[osg-users] BasicAnimationManager & IntersectVisitor

2014-02-24 Thread Maxim Gammer
Hello

I can not solve the problem ... I'm using FBX file with animation character
(osgAnimation :: BasicAnimationManager) The problem is that if I look at
the "feet" of the character, then everything is fine, but if I look up, the
whole character disappears. Another problem is that the osgUtil ::
IntersectVisitor gives nothing at the intersection with the character. How
to fix it?

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Re: [osg-users] BasicAnimationManager & IntersectVisitor

2014-02-24 Thread Robert Osfield
Hi Maxim,

I'm don't have experience with FBX + osgAnimation so can't provide any
direct assistance.  I am surprised you are using the old and deprecated
IntersectVisitor rather modern IntersectionVisitor.  I don't know if this
might make a difference but it's worth changing over.

Robert.


On 24 February 2014 12:20, Maxim Gammer  wrote:

> Hello
>
> I can not solve the problem ... I'm using FBX file with animation
> character (osgAnimation :: BasicAnimationManager) The problem is that if I
> look at the "feet" of the character, then everything is fine, but if I look
> up, the whole character disappears. Another problem is that the osgUtil ::
> IntersectVisitor gives nothing at the intersection with the character. How
> to fix it?
>
> --
> Maxim Gammer
>
> ___
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>
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[osg-users] lighting flickering

2014-02-24 Thread Trajce Nikolov NICK
Hi Community,

I have a scene where I use light lobes (shader based) which seam to work
well. The lights are attached through osg::LightSource and are moved by
osg::MatrixTransforms. All works well. Part of the scene is rendered by a
third party rendering engine and I see the lights flicker there, this part
is litten when I zoom in or pan, when the eye is static it does not. The
software allows me to inject my own shaders for the lighting so I use the
same shader that is proven to work. It is somewhat as losing or changing
the gl_LightSource (ehm, I know I could use uniforms for this, but it is
bit of old code) positions on the fly.

Any clue what this zoom in flicker could be? Any idea is welcome

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Re: [osg-users] BasicAnimationManager & IntersectVisitor

2014-02-24 Thread Maxim Gammer
Thank you for your help.

The problem is that if I look at the "feet" of the character, then
everything is fine, but if I look up, the whole character disappears?


2014-02-25 1:46 GMT+06:00 Robert Osfield :

> Hi Maxim,
>
> I'm don't have experience with FBX + osgAnimation so can't provide any
> direct assistance.  I am surprised you are using the old and deprecated
> IntersectVisitor rather modern IntersectionVisitor.  I don't know if this
> might make a difference but it's worth changing over.
>
> Robert.
>
>
> On 24 February 2014 12:20, Maxim Gammer  wrote:
>
>> Hello
>>
>> I can not solve the problem ... I'm using FBX file with animation
>> character (osgAnimation :: BasicAnimationManager) The problem is that if I
>> look at the "feet" of the character, then everything is fine, but if I look
>> up, the whole character disappears. Another problem is that the osgUtil ::
>> IntersectVisitor gives nothing at the intersection with the character. How
>> to fix it?
>>
>> --
>> Maxim Gammer
>>
>> ___
>> osg-users mailing list
>> osg-users@lists.openscenegraph.org
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>
>>
>
> ___
> osg-users mailing list
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> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>


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Re: [osg-users] BasicAnimationManager & IntersectVisitor

2014-02-24 Thread Maxim Gammer
I used the osgUtil :: IntersectionVisitor, but it did not fix the problem.
Object based on the osgAnimation :: BasicAnimationManager "not visible" to
IntersectionVisitor (


2014-02-25 9:35 GMT+06:00 Maxim Gammer :

> Thank you for your help.
>
> The problem is that if I look at the "feet" of the character, then
> everything is fine, but if I look up, the whole character disappears?
>
>
> 2014-02-25 1:46 GMT+06:00 Robert Osfield :
>
> Hi Maxim,
>>
>> I'm don't have experience with FBX + osgAnimation so can't provide any
>> direct assistance.  I am surprised you are using the old and deprecated
>> IntersectVisitor rather modern IntersectionVisitor.  I don't know if this
>> might make a difference but it's worth changing over.
>>
>> Robert.
>>
>>
>> On 24 February 2014 12:20, Maxim Gammer  wrote:
>>
>>> Hello
>>>
>>> I can not solve the problem ... I'm using FBX file with animation
>>> character (osgAnimation :: BasicAnimationManager) The problem is that if I
>>> look at the "feet" of the character, then everything is fine, but if I look
>>> up, the whole character disappears. Another problem is that the osgUtil ::
>>> IntersectVisitor gives nothing at the intersection with the character. How
>>> to fix it?
>>>
>>> --
>>> Maxim Gammer
>>>
>>> ___
>>> osg-users mailing list
>>> osg-users@lists.openscenegraph.org
>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>>
>>>
>>
>> ___
>> osg-users mailing list
>> osg-users@lists.openscenegraph.org
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>
>>
>
>
> --
> Maxim Gammer
>



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