[osg-users] [build] Build error for Android

2012-10-10 Thread Ariel Hutterer
 Makefile#
name: osgdb_glsl
##Creating Android Makefile#
name: osgdb_rgb
##Creating Android Makefile#
name: osgdb_bmp
##Creating Android Makefile#
name: osgdb_pnm
##Creating Android Makefile#
name: osgdb_dds
##Creating Android Makefile#
name: osgdb_tga
##Creating Android Makefile#
name: osgdb_hdr
##Creating Android Makefile#
name: osgdb_dot
##Creating Android Makefile#
name: osgdb_vtf
##Creating Android Makefile#
name: osgdb_jpeg
##Creating Android Makefile#
name: osgdb_gif
##Creating Android Makefile#
name: osgdb_png
##Creating Android Makefile#
name: osgdb_tiff
##Creating Android Makefile#
name: osgdb_gdal
##Creating Android Makefile#
name: osgdb_ogr
##Creating Android Makefile#
name: osgdb_3dc
##Creating Android Makefile#
name: osgdb_p3d
##Creating Android Makefile#
name: osgdb_curl
##Creating Android Makefile#
name: osgdb_dw
##Creating Android Makefile#
name: osgdb_bvh
##Creating Android Makefile#
name: osgdb_x
##Creating Android Makefile#
name: osgdb_dxf
##Creating Android Makefile#
name: osgdb_openflight
##Creating Android Makefile#
name: osgdb_geo
##Creating Android Makefile#
name: osgdb_obj
##Creating Android Makefile#
name: osgdb_pic
##Creating Android Makefile#
name: osgdb_stl
##Creating Android Makefile#
name: osgdb_ac
##Creating Android Makefile#
name: osgdb_pov
##Creating Android Makefile#
name: osgdb_logo
##Creating Android Makefile#
name: osgdb_lws
##Creating Android Makefile#
name: osgdb_md2
##Creating Android Makefile#
name: osgdb_osgtgz
##Creating Android Makefile#
name: osgdb_tgz
##Creating Android Makefile#
name: osgdb_shp
##Creating Android Makefile#
name: osgdb_txf
##Creating Android Makefile#
name: osgdb_bsp
##Creating Android Makefile#
name: osgdb_mdl
##Creating Android Makefile#
name: osgdb_lwo
##Creating Android Makefile#
name: osgdb_ply
##Creating Android Makefile#
name: osgdb_txp
##Creating Android Makefile#
name: osgdb_freetype
##Creating Android Makefile#
name: osgdb_pvr
Creating Android Makefile Master files
Configuring done

===

ariel@ariel-PC /cygdrive/d/projects/OpenSceneGraph-3.1.3/OpenSceneGraph-3.1.3
$ make
[100%] Generating Android-OpenSceneGraph
HOST_OS=cygwin
HOST_ARCH=x86
HOST_TAG=cygwin-x86
GNUMAKE=/usr/bin/make (system path)
Cygwin-compatible GNU make detected
Android NDK: NDK installation path auto-detected: 
'/cygdrive/d/NVPACK/android-ndk-r8'
Android NDK: GNU Make version 3.82.90 detected
Android NDK: Host OS was auto-detected: windows
Android NDK: Found /bin/uname.exe on Windows host
Android NDK: uname -s returned: CYGWIN_NT-6.1-WOW64
Android NDK: Cygwin detected: CYGWIN_NT-6.1-WOW64 ariel-PC 1.7.16(0.262/5/3) 
2012-07-20 22:55 i686 Cygwin
Android NDK:  Host operating system detected: cygwin
Android NDK: Host CPU was auto-detected: x86
Android NDK: HOST_TAG set to windows
Android NDK: Host tools prebuilt directory: 
/cygdrive/d/NVPACK/android-ndk-r8/prebuilt/windows/bin
Android NDK: Host 'echo' tool: 
/cygdrive/d/NVPACK/android-ndk-r8/prebuilt/windows/bin/echo
Android NDK: Host 'awk' tool: awk
Android NDK: Host 'awk' test returned: Pass
Android NDK:  Probing for 'cygpath' program
Android NDK:  'cygpath' found as: /usr/bin/cygpath
Using cygwin substitution rules:
/cygdrive/r = R:
/cygdrive/f = F:
/cygdrive/d = D:
/cygdrive/c = C:
/cygdrive/R = R:
/cygdrive/F = F:
/cygdrive/D = D:
/cygdrive/C = C:
/usr/lib = D:/NVPACK/cygwin/lib
/usr/bin = D:/NVPACK/cygwin/bin
/ = D:/NVPACK/cygwin
Android NDK:  This NDK supports the following target architectures and ABIS:
Android NDK:arm: armeabi armeabi-v7a
Android NDK:mips: mips
Android NDK:x86: x86
Android NDK:  This NDK supports the following toolchains and target ABIs:
Android NDK:arm-linux-androideabi-4.4.3:  armeabi armeabi-v7a
Android NDK:mipsel-linux-android-4.4.3:  mips
Android NDK:x86

[osg-users] recipe for target `Android-OpenSceneGraph' failed

2012-10-09 Thread Ariel Hutterer
Hi All:
I try to build osg to Android but i have a error.
Some one can help me Please!!!
Thanks
Ariel

D:\projects\OpenSceneGraph-3.1.3\OpenSceneGraph-3.1.3make
[100%] Generating Android-OpenSceneGraph
HOST_OS=cygwin
HOST_ARCH=x86
HOST_TAG=cygwin-x86
GNUMAKE=/usr/bin/make (system path)
Cygwin-compatible GNU make detected
Android NDK: NDK installation path auto-detected:
'/cygdrive/d/NVPACK/android-ndk-r8'
Android NDK: GNU Make version 3.82.90 detected
Android NDK: Host OS was auto-detected: windows
Android NDK: Found /bin/uname.exe on Windows host
Android NDK: uname -s returned: CYGWIN_NT-6.1-WOW64
Android NDK: Cygwin detected: CYGWIN_NT-6.1-WOW64 ariel-PC
1.7.16(0.262/5/3) 2012-07-20 22:55 i686 Cygwin
Android NDK:  Host operating system detected: cygwin
Android NDK: Host CPU was auto-detected: x86
Android NDK: HOST_TAG set to windows
Android NDK: Host tools prebuilt directory:
/cygdrive/d/NVPACK/android-ndk-r8/prebuilt/windows/bin
Android NDK: Host 'echo' tool:
/cygdrive/d/NVPACK/android-ndk-r8/prebuilt/windows/bin/echo
Android NDK: Host 'awk' tool: awk
Android NDK: Host 'awk' test returned: Pass
Android NDK:  Probing for 'cygpath' program
Android NDK:  'cygpath' found as: /usr/bin/cygpath
Using cygwin substitution rules:
/cygdrive/r = R:
/cygdrive/f = F:
/cygdrive/d = D:
/cygdrive/c = C:
/cygdrive/R = R:
/cygdrive/F = F:
/cygdrive/D = D:
/cygdrive/C = C:
/usr/lib = D:/NVPACK/cygwin/lib
/usr/bin = D:/NVPACK/cygwin/bin
/ = D:/NVPACK/cygwin
Android NDK:  This NDK supports the following target architectures and ABIS:
Android NDK:arm: armeabi armeabi-v7a
Android NDK:mips: mips
Android NDK:x86: x86
Android NDK:  This NDK supports the following toolchains and target ABIs:
Android NDK:arm-linux-androideabi-4.4.3:  armeabi armeabi-v7a
Android NDK:mipsel-linux-android-4.4.3:  mips
Android NDK:x86-4.4.3:  x86
Android NDK: Found platform root directory:
/cygdrive/d/NVPACK/android-ndk-r8/platforms
Android NDK: Found supported platforms: android-4 android-3 android-14
android-8 android-9 android-5
Android NDK: PLATFORM android-4 supports: x86 arm mips
Android NDK:   ABI x86 sysroot is:
/cygdrive/d/NVPACK/android-ndk-r8/platforms/android-4/arch-x86
Android NDK:   ABI arm sysroot is:
/cygdrive/d/NVPACK/android-ndk-r8/platforms/android-4/arch-arm
Android NDK:   ABI mips sysroot is:
/cygdrive/d/NVPACK/android-ndk-r8/platforms/android-4/arch-mips
Android NDK: PLATFORM android-3 supports: x86 arm mips
Android NDK:   ABI x86 sysroot is:
/cygdrive/d/NVPACK/android-ndk-r8/platforms/android-3/arch-x86
Android NDK:   ABI arm sysroot is:
/cygdrive/d/NVPACK/android-ndk-r8/platforms/android-3/arch-arm
Android NDK:   ABI mips sysroot is:
/cygdrive/d/NVPACK/android-ndk-r8/platforms/android-3/arch-mips
Android NDK: PLATFORM android-14 supports: x86 arm mips
Android NDK:   ABI x86 sysroot is:
/cygdrive/d/NVPACK/android-ndk-r8/platforms/android-14/arch-x86
Android NDK:   ABI arm sysroot is:
/cygdrive/d/NVPACK/android-ndk-r8/platforms/android-14/arch-arm
Android NDK:   ABI mips sysroot is:
/cygdrive/d/NVPACK/android-ndk-r8/platforms/android-14/arch-mips
Android NDK: PLATFORM android-8 supports: x86 arm mips
Android NDK:   ABI x86 sysroot is:
/cygdrive/d/NVPACK/android-ndk-r8/platforms/android-8/arch-x86
Android NDK:   ABI arm sysroot is:
/cygdrive/d/NVPACK/android-ndk-r8/platforms/android-8/arch-arm
Android NDK:   ABI mips sysroot is:
/cygdrive/d/NVPACK/android-ndk-r8/platforms/android-8/arch-mips
Android NDK: PLATFORM android-9 supports: x86 arm mips
Android NDK:   ABI x86 sysroot is:
/cygdrive/d/NVPACK/android-ndk-r8/platforms/android-9/arch-x86
Android NDK:   ABI arm sysroot is:
/cygdrive/d/NVPACK/android-ndk-r8/platforms/android-9/arch-arm
Android NDK:   ABI mips sysroot is:
/cygdrive/d/NVPACK/android-ndk-r8/platforms/android-9/arch-mips
Android NDK: PLATFORM android-5 supports: x86 arm mips
Android NDK:   ABI x86 sysroot is:
/cygdrive/d/NVPACK/android-ndk-r8/platforms/android-5/arch-x86
Android NDK:   ABI arm sysroot is:
/cygdrive/d/NVPACK/android-ndk-r8/platforms/android-5/arch-arm
Android NDK:   ABI mips sysroot is:
/cygdrive/d/NVPACK/android-ndk-r8/platforms/android-5/arch-mips
Android NDK: Found stable platform levels: 4 3 14 8 9 5
Android NDK: Found max platform level: 14
Android NDK: Found project path: .
Android NDK: Ouput path: ./obj
Android NDK: Parsing Application.mk
Android NDK: Application local targets unknown platform '8'
Android NDK: Switching to android-14
Android NDK:   Using build script ./Android.mk
Android NDK: Application 'local' is not debuggable
Android NDK: Selecting optimization mode through Application.mk: debug
Android NDK: Adding import directory:
/cygdrive/d/NVPACK/android-ndk-r8/sources
Android NDK: Building application 'local' for ABI 'armeabi-v7a'
Android NDK: Using target toolchain 'arm-linux-androideabi-4.4.3' for
'armeabi-v7a' ABI
Android NDK: Looking for imported module with tag 'cxx-stl/gnu-libstdc++'
Android NDK:   Probing
/cygdrive/d/NVPACK/android-ndk-r8/sources

[osg-users] Unit tests - osg testing procedure

2011-05-26 Thread Ariel Hutterer
Hi:
Osg have some unit tests?
How you test osg before release a version?
Thanks
Ariel
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[osg-users] osgCompute - binding ColorArray failed

2009-11-30 Thread Ariel Hutterer
Hi:
I try to expand the ptclParticleDemo.I want to add a color array and change
the color in cuda program.
I try to bind the colorArray but i not sure hown to:

osg::Vec4Array *colors = new osg::Vec4Array(numParticles);
ptclGeom-setColorArray(colors);
ptclGeom-setColorBinding(osg::Geometry::BIND_PER_VERTEX);

osg::ref_ptrosgCuda::Array colorArray = new osgCuda::Array;
colorArray-setArray(colors);
colorArray-setName(colors);
srcArray-setElementSize(sizeof(osg::Vec4f));
srcArray-setDimension(0,numParticles);
srcArray-addHandle(PTCL_COLOR_BUFFER);
computation-addResource( *srcArray);

But not work properly.
Some One can help me???
Thanks
Ariel
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[osg-users] [osgCompute] Binding ColorArray

2009-11-29 Thread Ariel Hutterer
Hi,
I try to expand the ptclParticleDemo.I want to add a color array and change the 
color in cuda program.
I try to bind the colorArray but i not sure hown to:
 
osg::Vec4Array *colors = new osg::Vec4Array(numParticles);
ptclGeom-setColorArray(colors);
ptclGeom-setColorBinding(osg::Geometry::BIND_PER_VERTEX);
 
osg::ref_ptrosgCuda::Array colorArray = new osgCuda::Array;
colorArray-setArray(colors);
colorArray-setName(colors);
srcArray-setElementSize(sizeof(osg::Vec4f));
srcArray-setDimension(0,numParticles);
srcArray-addHandle(PTCL_COLOR_BUFFER);
computation-addResource( *srcArray);
 
But not work properly.
Some One can help me???


Cheers,
Ariel

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=20529#20529





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Re: [osg-users] Cuda Sample

2008-05-07 Thread Ariel
Thanks 
 
---Original Message---
 
From: Robert Osfield
Date: 5/7/2008 9:19:54 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Cuda Sample
 
Hi Ariel,
 
I don't know of any published OSG/Cuda examples, I'd love to see one though
:-)
 
As how to tackle it I can't help as I haven't read the Cuda docs, I'd
suggest starting with OpenGL/Cuda integration examples and then see
how these might be mapped across to OSG constructs.
 
Robert.
 
On Sun, May 4, 2008 at 10:57 AM, Ariel Hutterer [EMAIL PROTECTED] wrote:
 Hi:
 I try to run cuda from osg.
 I looking for a sample how to do this.
 Specificly i want to Bind the FBO and textures with cuda.
 Some one can help me?
 Or if some body can help me to share arrays between cuda-shaders-osg.
 Thanks
 Ariel
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[osg-users] HowTo combine Cuda

2008-05-05 Thread Ariel Hutterer
Hi:
Some one know howto combine CUDA with OSG.
Thanks
Ariel
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[osg-users] Cuda Sample

2008-05-04 Thread Ariel Hutterer
Hi:
I try to run cuda from osg.
I looking for a sample how to do this.
Specificly i want to Bind the FBO and textures with cuda.
Some one can help me?
Or if some body can help me to share arrays between cuda-shaders-osg.
Thanks
Ariel
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[osg-users] flt export problem

2008-04-30 Thread Ariel Hutterer
Hi:
I use osg 2.4 and windows XP.
I make osgconv cessna.osg cessna.flt
1- the cessna.flt is 380Mb (huge)
2- Creator 2.5.1 crash when i try to load it.
3- When i run it with osgviewer is OK.
Some One Can help me?
Thanks
Ariel
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Re: [osg-users] osgMovie problem

2008-04-30 Thread Ariel
Hi Stephan:
I do ... 
But not work
Ariel 
 
---Original Message---
 
From: Stephan Huber
Date: 04/30/08 08:32:41
To: OpenSceneGraph Users
Subject: Re: [osg-users] osgMovie problem
 
Ariel Hutterer schrieb:
 Hi:
 I use osg 2.4 and windows XP.
 Try to see a movie .
 I wrote osgmovie mymovie.mov
 I receive Message:
 unable to read file ...
 I has installed in my computer quicktimesdk .
 So someone can help me?
 What is the problem???
 
Did you compile the osg-quicktime-plugin? Use ccmake to set the include
and lib paths to your quicktime sdk and rebuild the osg-quicktime-plugin
 
HTH,
Stephan
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[osg-users] osgMovie problem

2008-04-29 Thread Ariel Hutterer
Hi:
I use osg 2.4 and windows XP.
Try to see a movie .
I wrote osgmovie mymovie.mov
I receive Message:
unable to read file ...
I has installed in my computer quicktimesdk .
So someone can help me?
What is the problem???
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[osg-users] Collada plugin

2008-04-01 Thread HUTTERER ARIEL
Hi:
I try to support collada files but I not success.
I was installed collada DOM
In Cmake I put COLLADA_STATIC option in OFF so produce DDOM_DYNAMIC be defined.
All was correctly compiled but..
When I try to run osgviewer file.dae
I receive message :
unsupported effect profile profile_GLSL
In others files I receive message :
Error: daeLiBXMLResolver::resolvElement() - failed to resolve 
file:///XXx/X/file.dae#Particles_E1_Mesh_0REF_lib_textxcoords

My dae files was produced by render monkey , and they work well with the 
osgplug-In supplied by them but I wan to compile my own version.

Some One can Help me??
Thanks
Ariel







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[osg-users] Window-viewport-FBO-texture

2008-01-11 Thread HUTTERER ARIEL
Hi:
I try to render to a texture Through FBO.
I want to render to a big texture.
I see that the viewport and the texture must have the same size.
The Viewport could be bigger than a window???
The viewport couldn't be bigger than a Graphic Context?
Could the graphic context have different size than a window?
Some body can help me understand the hierarchy.
Thanks.
Ariel






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delete this message from your system. You are hereby notified that any 
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Re: [osg-users] Window-viewport-FBO-texture

2008-01-11 Thread HUTTERER ARIEL


  -Original Message-
 From: HUTTERER ARIEL  
 Sent: Friday, January 11, 2008 12:09 PM
 To:   'osg-users@lists.openscenegraph.org'
 Subject:  Window-viewport-FBO-texture
 
 Hi:
 I try to render to a texture Through FBO.
 I want to render to a big texture.
 I see that the viewport and the texture must have the same size.
 The Viewport could be bigger than a window???
 The viewport couldn't be bigger than a Graphic Context?
 Could the graphic context have different size than a window?
 Some body can help me understand the hierarchy.
 Thanks.
 Ariel






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not the intended recipient, you should contact us immediately and thereafter 
delete this message from your system. You are hereby notified that any 
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[osg-users] FBO

2008-01-11 Thread HUTTERER ARIEL
HI:
when I want to render to texture . I must to define the render Order
like pre or post render.
What's the difference?
Thanks
Ariel






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[osg-users] of-screen render

2008-01-11 Thread HUTTERER ARIEL
Hi:
How can I do to make of-screen render?
Thanks
Ariel






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[osg-users] Render once, display twice

2007-09-23 Thread HUTTERER ARIEL
Hi:
I try to render my scene only one time, but I need to display it in two
windows.
I think to render to FBO and shared it , but I not sure that I can.
So , can I?. How?
Can I do this in different way? How?
Thanks.
Ariel
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[osg-users] FLT(CTS)

2007-09-20 Thread HUTTERER ARIEL
Hi :
That OSG support , DB builded with CTS???
Thanks
Ariel






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