Re: [osg-users] Convertion to osg::Image from IplImage (OpenCV) for useas texture
Thank you everyone for replies to my problem... Bill's code was instructive by showing that the basic idea behind what I was trying to do was correct. My old method (and Bill's) would attempt to perform a deep copy. In this method, I'd simply forgotten to initialize something before using it. Sorry! My new method performs a shallow copy and is working now, with very little code required. I've posted it below. -- John osg::Image* Convert_OpenCV_TO_OSG_IMAGE(IplImage* cvImg) { if(cvImg-nChannels == 3) { // Flip image from top-left to bottom-left origin if(cvImg-origin == 0) { cvConvertImage(cvImg , cvImg, CV_CVTIMG_FLIP); cvImg-origin = 1; } // Convert from BGR to RGB color format //printf(Color format %s\n,cvImg-colorModel); cvCvtColor( cvImg, cvImg, CV_BGR2RGB ); osg::Image* osgImg = new osg::Image(); osgImg-setImage( cvImg-width, //s cvImg-height, //t 3, //r 3, //GLint internalTextureformat, (GL_LINE_STRIP, 0x0003) 6407, // GLenum pixelFormat, (GL_RGB, 0x1907) 5121, // GLenum type, (GL_UNSIGNED_BYTE, 0x1401) (BYTE*)(cvImg-imageData), // unsigned char* data osg::Image::AllocationMode::NO_DELETE // AllocationMode mode (shallow copy) );//int packing=1); (???) //printf(Conversion completed\n); return osgImg; } else { printf(Unrecognized image type); return 0; } } On 9/17/07, Poirier, Guillaume [EMAIL PROTECTED] wrote: Hi John, I wrote a osgImage2IplImage, not sure if it could help you, but here it is: /*! Image conversion functions Utility functions to convert between different image representations */ IplImage* osgImage2IplImage(const osg::Image p_osgImage) { const unsigned char *buffer = p_osgImage.data(); IplImage* pImg = cvCreateImage(cvSize(p_osgImage.s(), p_osgImage.t()), IPL_DEPTH_8U, p_osgImage.r() ); if(p_osgImage.r() == 3) { struct pixelStruct { unsigned char r, g, b; }; struct pixelStruct* pPixel = ( struct pixelStruct * ) ( buffer ); struct pixelStruct* pCurrentPixel = NULL; for(int x = 0; x p_osgImage.s(); x++ ) { for(int y = 0; y p_osgImage.t(); y++ ) { pCurrentPixel = pPixel[ y * p_osgImage.s() + x ]; int invertedY = p_osgImage.t()-1-y; // blue ((uchar*)(pImg-imageData + pImg-widthStep*invertedY))[x*3] = pCurrentPixel-b; // green ((uchar*)(pImg-imageData + pImg-widthStep*invertedY))[x*3+1] = pCurrentPixel-g; // red ((uchar*)(pImg-imageData + pImg-widthStep*invertedY))[x*3+2] = pCurrentPixel-r; } } } else if(p_osgImage.r() == 4) { struct pixelStruct { unsigned char r, g, b, a; }; struct pixelStruct* pPixel = ( struct pixelStruct * ) ( buffer ); struct pixelStruct* pCurrentPixel = NULL; for(int x = 0; x p_osgImage.s(); x++ ) { for(int y = 0; y p_osgImage.t(); y++ ) { pCurrentPixel = pPixel[ y * p_osgImage.s() + x ]; int invertedY = p_osgImage.t()-1-y; // alpha ((uchar*)(pImg-imageData + pImg-widthStep*invertedY))[x*3] = pCurrentPixel-a; // blue ((uchar*)(pImg-imageData + pImg-widthStep*invertedY))[x*3+1] = pCurrentPixel-b; // green ((uchar*)(pImg-imageData + pImg-widthStep*invertedY))[x*3+2] = pCurrentPixel-g; // red ((uchar*)(pImg-imageData + pImg-widthStep*invertedY))[x*3+3] = pCurrentPixel-r; } } } else { osg::notify(osg::NOTICE)osgImage2IplImage: Error, unrecognized image depth.std::endl; } return pImg; } bill -Original Message- From: [EMAIL PROTECTED] on behalf of John Steinbis Sent: Sun 9/16/2007 9:23 PM To: OpenSceneGraph Users Subject: [osg-users] Convertion to osg::Image from IplImage (OpenCV) for useas texture Hi, I'm trying to convert an IplImage (OpenCV) type to osg::Image type for use as a texture within OSG. My conversion routine attempts to utilize setImage(...) of image class. It crashes and I havent been able to track down the problem. Does anyone have experience with a conversion like this or advise about building osg images from other types? Thank you! -- John ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] Convertion to osg::Image from IplImage (OpenCV) for use as texture
Hi, I'm trying to convert an IplImage (OpenCV) type to osg::Image type for use as a texture within OSG. My conversion routine attempts to utilize setImage(...) of image class. It crashes and I havent been able to track down the problem. Does anyone have experience with a conversion like this or advise about building osg images from other types? Thank you! -- John ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Background image texture rescaling problem
Thanks Robert, I have this working now without rescaling the image. My solution was to pad the image with zeros making it a power of two and then specify the correct percentage of the image to use as 2D texture. Not sure if this is the best solution but it works and is fast enough for me. -- John On 9/13/07, Robert Osfield [EMAIL PROTECTED] wrote: Hi John, The rescaling is done on non power of two textures by default, rescaling is slow op so best avoided. You have two choices to disable the resize of the non power of two texture as you have down to move to using TextureRectangle instead of Texture2D. If moving to the TextureRectangle you'll need to move you pixel coords rather than normal non dimensions texture coords - see osgtexturerectangle example. Robert. On 9/12/07, John Steinbis [EMAIL PROTECTED] wrote: For an AR project, I need to render a model with video image as background. My program is based around osgViewer using osg v2.0. I found an example for a HUD and with a few changes made it work as background. The code can be found below. The code runs ok but there is a problem occurring that I cannot figure out. Any ideas … ? When new images are loaded, they are rescaled for some reason. This adds a noticeable delay, ~250 ms, and distorts the images, which is not acceptable. Output looks like Scaling image 'x' from (720,480) to (512,512). To prevent resizing I use BGTexture-setResizeNonPowerOfTwoHint(false). To update an image I use BGTexture-setImage(newImg). Thanks, John root-addChild(BGProjectionMatrix); BGProjectionMatrix-setMatrix(osg::Matrix::ortho2D(0,width,0,height)); BGProjectionMatrix-addChild(BGModelViewMatrix); BGModelViewMatrix-setMatrix(osg::Matrix::identity()); BGModelViewMatrix-setReferenceFrame(osg::Transform::ABSOLUTE_RF); BGModelViewMatrix-addChild( BGGeode ); BGTexture-setDataVariance(osg::Object::DYNAMIC); BGTexture-setResizeNonPowerOfTwoHint(false); // -- BGTexture-setImage(BGImage); BGGeode-addDrawable(BGBackgroundGeometry); BGGeode-setStateSet(BGStateSet); BGBackgroundVertices-push_back( osg::Vec3( 0, 0, 0) ); BGBackgroundVertices-push_back( osg::Vec3(width, 0, 0) ); BGBackgroundVertices-push_back( osg::Vec3(width, height, 0) ); BGBackgroundVertices-push_back( osg::Vec3( 0, height, 0) ); (*texcoords)[0].set(0.0f,0.0f); (*texcoords)[1].set(1.0f,0.0f); (*texcoords)[2].set(1.0f,1.0f); (*texcoords)[3].set(0.0f,1.0f); BGcolors-push_back(osg::Vec4(1.0f,1.0f,1.0f,1.0f)); BGnormals-push_back(osg::Vec3(1.0f,1.0f,1.0f)); BGBackgroundGeometry-setTexCoordArray(0,texcoords); BGBackgroundGeometry-setColorArray(BGcolors); BGBackgroundGeometry-setColorBinding(osg::Geometry::BIND_OVERALL); BGBackgroundGeometry-setNormalArray(BGnormals); BGBackgroundGeometry-setNormalBinding(osg::Geometry::BIND_OVERALL); BGBackgroundGeometry-addPrimitiveSet(BGBackgroundIndices); BGBackgroundGeometry-setVertexArray(BGBackgroundVertices); BGBackgroundIndices-push_back(0); BGBackgroundIndices-push_back(1); BGBackgroundIndices-push_back(2); BGBackgroundIndices-push_back(3); BGStateSet-setTextureAttributeAndModes(0,BGTexture,osg::StateAttribute::ON); BGStateSet-setMode(GL_DEPTH_TEST,osg::StateAttribute::OFF); BGStateSet-setRenderingHint( osg::StateSet::TRANSPARENT_BIN ); BGStateSet-setRenderBinDetails( 1, RenderBin); ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Background image texture rescaling problem
I tryed disabling the resize of non power of two textures by using setResizeNonPowerOfTwoHint but it did not seem to have any effect. Do you think there is a bug or I just wasnt doing something right? You can find the line where I tried this in my original post. I havent been able to figure out how to set the position of a window. How can I do this? Also, if I try to drag the window to a new location, it freezes. -- js On 9/15/07, Robert Osfield [EMAIL PROTECTED] wrote: Hi John, On 9/15/07, John Steinbis [EMAIL PROTECTED] wrote: Thanks Robert, I have this working now without rescaling the image. My solution was to pad the image with zeros making it a power of two and then specify the correct percentage of the image to use as 2D texture. Not sure if this is the best solution but it works and is fast enough for me. This is not an elegant way to tackle the problem, workable yes, but I'd recommend spending a little time - readying up about TextureRectangle or just disabling the resize of non power of two textures, you'll end up with a more efficient and elegant solution. Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] Background image texture rescaling problem
For an AR project, I need to render a model with video image as background. My program is based around osgViewer using osg v2.0. I found an example for a HUD and with a few changes made it work as background. The code can be found below. The code runs ok but there is a problem occurring that I cannot figure out. Any ideas … ? When new images are loaded, they are rescaled for some reason. This adds a noticeable delay, ~250 ms, and distorts the images, which is not acceptable. Output looks like Scaling image 'x' from (720,480) to (512,512). To prevent resizing I use BGTexture-setResizeNonPowerOfTwoHint(false). To update an image I use BGTexture-setImage(newImg). Thanks, John root-addChild(BGProjectionMatrix); BGProjectionMatrix-setMatrix(osg::Matrix::ortho2D(0,width,0,height)); BGProjectionMatrix-addChild(BGModelViewMatrix); BGModelViewMatrix-setMatrix(osg::Matrix::identity()); BGModelViewMatrix-setReferenceFrame(osg::Transform::ABSOLUTE_RF); BGModelViewMatrix-addChild( BGGeode ); BGTexture-setDataVariance(osg::Object::DYNAMIC); BGTexture-setResizeNonPowerOfTwoHint(false); // -- BGTexture-setImage(BGImage); BGGeode-addDrawable(BGBackgroundGeometry); BGGeode-setStateSet(BGStateSet); BGBackgroundVertices-push_back( osg::Vec3( 0, 0, 0) ); BGBackgroundVertices-push_back( osg::Vec3(width, 0, 0) ); BGBackgroundVertices-push_back( osg::Vec3(width, height, 0) ); BGBackgroundVertices-push_back( osg::Vec3( 0, height, 0) ); (*texcoords)[0].set(0.0f,0.0f); (*texcoords)[1].set(1.0f,0.0f); (*texcoords)[2].set(1.0f,1.0f); (*texcoords)[3].set(0.0f,1.0f); BGcolors-push_back(osg::Vec4(1.0f,1.0f,1.0f,1.0f)); BGnormals-push_back(osg::Vec3(1.0f,1.0f,1.0f)); BGBackgroundGeometry-setTexCoordArray(0,texcoords); BGBackgroundGeometry-setColorArray(BGcolors); BGBackgroundGeometry-setColorBinding(osg::Geometry::BIND_OVERALL); BGBackgroundGeometry-setNormalArray(BGnormals); BGBackgroundGeometry-setNormalBinding(osg::Geometry::BIND_OVERALL); BGBackgroundGeometry-addPrimitiveSet(BGBackgroundIndices); BGBackgroundGeometry-setVertexArray(BGBackgroundVertices); BGBackgroundIndices-push_back(0); BGBackgroundIndices-push_back(1); BGBackgroundIndices-push_back(2); BGBackgroundIndices-push_back(3); BGStateSet-setTextureAttributeAndModes(0,BGTexture,osg::StateAttribute::ON); BGStateSet-setMode(GL_DEPTH_TEST,osg::StateAttribute::OFF); BGStateSet-setRenderingHint( osg::StateSet::TRANSPARENT_BIN ); BGStateSet-setRenderBinDetails( 1, RenderBin); ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org