Re: [osg-users] EditorConfig file?
Hi, Here's a list by file extension of which indentation styles are used. Annoyingly, a lot of the file extensions that always have tabs somewhere often have spaces, too, so it's not quite as simple as declaring all .java files use tabs (although I'm assuming they all used tabs when they were added and then were edited later to have tabs in places). I'm going to use my best judgement based on how things look and what directory they're in etc. but I'm just posting this to illustrate that it's become a mess and that's why I've not just jumped in with a pull request. Hopefully, when it's done for OSG, it'll be convincing enough that VulkanSceneGraph has a .editorconfig file from early on in the project, and whitespace problems will never come up. > .1: unindented > .README: unindented > .bat: unindented > .c: mixed, spacey, tabby > .cfg: spacey > .cmake: mixed, spacey, unindented > .cpp: mixed, spacey, tabby, unindented > .css: tabby > .h: mixed, spacey, tabby, unindented > .hpp: spacey, unindented > .html: mixed, tabby, unindented > .in: spacey, unindented > .inst: tabby > .java: mixed, tabby > .js: spacey > .l: mixed > .m: mixed, spacey > .md: spacey, unindented > .mk: tabby > .mm: mixed, spacey > .nib: spacey, tabby > .osgt: spacey > .plist: spacey > .properties: unindented > .rc2: unindented > .rc: spacey, unindented > .strings: unindented > .txt: mixed, spacey, unindented > .xml: mixed, spacey, tabby > .y: spacey > .yml: spacey > : mixed, spacey, tabby, unindented > Cheers, Chris -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=75831#75831 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Removing objects with shared GL state from scene graph
Hi, It's been a couple of weeks since the last reply to this. I'm guessing this has fallen off the radar, but I still need to fix the issue, so would appreciate if another look could be taken at this. Thank you! Cheers, Chris -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=75828#75828 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] [build] Question about method of building osgQt
Greetings, We have an older application using OSG 3.4.0 w/ Qt 5.5.1. I'd like to update to 3.6.3 and migrate to a newer version of Qt. I realize that osgQt has been removed, and maintained in a separate repository. We very keen on trying to refactor our code to use the osgQOpenGLWidget class, as we think that will alleviate some issues we've been having recently on newer computers. I've successfully built OSG 3.6.3 using MSVC2013 setup by Cmake 3.14, and all is working fine. However, I am stumped as to how to build osgQT? If I try to directly invoke Cmake, I get lots of errors as it doesn't seem to recognize OSG 3.6.3. Should I try to "re-merge" osgQt with OSG and build everything in one build? It doesn't appear that it was meant to work this way. The error seems to point to some incompatibility between the OSG version osgQT is expecting and 3.6.3? Also, I see "failed to parse version number, report as a bug", which is bothersome. Apologizes if this is a simplistic question, my background is in embedded engineering, and some of the more modern compiler techniques, especially this complicated, leave me scratching a hole in my head! I'm sure there is a simple answer ... Any help would be appreciated! Thank you! Cheers, Gerald -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=75819#75819 Attachments: http://forum.openscenegraph.org//files/cmakeoutput_976.txt http://forum.openscenegraph.org//files/cmake_osgqt_err_159.jpg ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [osgPlugins] osg3.6.3 plugin issues
Hi, I had a similar problem with PNG textures but was solved after getting a hint from this thread: [forum openscenegraph org / viewtopic.php ? t=6563] (Cannot link URL due to the forum rule. It is my first post.) Its about dependency of missing dlls. I copied over the libpng.dll to where my application.exe resides, and it worked. I think osgPlugin for PNG depends upon this dll. And it seems true for tiffs and gifs, too. Thank you! Cheers, Bang -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=75812#75812 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org