[osg-users] Bones Animation

2010-08-26 Thread Bruno Dias
Hi,

I'm kind a new in OSG context. I would like to know if someone know or has an 
sample of how can i move the bones of an .FBX model.

I'm trying to develop a virtual hand that you can translate and move your 
fingers trough some sensors in your real hand. I'm already rendering de .fbx 
model and translating it in the scene but i'm stucked in the finger bones 
moving. The .fbx hand sure has bones.

If somebody could help me i would appreciate a lot!
... 

Thank you!

Cheers,
Bruno

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Re: [osg-users] Bones Animation

2010-08-27 Thread Bruno Dias
Thanks Bob, thanks Jason!
I'm already studying the animation exemples.

Paul, my project will be a virtual painting atelier. It will have the virtual 
hand, a canvas and some cascate paint fluid simulated in Physx. I also need 
each finger's bounding box, or sphere, or any better approach to do the 
colision with fluid particles.

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