[osg-users] [build] Build error for Android
Makefile# name: osgdb_glsl ##Creating Android Makefile# name: osgdb_rgb ##Creating Android Makefile# name: osgdb_bmp ##Creating Android Makefile# name: osgdb_pnm ##Creating Android Makefile# name: osgdb_dds ##Creating Android Makefile# name: osgdb_tga ##Creating Android Makefile# name: osgdb_hdr ##Creating Android Makefile# name: osgdb_dot ##Creating Android Makefile# name: osgdb_vtf ##Creating Android Makefile# name: osgdb_jpeg ##Creating Android Makefile# name: osgdb_gif ##Creating Android Makefile# name: osgdb_png ##Creating Android Makefile# name: osgdb_tiff ##Creating Android Makefile# name: osgdb_gdal ##Creating Android Makefile# name: osgdb_ogr ##Creating Android Makefile# name: osgdb_3dc ##Creating Android Makefile# name: osgdb_p3d ##Creating Android Makefile# name: osgdb_curl ##Creating Android Makefile# name: osgdb_dw ##Creating Android Makefile# name: osgdb_bvh ##Creating Android Makefile# name: osgdb_x ##Creating Android Makefile# name: osgdb_dxf ##Creating Android Makefile# name: osgdb_openflight ##Creating Android Makefile# name: osgdb_geo ##Creating Android Makefile# name: osgdb_obj ##Creating Android Makefile# name: osgdb_pic ##Creating Android Makefile# name: osgdb_stl ##Creating Android Makefile# name: osgdb_ac ##Creating Android Makefile# name: osgdb_pov ##Creating Android Makefile# name: osgdb_logo ##Creating Android Makefile# name: osgdb_lws ##Creating Android Makefile# name: osgdb_md2 ##Creating Android Makefile# name: osgdb_osgtgz ##Creating Android Makefile# name: osgdb_tgz ##Creating Android Makefile# name: osgdb_shp ##Creating Android Makefile# name: osgdb_txf ##Creating Android Makefile# name: osgdb_bsp ##Creating Android Makefile# name: osgdb_mdl ##Creating Android Makefile# name: osgdb_lwo ##Creating Android Makefile# name: osgdb_ply ##Creating Android Makefile# name: osgdb_txp ##Creating Android Makefile# name: osgdb_freetype ##Creating Android Makefile# name: osgdb_pvr Creating Android Makefile Master files Configuring done === ariel@ariel-PC /cygdrive/d/projects/OpenSceneGraph-3.1.3/OpenSceneGraph-3.1.3 $ make [100%] Generating Android-OpenSceneGraph HOST_OS=cygwin HOST_ARCH=x86 HOST_TAG=cygwin-x86 GNUMAKE=/usr/bin/make (system path) Cygwin-compatible GNU make detected Android NDK: NDK installation path auto-detected: '/cygdrive/d/NVPACK/android-ndk-r8' Android NDK: GNU Make version 3.82.90 detected Android NDK: Host OS was auto-detected: windows Android NDK: Found /bin/uname.exe on Windows host Android NDK: uname -s returned: CYGWIN_NT-6.1-WOW64 Android NDK: Cygwin detected: CYGWIN_NT-6.1-WOW64 ariel-PC 1.7.16(0.262/5/3) 2012-07-20 22:55 i686 Cygwin Android NDK: Host operating system detected: cygwin Android NDK: Host CPU was auto-detected: x86 Android NDK: HOST_TAG set to windows Android NDK: Host tools prebuilt directory: /cygdrive/d/NVPACK/android-ndk-r8/prebuilt/windows/bin Android NDK: Host 'echo' tool: /cygdrive/d/NVPACK/android-ndk-r8/prebuilt/windows/bin/echo Android NDK: Host 'awk' tool: awk Android NDK: Host 'awk' test returned: Pass Android NDK: Probing for 'cygpath' program Android NDK: 'cygpath' found as: /usr/bin/cygpath Using cygwin substitution rules: /cygdrive/r = R: /cygdrive/f = F: /cygdrive/d = D: /cygdrive/c = C: /cygdrive/R = R: /cygdrive/F = F: /cygdrive/D = D: /cygdrive/C = C: /usr/lib = D:/NVPACK/cygwin/lib /usr/bin = D:/NVPACK/cygwin/bin / = D:/NVPACK/cygwin Android NDK: This NDK supports the following target architectures and ABIS: Android NDK:arm: armeabi armeabi-v7a Android NDK:mips: mips Android NDK:x86: x86 Android NDK: This NDK supports the following toolchains and target ABIs: Android NDK:arm-linux-androideabi-4.4.3: armeabi armeabi-v7a Android NDK:mipsel-linux-android-4.4.3: mips Android NDK:x86
[osg-users] recipe for target `Android-OpenSceneGraph' failed
Hi All: I try to build osg to Android but i have a error. Some one can help me Please!!! Thanks Ariel D:\projects\OpenSceneGraph-3.1.3\OpenSceneGraph-3.1.3make [100%] Generating Android-OpenSceneGraph HOST_OS=cygwin HOST_ARCH=x86 HOST_TAG=cygwin-x86 GNUMAKE=/usr/bin/make (system path) Cygwin-compatible GNU make detected Android NDK: NDK installation path auto-detected: '/cygdrive/d/NVPACK/android-ndk-r8' Android NDK: GNU Make version 3.82.90 detected Android NDK: Host OS was auto-detected: windows Android NDK: Found /bin/uname.exe on Windows host Android NDK: uname -s returned: CYGWIN_NT-6.1-WOW64 Android NDK: Cygwin detected: CYGWIN_NT-6.1-WOW64 ariel-PC 1.7.16(0.262/5/3) 2012-07-20 22:55 i686 Cygwin Android NDK: Host operating system detected: cygwin Android NDK: Host CPU was auto-detected: x86 Android NDK: HOST_TAG set to windows Android NDK: Host tools prebuilt directory: /cygdrive/d/NVPACK/android-ndk-r8/prebuilt/windows/bin Android NDK: Host 'echo' tool: /cygdrive/d/NVPACK/android-ndk-r8/prebuilt/windows/bin/echo Android NDK: Host 'awk' tool: awk Android NDK: Host 'awk' test returned: Pass Android NDK: Probing for 'cygpath' program Android NDK: 'cygpath' found as: /usr/bin/cygpath Using cygwin substitution rules: /cygdrive/r = R: /cygdrive/f = F: /cygdrive/d = D: /cygdrive/c = C: /cygdrive/R = R: /cygdrive/F = F: /cygdrive/D = D: /cygdrive/C = C: /usr/lib = D:/NVPACK/cygwin/lib /usr/bin = D:/NVPACK/cygwin/bin / = D:/NVPACK/cygwin Android NDK: This NDK supports the following target architectures and ABIS: Android NDK:arm: armeabi armeabi-v7a Android NDK:mips: mips Android NDK:x86: x86 Android NDK: This NDK supports the following toolchains and target ABIs: Android NDK:arm-linux-androideabi-4.4.3: armeabi armeabi-v7a Android NDK:mipsel-linux-android-4.4.3: mips Android NDK:x86-4.4.3: x86 Android NDK: Found platform root directory: /cygdrive/d/NVPACK/android-ndk-r8/platforms Android NDK: Found supported platforms: android-4 android-3 android-14 android-8 android-9 android-5 Android NDK: PLATFORM android-4 supports: x86 arm mips Android NDK: ABI x86 sysroot is: /cygdrive/d/NVPACK/android-ndk-r8/platforms/android-4/arch-x86 Android NDK: ABI arm sysroot is: /cygdrive/d/NVPACK/android-ndk-r8/platforms/android-4/arch-arm Android NDK: ABI mips sysroot is: /cygdrive/d/NVPACK/android-ndk-r8/platforms/android-4/arch-mips Android NDK: PLATFORM android-3 supports: x86 arm mips Android NDK: ABI x86 sysroot is: /cygdrive/d/NVPACK/android-ndk-r8/platforms/android-3/arch-x86 Android NDK: ABI arm sysroot is: /cygdrive/d/NVPACK/android-ndk-r8/platforms/android-3/arch-arm Android NDK: ABI mips sysroot is: /cygdrive/d/NVPACK/android-ndk-r8/platforms/android-3/arch-mips Android NDK: PLATFORM android-14 supports: x86 arm mips Android NDK: ABI x86 sysroot is: /cygdrive/d/NVPACK/android-ndk-r8/platforms/android-14/arch-x86 Android NDK: ABI arm sysroot is: /cygdrive/d/NVPACK/android-ndk-r8/platforms/android-14/arch-arm Android NDK: ABI mips sysroot is: /cygdrive/d/NVPACK/android-ndk-r8/platforms/android-14/arch-mips Android NDK: PLATFORM android-8 supports: x86 arm mips Android NDK: ABI x86 sysroot is: /cygdrive/d/NVPACK/android-ndk-r8/platforms/android-8/arch-x86 Android NDK: ABI arm sysroot is: /cygdrive/d/NVPACK/android-ndk-r8/platforms/android-8/arch-arm Android NDK: ABI mips sysroot is: /cygdrive/d/NVPACK/android-ndk-r8/platforms/android-8/arch-mips Android NDK: PLATFORM android-9 supports: x86 arm mips Android NDK: ABI x86 sysroot is: /cygdrive/d/NVPACK/android-ndk-r8/platforms/android-9/arch-x86 Android NDK: ABI arm sysroot is: /cygdrive/d/NVPACK/android-ndk-r8/platforms/android-9/arch-arm Android NDK: ABI mips sysroot is: /cygdrive/d/NVPACK/android-ndk-r8/platforms/android-9/arch-mips Android NDK: PLATFORM android-5 supports: x86 arm mips Android NDK: ABI x86 sysroot is: /cygdrive/d/NVPACK/android-ndk-r8/platforms/android-5/arch-x86 Android NDK: ABI arm sysroot is: /cygdrive/d/NVPACK/android-ndk-r8/platforms/android-5/arch-arm Android NDK: ABI mips sysroot is: /cygdrive/d/NVPACK/android-ndk-r8/platforms/android-5/arch-mips Android NDK: Found stable platform levels: 4 3 14 8 9 5 Android NDK: Found max platform level: 14 Android NDK: Found project path: . Android NDK: Ouput path: ./obj Android NDK: Parsing Application.mk Android NDK: Application local targets unknown platform '8' Android NDK: Switching to android-14 Android NDK: Using build script ./Android.mk Android NDK: Application 'local' is not debuggable Android NDK: Selecting optimization mode through Application.mk: debug Android NDK: Adding import directory: /cygdrive/d/NVPACK/android-ndk-r8/sources Android NDK: Building application 'local' for ABI 'armeabi-v7a' Android NDK: Using target toolchain 'arm-linux-androideabi-4.4.3' for 'armeabi-v7a' ABI Android NDK: Looking for imported module with tag 'cxx-stl/gnu-libstdc++' Android NDK: Probing /cygdrive/d/NVPACK/android-ndk-r8/sources
[osg-users] Unit tests - osg testing procedure
Hi: Osg have some unit tests? How you test osg before release a version? Thanks Ariel ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] osgCompute - binding ColorArray failed
Hi: I try to expand the ptclParticleDemo.I want to add a color array and change the color in cuda program. I try to bind the colorArray but i not sure hown to: osg::Vec4Array *colors = new osg::Vec4Array(numParticles); ptclGeom-setColorArray(colors); ptclGeom-setColorBinding(osg::Geometry::BIND_PER_VERTEX); osg::ref_ptrosgCuda::Array colorArray = new osgCuda::Array; colorArray-setArray(colors); colorArray-setName(colors); srcArray-setElementSize(sizeof(osg::Vec4f)); srcArray-setDimension(0,numParticles); srcArray-addHandle(PTCL_COLOR_BUFFER); computation-addResource( *srcArray); But not work properly. Some One can help me??? Thanks Ariel ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] [osgCompute] Binding ColorArray
Hi, I try to expand the ptclParticleDemo.I want to add a color array and change the color in cuda program. I try to bind the colorArray but i not sure hown to: osg::Vec4Array *colors = new osg::Vec4Array(numParticles); ptclGeom-setColorArray(colors); ptclGeom-setColorBinding(osg::Geometry::BIND_PER_VERTEX); osg::ref_ptrosgCuda::Array colorArray = new osgCuda::Array; colorArray-setArray(colors); colorArray-setName(colors); srcArray-setElementSize(sizeof(osg::Vec4f)); srcArray-setDimension(0,numParticles); srcArray-addHandle(PTCL_COLOR_BUFFER); computation-addResource( *srcArray); But not work properly. Some One can help me??? Cheers, Ariel -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=20529#20529 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Cuda Sample
Thanks ---Original Message--- From: Robert Osfield Date: 5/7/2008 9:19:54 AM To: OpenSceneGraph Users Subject: Re: [osg-users] Cuda Sample Hi Ariel, I don't know of any published OSG/Cuda examples, I'd love to see one though :-) As how to tackle it I can't help as I haven't read the Cuda docs, I'd suggest starting with OpenGL/Cuda integration examples and then see how these might be mapped across to OSG constructs. Robert. On Sun, May 4, 2008 at 10:57 AM, Ariel Hutterer [EMAIL PROTECTED] wrote: Hi: I try to run cuda from osg. I looking for a sample how to do this. Specificly i want to Bind the FBO and textures with cuda. Some one can help me? Or if some body can help me to share arrays between cuda-shaders-osg. Thanks Ariel ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.orgfaint_grain.jpg___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] HowTo combine Cuda
Hi: Some one know howto combine CUDA with OSG. Thanks Ariel ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] Cuda Sample
Hi: I try to run cuda from osg. I looking for a sample how to do this. Specificly i want to Bind the FBO and textures with cuda. Some one can help me? Or if some body can help me to share arrays between cuda-shaders-osg. Thanks Ariel ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] flt export problem
Hi: I use osg 2.4 and windows XP. I make osgconv cessna.osg cessna.flt 1- the cessna.flt is 380Mb (huge) 2- Creator 2.5.1 crash when i try to load it. 3- When i run it with osgviewer is OK. Some One Can help me? Thanks Ariel ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] osgMovie problem
Hi Stephan: I do ... But not work Ariel ---Original Message--- From: Stephan Huber Date: 04/30/08 08:32:41 To: OpenSceneGraph Users Subject: Re: [osg-users] osgMovie problem Ariel Hutterer schrieb: Hi: I use osg 2.4 and windows XP. Try to see a movie . I wrote osgmovie mymovie.mov I receive Message: unable to read file ... I has installed in my computer quicktimesdk . So someone can help me? What is the problem??? Did you compile the osg-quicktime-plugin? Use ccmake to set the include and lib paths to your quicktime sdk and rebuild the osg-quicktime-plugin HTH, Stephan ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.orgfaint_grain.jpg___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] osgMovie problem
Hi: I use osg 2.4 and windows XP. Try to see a movie . I wrote osgmovie mymovie.mov I receive Message: unable to read file ... I has installed in my computer quicktimesdk . So someone can help me? What is the problem??? ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] Collada plugin
Hi: I try to support collada files but I not success. I was installed collada DOM In Cmake I put COLLADA_STATIC option in OFF so produce DDOM_DYNAMIC be defined. All was correctly compiled but.. When I try to run osgviewer file.dae I receive message : unsupported effect profile profile_GLSL In others files I receive message : Error: daeLiBXMLResolver::resolvElement() - failed to resolve file:///XXx/X/file.dae#Particles_E1_Mesh_0REF_lib_textxcoords My dae files was produced by render monkey , and they work well with the osgplug-In supplied by them but I wan to compile my own version. Some One can Help me?? Thanks Ariel This message (including any attachments) issued by RAFAEL- ADVANCED DEFENSE SYSTEMS LTD. (hereinafter RAFAEL) contains confidential information intended for a specific individual and purpose, may constitute information that is privileged or confidential or otherwise protected from disclosure. If you are not the intended recipient, you should contact us immediately and thereafter delete this message from your system. You are hereby notified that any disclosure, copying, dissemination, distribution or forwarding of this message, or the taking of any action based on it, is strictly prohibited. If you have received this e-mail in error, please notify us immediately by e-mail mailto:[EMAIL PROTECTED] and completely delete or destroy any and all electronic or other copies of the original message and any attachments thereof. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] Window-viewport-FBO-texture
Hi: I try to render to a texture Through FBO. I want to render to a big texture. I see that the viewport and the texture must have the same size. The Viewport could be bigger than a window??? The viewport couldn't be bigger than a Graphic Context? Could the graphic context have different size than a window? Some body can help me understand the hierarchy. Thanks. Ariel This message (including any attachments) issued by RAFAEL- ADVANCED DEFENSE SYSTEMS LTD. (hereinafter RAFAEL) contains confidential information intended for a specific individual and purpose, may constitute information that is privileged or confidential or otherwise protected from disclosure. If you are not the intended recipient, you should contact us immediately and thereafter delete this message from your system. You are hereby notified that any disclosure, copying, dissemination, distribution or forwarding of this message, or the taking of any action based on it, is strictly prohibited. If you have received this e-mail in error, please notify us immediately by e-mail mailto:[EMAIL PROTECTED] and completely delete or destroy any and all electronic or other copies of the original message and any attachments thereof. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Window-viewport-FBO-texture
-Original Message- From: HUTTERER ARIEL Sent: Friday, January 11, 2008 12:09 PM To: 'osg-users@lists.openscenegraph.org' Subject: Window-viewport-FBO-texture Hi: I try to render to a texture Through FBO. I want to render to a big texture. I see that the viewport and the texture must have the same size. The Viewport could be bigger than a window??? The viewport couldn't be bigger than a Graphic Context? Could the graphic context have different size than a window? Some body can help me understand the hierarchy. Thanks. Ariel This message (including any attachments) issued by RAFAEL- ADVANCED DEFENSE SYSTEMS LTD. (hereinafter RAFAEL) contains confidential information intended for a specific individual and purpose, may constitute information that is privileged or confidential or otherwise protected from disclosure. If you are not the intended recipient, you should contact us immediately and thereafter delete this message from your system. You are hereby notified that any disclosure, copying, dissemination, distribution or forwarding of this message, or the taking of any action based on it, is strictly prohibited. If you have received this e-mail in error, please notify us immediately by e-mail mailto:[EMAIL PROTECTED] and completely delete or destroy any and all electronic or other copies of the original message and any attachments thereof. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] FBO
HI: when I want to render to texture . I must to define the render Order like pre or post render. What's the difference? Thanks Ariel This message (including any attachments) issued by RAFAEL- ADVANCED DEFENSE SYSTEMS LTD. (hereinafter RAFAEL) contains confidential information intended for a specific individual and purpose, may constitute information that is privileged or confidential or otherwise protected from disclosure. If you are not the intended recipient, you should contact us immediately and thereafter delete this message from your system. You are hereby notified that any disclosure, copying, dissemination, distribution or forwarding of this message, or the taking of any action based on it, is strictly prohibited. If you have received this e-mail in error, please notify us immediately by e-mail mailto:[EMAIL PROTECTED] and completely delete or destroy any and all electronic or other copies of the original message and any attachments thereof. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] of-screen render
Hi: How can I do to make of-screen render? Thanks Ariel This message (including any attachments) issued by RAFAEL- ADVANCED DEFENSE SYSTEMS LTD. (hereinafter RAFAEL) contains confidential information intended for a specific individual and purpose, may constitute information that is privileged or confidential or otherwise protected from disclosure. If you are not the intended recipient, you should contact us immediately and thereafter delete this message from your system. You are hereby notified that any disclosure, copying, dissemination, distribution or forwarding of this message, or the taking of any action based on it, is strictly prohibited. If you have received this e-mail in error, please notify us immediately by e-mail mailto:[EMAIL PROTECTED] and completely delete or destroy any and all electronic or other copies of the original message and any attachments thereof. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] Render once, display twice
Hi: I try to render my scene only one time, but I need to display it in two windows. I think to render to FBO and shared it , but I not sure that I can. So , can I?. How? Can I do this in different way? How? Thanks. Ariel ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] FLT(CTS)
Hi : That OSG support , DB builded with CTS??? Thanks Ariel This message (including any attachments) issued by RAFAEL-ARMAMENT DEVELOPMENT AUTHORITY LTD. (hereinafter RAFAEL) contains confidential information intended for a specific individual and purpose, may constitute information that is privileged or confidential or otherwise protected from disclosure. If you are not the intended recipient, you should contact us immediately and thereafter delete this message from your system. You are hereby notified that any disclosure, copying, dissemination, distribution or forwarding of this message, or the taking of any action based on it, is strictly prohibited. If you have received this e-mail in error, please notify us immediately by e-mail mailto:[EMAIL PROTECTED] and completely delete or destroy any and all electronic or other copies of the original message and any attachments thereof. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org