Re: [osg-users] [build] Building OSG 3.6.4 in Win64 TDM GNU.

2019-09-03 Thread Chris Hanson
On Tue, Sep 3, 2019 at 5:31 PM Zachary1234  wrote:

> Is there anyone out there wo can refer me to a company who could build
> Win64 TDM .a or .lib static OSG for me, even for a price, kindly? And which
> can quote me for it all in dollars, beforehand?
>

That's why I haven't been able to help you. I can't tell you beforehand
what it will cost. Whether it's even possible, and the amount of work
necessary to achieve it, is an unknown to all of us. We'd have to DO all
the work to see how long it's going to take.

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Re: [osg-users] [build] Building OSG 3.6.4 in Win64 TDM GNU.

2019-09-03 Thread Zachary1234
I am aware of my unusual question. I a simply struggling to build OSG n TDM 
personally. I am aware that a Win64 TDM build is possible, however I have been 
using CMake, MinGW and similar and am at a point where I cannot surmount the 
issues involved myself anymore.

Is there anyone out there wo can refer me to a company who could build Win64 
TDM .a or .lib static OSG for me, even for a price, kindly? And which can quote 
me for it all in dollars, beforehand?

--
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Re: [osg-users] [build] Building OSG 3.6.4 in Win64 TDM GNU.

2019-09-03 Thread Zachary1234
I am aware of my unusual question.  I a simply struggling to build OSG n TDM 
personally.  I am aware that a Win64 TDM build is possible, however I have been 
using CMake, MinGW and similar and am at a point where I cannot surmount the 
issues involved myself anymore.

Is there anyone out there wo can refer me to a company who could build Win64 
TDM .a or .lib static OSG for me, even for a price, kindly?  And which can 
quote me for it all in dollars, beforehand?

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=76641#76641





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Re: [osg-users] [build] Building OSG 3.6.4 in Win64 TDM GNU.

2019-09-03 Thread michael kapelko
Zachary,

what's your budget in USD? :)
Let's hunt for developers with clear money reward :)

Regards,
Michael.

On Tue, 3 Sep 2019 at 18:57, Chris Hanson  wrote:
>
> Sorry, I've been swamped with another customer's projects recently.
>
> I got your emails, but I don't have a good way to perform the work you are 
> asking. We have never used the TDM compiler and are not familiar with it, so 
> it would be impossible for me to be able to tell you how much it would cost 
> to build this. I don't know if this is even a target supported by CMake.
>
> I'm really struggling to understand why, if you are so committed to using 
> this uncommon development toolchain (TDM), you're not up to the task of 
> building the library from source yourself.
>
> As far as I know there are no OSG developers using the TDM compiler, so if 
> you are determined to make the choice to use an unsupported compiler, you are 
> probably a bit on your own.
>
> I'm sorry I can't help you more, but it's just something that's outside of 
> our expertise.
>
>
> On Tue, Sep 3, 2019 at 12:42 AM Zachary1234  wrote:
>>
>> I've been trying to get through to them, but am failing.
>>
>> Because of where I am in the world, relative to them, we are totally 
>> day/night opposite on every single day.  So my telephoning them
>> is not any option.
>>
>> The contact us section on their website is buggy, and doesn't display 
>> properly, and might not work properly.
>>
>> Nonetheless, i have found the following two email addresses for AlphaPixel:
>> [url]
>> [/url]
>>
>>
>> I have sent emails to both of these addresses, but no one has replied with 
>> anything to me, based on my enquiries on the OSG build matter.
>>
>> Is there someone who can suggest how I can send an email to AlphaPixel,
>> and perhaps get some more active attention, please?
>>
>> --
>> Read this topic online here:
>> http://forum.openscenegraph.org/viewtopic.php?p=76636#76636
>>
>>
>>
>>
>>
>> ___
>> osg-users mailing list
>> osg-users@lists.openscenegraph.org
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>
>
> --
> Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com 
> http://www.alphapixel.com/
> Training • Consulting • Contracting
> 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 • 
> GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL
> Legal/IP • Forensics • Imaging • UAVs • GIS • GPS • osgEarth • Terrain • 
> Telemetry • Cryptography • LIDAR • Embedded • Mobile • iPhone/iPad/iOS • 
> Android
> @alphapixel facebook.com/alphapixel (775) 623-PIXL [7495]
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Re: [osg-users] Removing objects with shared GL state from scene graph

2019-09-03 Thread Robert Osfield
Hi Chris,

On Tue, 3 Sep 2019 at 18:08, Chris Djali  wrote:

> It's been a week, so I'm just checking this hasn't been forgotten.
>

Not forgotten, but I'm working flat out to get database paging
functionality into the VSG right now so don't have time or spare brain
capacity to go chasing other topics.  The time I had available to work on
the was July, during my holiday, now an OSG work has to be squeezed in when
I'm not work on intense stuff.

Robert.
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Re: [osg-users] Removing objects with shared GL state from scene graph

2019-09-03 Thread Chris Djali
Hi,

It's been a week, so I'm just checking this hasn't been forgotten.

Cheers,
Chris

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Re: [osg-users] [build] Building OSG 3.6.4 in Win64 TDM GNU.

2019-09-03 Thread Chris Hanson
Sorry, I've been swamped with another customer's projects recently.

I got your emails, but I don't have a good way to perform the work you are
asking. We have never used the TDM compiler and are not familiar with it,
so it would be impossible for me to be able to tell you how much it would
cost to build this. I don't know if this is even a target supported by
CMake.

I'm really struggling to understand why, if you are so committed to using
this uncommon development toolchain (TDM), you're not up to the task of
building the library from source yourself.

As far as I know there are no OSG developers using the TDM compiler, so if
you are determined to make the choice to use an unsupported compiler, you
are probably a bit on your own.

I'm sorry I can't help you more, but it's just something that's outside of
our expertise.


On Tue, Sep 3, 2019 at 12:42 AM Zachary1234  wrote:

> I've been trying to get through to them, but am failing.
>
> Because of where I am in the world, relative to them, we are totally
> day/night opposite on every single day.  So my telephoning them
> is not any option.
>
> The contact us section on their website is buggy, and doesn't display
> properly, and might not work properly.
>
> Nonetheless, i have found the following two email addresses for AlphaPixel:
> [url]
> [/url]
>
>
> I have sent emails to both of these addresses, but no one has replied with
> anything to me, based on my enquiries on the OSG build matter.
>
> Is there someone who can suggest how I can send an email to AlphaPixel,
> and perhaps get some more active attention, please?
>
> --
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=76636#76636
>
>
>
>
>
> ___
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>


-- 
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
http://www.alphapixel.com/
Training • Consulting • Contracting
3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 •
GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL
Legal/IP • Forensics • Imaging • UAVs • GIS • GPS •
osgEarth • Terrain • Telemetry • Cryptography • LIDAR • Embedded • Mobile •
iPhone/iPad/iOS • Android
@alphapixel  facebook.com/alphapixel (775)
623-PIXL [7495]
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Re: [osg-users] [build] Building OSG 3.6.4 in Win64 TDM GNU.

2019-09-03 Thread Zachary1234
I've been trying to get through to them, but am failing.

Because of where I am in the world, relative to them, we are totally day/night 
opposite on every single day.  So my telephoning them
is not any option.

The contact us section on their website is buggy, and doesn't display properly, 
and might not work properly.

Nonetheless, i have found the following two email addresses for AlphaPixel:
[url]
[/url]


I have sent emails to both of these addresses, but no one has replied with 
anything to me, based on my enquiries on the OSG build matter.

Is there someone who can suggest how I can send an email to AlphaPixel,
and perhaps get some more active attention, please?

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=76636#76636





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