[osg-users] Bones Animation
Hi, I'm kind a new in OSG context. I would like to know if someone know or has an sample of how can i move the bones of an .FBX model. I'm trying to develop a virtual hand that you can translate and move your fingers trough some sensors in your real hand. I'm already rendering de .fbx model and translating it in the scene but i'm stucked in the finger bones moving. The .fbx hand sure has bones. If somebody could help me i would appreciate a lot! ... Thank you! Cheers, Bruno -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=31076#31076 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Bones Animation
Thanks Bob, thanks Jason! I'm already studying the animation exemples. Paul, my project will be a virtual painting atelier. It will have the virtual hand, a canvas and some cascate paint fluid simulated in Physx. I also need each finger's bounding box, or sphere, or any better approach to do the colision with fluid particles. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=31118#31118 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org