Re: [osg-users] [osgPPU] CubeMap reflection
Hi Art, I agree, I couldn't get it working. The only way I found was to let osgPPU process my computation until the normals and then use it as output texture on the geometry that has the reflection and refraction shader like one do in the example osgvertexprogram. Vincent Le 05/10/2010 15:18, Art Tevs a écrit : Hi Vincent, take a look into the osgreflection example shipped with OSG. One of this examples shows the cubemap reflection implementation. You cannot achieve reflection with osgPPU, since it does not know anything about your cameras or other stuff. The cubemap exampel showed with osgPPU is just to show that you can also use CubeMap textures as input/output with osgPPU. Cheers, Art -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=32393#32393 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Vertex Buffer Objects and Transform Feedback
Hi, I could read this post but didn't see any answer of it. Does someone have a working implementation of that ? Thanks, Vincent ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Rendering to texture 1 from texture 0 and switching the textures
Hi, what do you mean with osgPPU ? Vincent Le 03/08/2010 18:15, Jeremy Moles a écrit : On Tue, 2010-08-03 at 12:30 +0200, Honnet Vincent wrote: Hi, I'm a new in using OpenSceneGraph, so if this problem was already solved, please send me the link. But I didn't find anything that could help me from the archive. My problem is the following: I would like to: 1- initialize the texture 0 2- modify the texture 1 by using the data from the texture 0 3- render texture 1 through a shader 4- put the texture 1 into the texture 0 (switching the buffers actually) 5- return to step 2 this is like updating a texture from its old state. I'm currently having a look to demo "osgmultiplerendertargets" but I'm not used enough with osg to understand everything or/and to modify it so that I get the process I need. I can't be 100% sure, but this sounds like a job for osgPPU. :) If I'm not mistaken, this is exactly the kind of thing it purports to do (and more). Could someone help me ? Thanks in advance, regards, Vincent ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] Rendering to texture 1 from texture 0 and switching the textures
Hi, I'm a new in using OpenSceneGraph, so if this problem was already solved, please send me the link. But I didn't find anything that could help me from the archive. My problem is the following: I would like to: 1- initialize the texture 0 2- modify the texture 1 by using the data from the texture 0 3- render texture 1 through a shader 4- put the texture 1 into the texture 0 (switching the buffers actually) 5- return to step 2 this is like updating a texture from its old state. I'm currently having a look to demo "osgmultiplerendertargets" but I'm not used enough with osg to understand everything or/and to modify it so that I get the process I need. Could someone help me ? Thanks in advance, regards, Vincent ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org