[osg-users] WxWidgets - Prefered way for creating a Windowing UI on Mac?
I guess this is a general question for the group - Are using WxWidgets the preferred way for creating a Windowing UI on Mac? I navigated to the OpenSceneGraph Windowing Wiki (http://www.openscenegraph.org/projects/osg/wiki/Community/WindowingToolkits) and noticed that most of the items were posted over 20 months ago. Are these items still applicable to the current version of OpenSceneGraph or is there a more recent set of examples of OSG with WxWidgets? Thank you again for your feedback and insight. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] OpenFlight Models?
By any chance is anyone aware of a website that provides a few demo OpenFlight (*.flt) urban terrains? I would like to test out OpenSceneGraph's capability to load in OpenFlight models. I would like to have a generic urban environment or large rural area. Thanks for any feedback that is provided. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Which document(s) should I reference in order to learn about...
Many thanks. Was hoping there was a specific one, but will investigate all. Already downloaded all the examples and have them working. I also downloaded all the tutorial stuff, and flipped through about half. Did not see any thing in the tutorial that addresses OpenFlight type stuff specifically, but maybe I'm not there yet in the documentation. Thanks again. --- On Mon, 3/2/09, Gordon Tomlinson wrote: From: Gordon Tomlinson Subject: Re: [osg-users] Which document(s) should I reference in order to learn about... To: "'OpenSceneGraph Users'" Date: Monday, March 2, 2009, 7:03 AM The code, the examples in the example directory and the list of tutorials and books listed on the OSG web site has everything you need __ Gordon Tomlinson gor...@gordontomlinson.com IM: gordon3db...@3dscenegraph.com www.vis-sim.com www.gordontomlinson.com __ From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Jason Rupert Sent: Monday, March 02, 2009 7:40 AM To: OpenSceneGraph Users Subject: Re: [osg-users] Which document(s) should I reference in order to learn about... Whoops. I guess I mean terrain databases, e.g. OpenFlight, Terrapage, etc. Will have a building with some terrain in the OpenFlight format and want to load it in and "fly" around the terrain using the OpenSceneGraph. What is the best documentation and references for learning how to import your own OpenFlight model, etc.? And then fly around and set view points? Thanks again. --- On Mon, 3/2/09, Robert Osfield wrote: From: Robert Osfield Subject: Re: [osg-users] Which document(s) should I reference in order to learn about... To: "OpenSceneGraph Users" Date: Monday, March 2, 2009, 3:45 AMHI Jason, On Mon, Mar 2, 2009 at 12:52 AM, Jason Rupert wrote: > Which OpenSceneGraph document(s) should I reference in order to learn about > the terrain formats that can be imported and also the creation of terrains > that can be imported into OpenSceneGraph. I'm not quite sure by what you mean by "terrain formats", do you mean DEM's? If so then the OSG's and VirtualPlanetBuilder use GDAL to load DEM's, so have a look at GDAL for list of the DEM formats supported. If not DEM's then I'm not sure what you can mean. The OSG supports it's own binary and ascii formats that can be used for terrain. It also loads OpenFlight that is often used for terrain databases, and it also loads TerrPage paged databases. Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Which document(s) should I reference in order to learn about...
Whoops. I guess I mean terrain databases, e.g. OpenFlight, Terrapage, etc. Will have a building with some terrain in the OpenFlight format and want to load it in and "fly" around the terrain using the OpenSceneGraph. What is the best documentation and references for learning how to import your own OpenFlight model, etc.? And then fly around and set view points? Thanks again. --- On Mon, 3/2/09, Robert Osfield wrote: From: Robert Osfield Subject: Re: [osg-users] Which document(s) should I reference in order to learn about... To: "OpenSceneGraph Users" Date: Monday, March 2, 2009, 3:45 AM HI Jason, On Mon, Mar 2, 2009 at 12:52 AM, Jason Rupert wrote: > Which OpenSceneGraph document(s) should I reference in order to learn about > the terrain formats that can be imported and also the creation of terrains > that can be imported into OpenSceneGraph. I'm not quite sure by what you mean by "terrain formats", do you mean DEM's? If so then the OSG's and VirtualPlanetBuilder use GDAL to load DEM's, so have a look at GDAL for list of the DEM formats supported. If not DEM's then I'm not sure what you can mean. The OSG supports it's own binary and ascii formats that can be used for terrain. It also loads OpenFlight that is often used for terrain databases, and it also loads TerrPage paged databases. Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] Which document(s) should I reference in order to learn about...
Which OpenSceneGraph document(s) should I reference in order to learn about the terrain formats that can be imported and also the creation of terrains that can be imported into OpenSceneGraph. Thanks. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Problem executing a few of the tests...
Ugh... I just checked my PATH and noticed OpenSceneGraph/bin was missing, so I added that and all the Examples ran. It is the simple things... --- On Sat, 2/28/09, Jason Rupert wrote: From: Jason Rupert Subject: [osg-users] Problem executing a few of the tests... To: osg-users@lists.openscenegraph.org Date: Saturday, February 28, 2009, 11:49 PM Well, I am slowly getting to a point to where I am able to execute the OpenSceneGraph examples. I ran the bat file and a few of them executed with no problems, but I received the following output: $ sh ./runexamples.bat osgversion OpenSceneGraph Library 2.9.0 osgunittests ./runexamples.bat: line 5: osgunittests: command not found ./runexamples.bat: line 6: osgunittests: command not found ./runexamples.bat: line 7: osgunittests: command not found osglauncher ... ./runexamples.bat: line 196: osgtexturerectangle: command not found osgvertexprogram ./runexamples.bat: line 199: osgvertexprogram: command not found osgwindows ./runexamples.bat: line 202: osgwindows: command not found $ I am guessing this is not expected, so just curious about what I could have missed. Thanks again for any feedback. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] Problem executing a few of the tests...
Well, I am slowly getting to a point to where I am able to execute the OpenSceneGraph examples. I ran the bat file and a few of them executed with no problems, but I received the following output: $ sh ./runexamples.bat osgversion OpenSceneGraph Library 2.9.0 osgunittests ./runexamples.bat: line 5: osgunittests: command not found ./runexamples.bat: line 6: osgunittests: command not found ./runexamples.bat: line 7: osgunittests: command not found osglauncher ... ./runexamples.bat: line 196: osgtexturerectangle: command not found osgvertexprogram ./runexamples.bat: line 199: osgvertexprogram: command not found osgwindows ./runexamples.bat: line 202: osgwindows: command not found $ I am guessing this is not expected, so just curious about what I could have missed. Thanks again for any feedback. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Is the build complete?
Robert, Thank you for your post and information. I tried another make and here are the results: ... [ 49%] Built target example_osgwidgetstyled [ 49%] Built target example_osgwidgettable [ 49%] Built target example_osgwidgetwindow [ 49%] Built target example_osgpdf [ 49%] Built target example_osgintrospection [ 49%] Built target example_osgviewerGLUT [ 49%] Built target example_osgviewerWX [ 50%] Built target example_osgviewerCocoa Like you said the second build was much faster, <2 min, but again the build process stops right at the 50% mark. Does this look like it completed the build process? Is there some way to check to be sure? Thanks again. --- On Fri, 2/27/09, Robert Osfield wrote: From: Robert Osfield Subject: Re: [osg-users] Is the build complete? To: jasonkrup...@yahoo.com, "OpenSceneGraph Users" Date: Friday, February 27, 2009, 7:27 AM Hi Jason. Cmake build reports overall progress of the build, so if it says its 50% by it's estimate you are half way through the build of all OSG targets. Do another make and you should see it complete rapidly reaching 100% on the final target. Robert. On Fri, Feb 27, 2009 at 12:36 PM, Jason Rupert wrote: > New to OpenSceneGraph and working on Mac OSX. > > I navigated to the OpenSceneGraph folder and typed > make > > The build made it all the way to the following lines: > ... > Scanning dependencies of target example_osgviewerCocoa > [ 49%] Building CXX object > examples/osgviewerCocoa/CMakeFiles/example_osgviewerCocoa.dir/ViewerCocoa.mm.o > [ 50%] Building CXX object > examples/osgviewerCocoa/CMakeFiles/example_osgviewerCocoa.dir/main.m.o > cc1obj: warning: command line option "-fvisibility-inlines-hidden" is valid > for C++/ObjC++ but not for ObjC > cc1obj: warning: command line option "-fvisibility-inlines-hidden" is valid > for C++/ObjC++ but not for ObjC > Linking CXX executable ../../bin/osgviewerCocoa > ld warning: duplicate dylib ../../lib/libosg.2.9.0.dylib > ld warning: duplicate dylib ../../lib/libosg.2.9.0.dylib > [ 50%] Built target example_osgviewerCocoa > > > Did the build complete at 50%? I went to sleep prior to this point, so I > wasn't sure if my computer went to sleep or the hard-drive went to sleep > prior to it getting to this point. > > Thanks for any feedback you can provide. > > Jason > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] Is the build complete?
New to OpenSceneGraph and working on Mac OSX. I navigated to the OpenSceneGraph folder and typed make The build made it all the way to the following lines: ... Scanning dependencies of target example_osgviewerCocoa [ 49%] Building CXX object examples/osgviewerCocoa/CMakeFiles/example_osgviewerCocoa.dir/ViewerCocoa.mm.o [ 50%] Building CXX object examples/osgviewerCocoa/CMakeFiles/example_osgviewerCocoa.dir/main.m.o cc1obj: warning: command line option "-fvisibility-inlines-hidden" is valid for C++/ObjC++ but not for ObjC cc1obj: warning: command line option "-fvisibility-inlines-hidden" is valid for C++/ObjC++ but not for ObjC Linking CXX executable ../../bin/osgviewerCocoa ld warning: duplicate dylib ../../lib/libosg.2.9.0.dylib ld warning: duplicate dylib ../../lib/libosg.2.9.0.dylib [ 50%] Built target example_osgviewerCocoa Did the build complete at 50%? I went to sleep prior to this point, so I wasn't sure if my computer went to sleep or the hard-drive went to sleep prior to it getting to this point. Thanks for any feedback you can provide. Jason ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org