever LOD is 
needed without any work on your part. When you query HAT, the highest LOD is 
paged in to get the correct value, again without any extra work on your part.

Shayne

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