Re: [osg-users] Thoughts on Vulkan
robertosfield wrote: > > > This is not far from my own viewpoint. I do have a rough plan in mind that > is still evolving. I'll open my own thoughts for discussion once OSG-3.4 is > out the door. > > What is the status of this white paper? I really would like to discus this. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=65924#65924 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] OSG and HMD
Thanks all for the replies. So what would you do: A: use OSG and add advanced graphics features to improve picture quality? B: use prof. engine that already supports HMD and try to minimize latency? I really like to read your opinions on this! -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=55728#55728 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] OSG and HMD
Hi, I'm looking for a graphics engine for a flight simulator using a HMD like the Oculus Rift. Because of the HMD I need a very low latency. But I also would like very high graphics quality. Which of the following two approaches would be best? A. Use some high quality game engine and switching off all features that result in high latency. Thus lowering the latency. I do not know if there will still be high enough quality graphics left. B. Use OSG and add features for higher quality graphics witout adding to much latency. I do not know if that is doable. I think the big advantage of B (using OSG) is that I have full controll of the rendering. So low latency may be easier to get. But how difficult wil it be to add features to get high quality graphics? I hope you guys can give some usefull comments on this. Thank you! Cor -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=55216#55216 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org