[osg-users] BasicAnimationManager & IntersectVisitor
Hello I can not solve the problem ... I'm using FBX file with animation character (osgAnimation :: BasicAnimationManager) The problem is that if I look at the "feet" of the character, then everything is fine, but if I look up, the whole character disappears. Another problem is that the osgUtil :: IntersectVisitor gives nothing at the intersection with the character. How to fix it? -- Maxim Gammer ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] BasicAnimationManager & IntersectVisitor
Hi Maxim, I'm don't have experience with FBX + osgAnimation so can't provide any direct assistance. I am surprised you are using the old and deprecated IntersectVisitor rather modern IntersectionVisitor. I don't know if this might make a difference but it's worth changing over. Robert. On 24 February 2014 12:20, Maxim Gammer wrote: > Hello > > I can not solve the problem ... I'm using FBX file with animation > character (osgAnimation :: BasicAnimationManager) The problem is that if I > look at the "feet" of the character, then everything is fine, but if I look > up, the whole character disappears. Another problem is that the osgUtil :: > IntersectVisitor gives nothing at the intersection with the character. How > to fix it? > > -- > Maxim Gammer > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] lighting flickering
Hi Community, I have a scene where I use light lobes (shader based) which seam to work well. The lights are attached through osg::LightSource and are moved by osg::MatrixTransforms. All works well. Part of the scene is rendered by a third party rendering engine and I see the lights flicker there, this part is litten when I zoom in or pan, when the eye is static it does not. The software allows me to inject my own shaders for the lighting so I use the same shader that is proven to work. It is somewhat as losing or changing the gl_LightSource (ehm, I know I could use uniforms for this, but it is bit of old code) positions on the fly. Any clue what this zoom in flicker could be? Any idea is welcome -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] BasicAnimationManager & IntersectVisitor
Thank you for your help. The problem is that if I look at the "feet" of the character, then everything is fine, but if I look up, the whole character disappears? 2014-02-25 1:46 GMT+06:00 Robert Osfield : > Hi Maxim, > > I'm don't have experience with FBX + osgAnimation so can't provide any > direct assistance. I am surprised you are using the old and deprecated > IntersectVisitor rather modern IntersectionVisitor. I don't know if this > might make a difference but it's worth changing over. > > Robert. > > > On 24 February 2014 12:20, Maxim Gammer wrote: > >> Hello >> >> I can not solve the problem ... I'm using FBX file with animation >> character (osgAnimation :: BasicAnimationManager) The problem is that if I >> look at the "feet" of the character, then everything is fine, but if I look >> up, the whole character disappears. Another problem is that the osgUtil :: >> IntersectVisitor gives nothing at the intersection with the character. How >> to fix it? >> >> -- >> Maxim Gammer >> >> ___ >> osg-users mailing list >> osg-users@lists.openscenegraph.org >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- Maxim Gammer ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] BasicAnimationManager & IntersectVisitor
I used the osgUtil :: IntersectionVisitor, but it did not fix the problem. Object based on the osgAnimation :: BasicAnimationManager "not visible" to IntersectionVisitor ( 2014-02-25 9:35 GMT+06:00 Maxim Gammer : > Thank you for your help. > > The problem is that if I look at the "feet" of the character, then > everything is fine, but if I look up, the whole character disappears? > > > 2014-02-25 1:46 GMT+06:00 Robert Osfield : > > Hi Maxim, >> >> I'm don't have experience with FBX + osgAnimation so can't provide any >> direct assistance. I am surprised you are using the old and deprecated >> IntersectVisitor rather modern IntersectionVisitor. I don't know if this >> might make a difference but it's worth changing over. >> >> Robert. >> >> >> On 24 February 2014 12:20, Maxim Gammer wrote: >> >>> Hello >>> >>> I can not solve the problem ... I'm using FBX file with animation >>> character (osgAnimation :: BasicAnimationManager) The problem is that if I >>> look at the "feet" of the character, then everything is fine, but if I look >>> up, the whole character disappears. Another problem is that the osgUtil :: >>> IntersectVisitor gives nothing at the intersection with the character. How >>> to fix it? >>> >>> -- >>> Maxim Gammer >>> >>> ___ >>> osg-users mailing list >>> osg-users@lists.openscenegraph.org >>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>> >>> >> >> ___ >> osg-users mailing list >> osg-users@lists.openscenegraph.org >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> > > > -- > Maxim Gammer > -- Maxim Gammer ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org