[osg-users] WxWidgets - Prefered way for creating a Windowing UI on Mac?

2009-03-15 Thread Jason Rupert

I guess this is a general question for the group - Are using WxWidgets the 
preferred way for creating a Windowing UI on Mac?

I navigated to the OpenSceneGraph Windowing Wiki 
(http://www.openscenegraph.org/projects/osg/wiki/Community/WindowingToolkits) 
and noticed that most of the items were posted over 20 months ago.  

Are these items still applicable to the current version of OpenSceneGraph or is 
there a more recent set of examples of OSG with WxWidgets?  

Thank you again for your feedback and insight.




  
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[osg-users] OpenFlight Models?

2009-03-11 Thread Jason Rupert

By any chance is anyone aware of a website that provides a few demo OpenFlight 
(*.flt) urban terrains?   I would like to test out OpenSceneGraph's capability 
to load in OpenFlight models.  I would like to have a generic urban environment 
or large rural area.  

Thanks for any feedback that is provided.  



  
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Re: [osg-users] Which document(s) should I reference in order to learn about...

2009-03-02 Thread Jason Rupert
Many thanks. 
 
Was hoping there was a specific one, but will investigate all.  
 
Already downloaded all the examples and have them working.  I also downloaded 
all the tutorial stuff, and flipped through about half.  
 
Did not see any thing in the tutorial that addresses OpenFlight type stuff 
specifically, but maybe I'm not there yet in the documentation.  
 
Thanks again.

--- On Mon, 3/2/09, Gordon Tomlinson  wrote:

From: Gordon Tomlinson 
Subject: Re: [osg-users] Which document(s) should I reference in order to learn 
about...
To: "'OpenSceneGraph Users'" 
Date: Monday, March 2, 2009, 7:03 AM








The code, the examples in the example directory and the list of tutorials and 
books listed on the OSG web site has everything you need
 
 
 
__
Gordon Tomlinson 

gor...@gordontomlinson.com
IM: gordon3db...@3dscenegraph.com
www.vis-sim.com www.gordontomlinson.com 
__
 

From: osg-users-boun...@lists.openscenegraph.org 
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Jason Rupert
Sent: Monday, March 02, 2009 7:40 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Which document(s) should I reference in order to learn 
about...
 




Whoops.  

I guess I mean terrain databases, e.g. OpenFlight, Terrapage, etc.    Will have 
a building with some terrain in the OpenFlight format and want to load it in 
and "fly" around the terrain using the OpenSceneGraph.  

What is the best documentation and references for learning how to import your 
own OpenFlight model, etc.?   And then fly around and set view points?  

Thanks again.  

--- On Mon, 3/2/09, Robert Osfield  wrote:
From: Robert Osfield 
Subject: Re: [osg-users] Which document(s) should I reference in order to learn 
about...
To: "OpenSceneGraph Users" 
Date: Monday, March 2, 2009, 3:45 AMHI Jason,

  

On Mon, Mar 2, 2009 at 12:52 AM, Jason Rupert 

wrote:

> Which OpenSceneGraph document(s) should I reference in order to learn

about

> the terrain formats that can be imported and also the creation of terrains

> that can be imported into OpenSceneGraph.

  

I'm not quite sure by what you mean by "terrain formats", do you

mean

DEM's?  If so then the OSG's and VirtualPlanetBuilder use GDAL to load

DEM's, so have a look at GDAL for list of the DEM formats supported.

  

If not DEM's then I'm not sure what you can mean.  The OSG supports

it's own binary and ascii formats that can be used for terrain.  It

also loads OpenFlight that is often used for terrain databases, and it

also loads TerrPage paged databases.

  

Robert.

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Re: [osg-users] Which document(s) should I reference in order to learn about...

2009-03-02 Thread Jason Rupert
Whoops.  

I guess I mean terrain databases, e.g. OpenFlight, Terrapage, etc.    Will have 
a building with some terrain in the OpenFlight format and want to load it in 
and "fly" around the terrain using the OpenSceneGraph.  

What is the best documentation and references for learning how to import your 
own OpenFlight model, etc.?   And then fly around and set view points?  

Thanks again.  

--- On Mon, 3/2/09, Robert Osfield  wrote:
From: Robert Osfield 
Subject: Re: [osg-users] Which document(s) should I reference in order to learn 
about...
To: "OpenSceneGraph Users" 
Date: Monday, March 2, 2009, 3:45 AM

HI Jason,

On Mon, Mar 2, 2009 at 12:52 AM, Jason Rupert 
wrote:
> Which OpenSceneGraph document(s) should I reference in order to learn
about
> the terrain formats that can be imported and also the creation of terrains
> that can be imported into OpenSceneGraph.

I'm not quite sure by what you mean by "terrain formats", do you
mean
DEM's?  If so then the OSG's and VirtualPlanetBuilder use GDAL to load
DEM's, so have a look at GDAL for list of the DEM formats supported.

If not DEM's then I'm not sure what you can mean.  The OSG supports
it's own binary and ascii formats that can be used for terrain.  It
also loads OpenFlight that is often used for terrain databases, and it
also loads TerrPage paged databases.

Robert.
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[osg-users] Which document(s) should I reference in order to learn about...

2009-03-01 Thread Jason Rupert
Which OpenSceneGraph document(s) should I reference in order to learn about the 
terrain formats that can be imported and also the creation of terrains that can 
be imported into OpenSceneGraph. 

Thanks.




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Re: [osg-users] Problem executing a few of the tests...

2009-02-28 Thread Jason Rupert
Ugh...

I just checked my PATH and noticed OpenSceneGraph/bin was missing, so I added 
that and all the Examples ran. 

It is the simple things...

--- On Sat, 2/28/09, Jason Rupert  wrote:
From: Jason Rupert 
Subject: [osg-users] Problem executing a few of the tests...
To: osg-users@lists.openscenegraph.org
Date: Saturday, February 28, 2009, 11:49 PM

Well, I am slowly getting to a point to where I am able to execute the 
OpenSceneGraph examples.  I ran the bat file and a few of them executed with no 
problems, but I received the following output:

$ sh ./runexamples.bat
osgversion
OpenSceneGraph Library 2.9.0

osgunittests
./runexamples.bat: line 5: osgunittests: command not found
./runexamples.bat: line 6: osgunittests: command not found
./runexamples.bat: line 7: osgunittests: command not found
osglauncher
...
./runexamples.bat: line 196: osgtexturerectangle: command not found
osgvertexprogram
./runexamples.bat: line 199: osgvertexprogram: command not found
osgwindows
./runexamples.bat: line 202: osgwindows: command not found
$

I am guessing this is not expected, so just curious about what I could have 
missed.  

Thanks again for any
 feedback.




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[osg-users] Problem executing a few of the tests...

2009-02-28 Thread Jason Rupert
Well, I am slowly getting to a point to where I am able to execute the 
OpenSceneGraph examples.  I ran the bat file and a few of them executed with no 
problems, but I received the following output:

$ sh ./runexamples.bat
osgversion
OpenSceneGraph Library 2.9.0

osgunittests
./runexamples.bat: line 5: osgunittests: command not found
./runexamples.bat: line 6: osgunittests: command not found
./runexamples.bat: line 7: osgunittests: command not found
osglauncher
...
./runexamples.bat: line 196: osgtexturerectangle: command not found
osgvertexprogram
./runexamples.bat: line 199: osgvertexprogram: command not found
osgwindows
./runexamples.bat: line 202: osgwindows: command not found
$

I am guessing this is not expected, so just curious about what I could have 
missed.  

Thanks again for any feedback.




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Re: [osg-users] Is the build complete?

2009-02-28 Thread Jason Rupert
Robert, 

Thank you for your post and information.   I tried another make and here are 
the results:
...
[ 49%] Built target example_osgwidgetstyled
[ 49%] Built target example_osgwidgettable
[ 49%] Built target example_osgwidgetwindow
[ 49%] Built target example_osgpdf
[ 49%] Built target example_osgintrospection
[ 49%] Built target example_osgviewerGLUT
[ 49%] Built target example_osgviewerWX
[ 50%] Built target example_osgviewerCocoa

Like you said the second build was much faster, <2 min, but again the build 
process stops right at the 50% mark.   Does this look like it completed the 
build process?  Is there some way to check to be sure?  

Thanks again.

 

--- On Fri, 2/27/09, Robert Osfield  wrote:
From: Robert Osfield 
Subject: Re: [osg-users] Is the build complete?
To: jasonkrup...@yahoo.com, "OpenSceneGraph Users" 

Date: Friday, February 27, 2009, 7:27 AM

Hi Jason.

Cmake build reports overall progress of the build, so if it says its
50% by it's estimate you are half way through the build of all OSG
targets.

Do another make and you should see it complete rapidly reaching 100%
on the final target.

Robert.

On Fri, Feb 27, 2009 at 12:36 PM, Jason Rupert 
wrote:
> New to OpenSceneGraph and working on Mac OSX.
>
> I navigated to the OpenSceneGraph folder and typed
> make
>
> The build made it all the way to the following lines:
> ...
> Scanning dependencies of target example_osgviewerCocoa
> [ 49%] Building CXX object
>
examples/osgviewerCocoa/CMakeFiles/example_osgviewerCocoa.dir/ViewerCocoa.mm.o
> [ 50%] Building CXX object
> examples/osgviewerCocoa/CMakeFiles/example_osgviewerCocoa.dir/main.m.o
> cc1obj: warning: command line option
"-fvisibility-inlines-hidden" is valid
> for C++/ObjC++ but not for ObjC
> cc1obj: warning: command line option
"-fvisibility-inlines-hidden" is valid
> for C++/ObjC++ but not for ObjC
> Linking CXX executable ../../bin/osgviewerCocoa
> ld warning: duplicate dylib ../../lib/libosg.2.9.0.dylib
> ld warning: duplicate dylib ../../lib/libosg.2.9.0.dylib
> [ 50%] Built target example_osgviewerCocoa
>
>
> Did the build complete at 50%?  I went to sleep prior to this point, so I
> wasn't sure if my computer went to sleep or the hard-drive went to
sleep
> prior to it getting to this point.
>
> Thanks for any feedback you can provide.
>
> Jason
>
>
>
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[osg-users] Is the build complete?

2009-02-27 Thread Jason Rupert
New to OpenSceneGraph and working on Mac OSX.

I navigated to the OpenSceneGraph folder and typed
make

The build made it all the way to the following lines:
...
Scanning dependencies of target example_osgviewerCocoa
[ 49%] Building CXX object 
examples/osgviewerCocoa/CMakeFiles/example_osgviewerCocoa.dir/ViewerCocoa.mm.o
[ 50%] Building CXX object 
examples/osgviewerCocoa/CMakeFiles/example_osgviewerCocoa.dir/main.m.o
cc1obj: warning: command line option "-fvisibility-inlines-hidden" is valid for 
C++/ObjC++ but not for ObjC
cc1obj: warning: command line option "-fvisibility-inlines-hidden" is valid for 
C++/ObjC++ but not for ObjC
Linking CXX executable ../../bin/osgviewerCocoa
ld warning: duplicate dylib ../../lib/libosg.2.9.0.dylib
ld warning: duplicate dylib ../../lib/libosg.2.9.0.dylib
[ 50%] Built target example_osgviewerCocoa


Did the build complete at 50%?  I went to sleep prior to this point, so I 
wasn't sure if my computer went to sleep or the hard-drive went to sleep prior 
to it getting to this point.  

Thanks for any feedback you can provide.

Jason




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