Re: [osg-users] Thoughts on Vulkan

2016-01-05 Thread Cor Jansen

robertosfield wrote:
> 
> 
> This is not far from my own viewpoint.  I do have a rough plan in mind that 
> is still evolving. I'll open my own thoughts for discussion once OSG-3.4 is 
> out the door.
> 
> 


What is the status of this white paper?
I really would like to discus this.

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=65924#65924





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] OSG and HMD

2013-09-12 Thread Cor Jansen
Thanks all for the replies.

So what would you do:

A: use OSG and add advanced graphics features to improve picture quality?
B: use prof. engine that already supports HMD and try to minimize latency?

I really like to read your opinions on this!

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=55728#55728





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


[osg-users] OSG and HMD

2013-07-31 Thread Cor Jansen
Hi,

I'm looking for a graphics engine for a flight simulator using a HMD like the 
Oculus Rift.
Because of the HMD I need a very low latency. But I also would like very high 
graphics quality.

Which of the following two approaches would be best?
A. 
Use some high quality game engine and switching off all features that result in 
high latency. Thus lowering the latency. I do not know if there will still be 
high enough quality graphics left.
B.
Use OSG and add features for higher quality graphics witout adding to much 
latency. I do not know if that is doable.

I think the big advantage of B (using OSG) is that I have full controll of the 
rendering. So low latency may be easier to get. But how difficult wil it be to 
add features to get high quality graphics?

I hope you guys can give some usefull comments on this.
Thank you!

Cor

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=55216#55216





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org