Re: [osg-users] EditorConfig file?

2019-04-12 Thread Chris Djali
Hi,

Here's a list by file extension of which indentation styles are used. 
Annoyingly, a lot of the file extensions that always have tabs somewhere often 
have spaces, too, so it's not quite as simple as declaring all .java files use 
tabs (although I'm assuming they all used tabs when they were added and then 
were edited later to have tabs in places).

I'm going to use my best judgement based on how things look and what directory 
they're in etc. but I'm just posting this to illustrate that it's become a mess 
and that's why I've not just jumped in with a pull request. Hopefully, when 
it's done for OSG, it'll be convincing enough that VulkanSceneGraph has a 
.editorconfig file from early on in the project, and whitespace problems will 
never come up.


> .1: unindented
> .README: unindented
> .bat: unindented
> .c: mixed, spacey, tabby
> .cfg: spacey
> .cmake: mixed, spacey, unindented
> .cpp: mixed, spacey, tabby, unindented
> .css: tabby
> .h: mixed, spacey, tabby, unindented
> .hpp: spacey, unindented
> .html: mixed, tabby, unindented
> .in: spacey, unindented
> .inst: tabby
> .java: mixed, tabby
> .js: spacey
> .l: mixed
> .m: mixed, spacey
> .md: spacey, unindented
> .mk: tabby
> .mm: mixed, spacey
> .nib: spacey, tabby
> .osgt: spacey
> .plist: spacey
> .properties: unindented
> .rc2: unindented
> .rc: spacey, unindented
> .strings: unindented
> .txt: mixed, spacey, unindented
> .xml: mixed, spacey, tabby
> .y: spacey
> .yml: spacey
> : mixed, spacey, tabby, unindented
> 


Cheers,
Chris

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Re: [osg-users] Removing objects with shared GL state from scene graph

2019-04-12 Thread Chris Djali
Hi,

It's been a couple of weeks since the last reply to this. I'm guessing this has 
fallen off the radar, but I still need to fix the issue, so would appreciate if 
another look could be taken at this.

Thank you!

Cheers,
Chris

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[osg-users] [build] Question about method of building osgQt

2019-04-12 Thread Gerald Godbold
Greetings,

We have an older application using OSG 3.4.0 w/ Qt 5.5.1. I'd like to update to 
3.6.3 and migrate to a newer version of Qt. I realize that osgQt has been 
removed, and maintained in a separate repository. We very keen on trying to 
refactor our code to use the osgQOpenGLWidget class, as we think that will 
alleviate some issues we've been having recently on newer computers.

I've successfully built OSG 3.6.3 using MSVC2013 setup by Cmake 3.14, and all 
is working fine.  However, I am stumped as to how to build osgQT? If I try to 
directly invoke Cmake, I get lots of errors as it doesn't seem to recognize OSG 
3.6.3. Should I try to "re-merge" osgQt with OSG and build everything in one 
build? It doesn't appear that it was meant to work this way.

The error seems to point to some incompatibility between the OSG version osgQT 
is expecting and 3.6.3? Also, I see "failed to parse version number, report as 
a bug", which is bothersome.

Apologizes if this is a simplistic question, my background is in embedded 
engineering, and some of the more modern compiler techniques, especially this 
complicated, leave me scratching a hole in my head! I'm sure there is a simple 
answer ...

Any help would be appreciated!

Thank you!

Cheers,
Gerald

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Attachments: 
http://forum.openscenegraph.org//files/cmakeoutput_976.txt
http://forum.openscenegraph.org//files/cmake_osgqt_err_159.jpg


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Re: [osg-users] [osgPlugins] osg3.6.3 plugin issues

2019-04-12 Thread Bang Keugyeol
Hi,

I had a similar problem with PNG textures but was solved after getting a hint 
from this thread:
[forum openscenegraph org / viewtopic.php ? t=6563]
(Cannot link URL due to the forum rule. It is my first post.)

Its about dependency of missing dlls.
I copied over the libpng.dll to where my application.exe resides, and it worked.
I think osgPlugin for PNG depends upon this dll.
And it seems true for tiffs and gifs, too.

Thank you!

Cheers,
Bang

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