[osg-users] How to get frame rate

2014-04-28 Thread Kim JongBum
Hi,

when i type S we can see status information.
such as frame rates.

is it possible to save the frame rates to the variable?

Thank you!

Cheers,
Kim

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[osg-users] truning OSG into OpenGL language

2013-12-17 Thread Kim JongBum
hi. 

i implemented an application by using OSG.

But i wonder that is it possible to turn OSG into OpenGL language?

is there easy way or a program to do it?

thanks in advance

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Re: [osg-users] How to getting the number of vertices

2013-12-05 Thread Kim JongBum
i tried the osgUtil::Statistics class to get the number of vertices.

but i couldn't make it.

could u get me example of source?

i would appreciate it thanks guys

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[osg-users] How to getting the number of vertices

2013-12-01 Thread Kim JongBum
Hi,

i would like to know the number of vertices in the scene.

i know how to see the value of vertices as i press 's'button.

but i wanna know how can i get the value
(ex_for storing into variable)

Thank you!

Cheers,
Kim

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[osg-users] again_question about black-out(BO) of airport runway(light control)

2013-11-04 Thread Kim JongBum
Hi, guys 

i m trying to develop flight simulation with osg. 

as i attached the picture,
i used 3DViewer program to load the .ive airport map.
and you can see the black-out(BO) of airport runway
and the properties of light point.

so my question is 
is it possible and how to control the black-out(BO) of airport runway(light 
control)? 
i want to turn on(or off) the light. 

Thanks in advance guys ; ) 

Cheers, 
Kim

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[osg-users] question about black-out(BO) of airport runway(light control)

2013-11-01 Thread Kim JongBum
Hi, guys

i m trying to develop flight simulation with osg.

for the airport, i load .txp(terrain) with .flt(airport).
and there are black-out(BO) at the airport runway.
for more information, i attached the pciture of black-out(BO) of airport runway.

so my question is 
is it possible to control the black-out(BO) of airport runway(light control)?
i want to turn on(or off) the light.

Thanks in advance guys ; )

Cheers,
Kim

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Re: [osg-users] question about culling (z-fighting)

2013-10-03 Thread Kim JongBum
hi, Nick

our terrain format is .txp files.

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[osg-users] question about culling (z-fighting)

2013-10-02 Thread Kim JongBum
Hi, guys

i m doing with culling to my application

because my end of terrain is blinking when i move
(i guess this is called z-fighting problem)

could u tell me the the meaning of function and its parameters.

setCullingActive(true);
-meaning : ?

setNearFarRatio(0.1f);
-meaning : ?
-parameters : ?

setComputeNearFarMode(osg::CullSettings::COMPUTE_NEAR_FAR_USING_BOUNDING_VOLUMES);
 
-meaning : ?
-parameters : ?

setSmallFeatureCullingPixelSize(-1.0f);
-meaning : ?
-parameters : ?

Thank you!

Cheers,
Kim

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[osg-users] question about getting RGB value(los point) of Terrain

2013-09-24 Thread Kim JongBum
Hi,

i am trying to get RGB value(los point) of Terrain

i tried with below code.


osg::Drawable * drawable = intersection.drawable.get(); 
if(drawable-getStateSet()) 
{ 
state_set = drawable-getStateSet(); 
osg::Texture * texture = state_set-getTextureAttribute 
(0, osg::StateAttribute::TEXTURE)-asTexture(); 

   if(texture-getImage(osg::Material::FRONT))
printf(%f  %f  
%f\n,texture-getImage(osg::Material::FRONTFACE)-getColor(intersection.localIntersectionPoint).r()

,texture-getImage(osg::Material::FRONTFACE)-getColor(intersection.localIntersectionPoint).g()

,texture-getImage(osg::Material::FRONTFACE)-getColor(intersection.localIntersectionPoint).b());
} 
///

But i only got RGB value as (1,1,1)

Could u let me know why the value is always (1,1,1)

Thank you in advance for any help

Cheers,
Kim

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[osg-users] question about CUDA with OSG

2013-09-17 Thread Kim JongBum
Hi,

First of all I am not familiar with Osg and CUDA  

I implemented fIight simulation program with osg
but If I use big Size of Terrain, The performance(fame rate) of application is 
not good

So I wanna try to apply CUDA to my osg application for improving the performance

So what do u guys think about it?
Is it possible to improve the performance With Cuda?
and could u let me know How to implement to my osg application?

Thank you so much in advance  for any help :)

Cheers,
Kim

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Re: [osg-users] osgParticle(particle system) vs PrecipitationEffect plz help me out~

2013-08-23 Thread Kim JongBum
Hi,

so 

the precipitationEffect(shader) is based on GPU?

Thank you!

Cheers,
Kim

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[osg-users] osgParticle(particle system) vs PrecipitationEffect plz help me out~

2013-08-22 Thread Kim JongBum
Hi, guys

i would like to learn differences between osgParticle (particle system) and 
osgParticle::PrecipitationEffect.

i tried to implement snow/rain effect with them but the result is totally 
different so why is that?

especially, osgParticle (particle system)'s performance is very low even if i 
render little particles with short life span and at the small part.

on the other hand, PrecipitationEffect render at the whole scene but 
performance is high(frame rates) 

so could you explain that the differences 
and how they work i mean the principles plz~

Thank you so much guys !

Cheers,
Kim

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[osg-users] questions about lightning(thunder)

2013-06-05 Thread Kim JongBum
Hi, guys

is there some way to render thunder?

i think that i could use the thunder image but

what i wanna know is how to render the flashing or lightning with images?

i mean how to flicker(blink) the light of thunder at specified area(part of 
area)

Thanks in advance

Cheers,
Kim

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Re: [osg-users] questions about lightning(thunder)

2013-06-05 Thread Kim JongBum
hi, errno (Lionel Lagarde)

First, thanks for your kind reply

and i was surprised because

what you did for thunder is exactly same as i thought

but it was just theory because i m new in OSG 

so could you let me know how to do that for thunder?
did you use OSG libray and which library did u use for the effect?

thanks in advance

Cheers

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Re: [osg-users] questions about frame rate lock(locking FPS)

2013-06-02 Thread Kim JongBum
i found 

viewer.setRunMaxFrameRate(20);

i found that They are only available when using the run() method.

but for our program we use frame() method.

is there way i could use the method with frame()?

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[osg-users] questions about frame rate lock(locking FPS)

2013-05-30 Thread Kim JongBum
Hi,

i m wondering is it possible to lock(maintatin) the frame rate?

i mean that 

we can see the frame rate on the viewer if we press 's'.

then i can see the frame rate is around 60 but
i would like to lock the frame rate aroud 30

is there some osg library for that?

Thanks in advance

Cheers,
Kim

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[osg-users] question about precipitation effect with large terrrain

2013-05-26 Thread Kim JongBum
Hi, guys 

we used PrecipitationEffect with large terrrain 

we attached the video file(.avi) 

as you see the video 
if i move camera of position / direction, PrecipitationEffect disappears 
gradually 

we would like to render snow/rain whole the scene(terrain) 
could you help me out the problem? 

Thanks in advance 
Cheers

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[osg-users] question about precipitation effect with large terrrain

2013-05-06 Thread Kim JongBum
Hi, guys 

we used PrecipitationEffect with large terrrain

we attached the video file(.avi)

as you see the video
if i move camera of position / direction, PrecipitationEffect disappears 

gradually 

we would like to render snow/rain whole the scene(terrain) 
could you help me out the problem? 

Thanks in advance
Cheers

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[osg-users] question about precipitation effect with large terrrain

2013-05-06 Thread Kim JongBum
Hi, guys 

we used PrecipitationEffect with large terrrain

we attached the video file(.avi)

as you see the video
if i move camera of position / direction, PrecipitationEffect disappears 

gradually 

we would like to render snow/rain whole the scene(terrain) 
could you help me out the problem? 

Thanks in advance
Cheers

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[osg-users] question about material of terrain ; )

2013-05-01 Thread Kim JongBum
Hi,

i have a question about material of terrain.

i implemented LOS, 
and then i wanna know the material code of intersection.

i think that the material code would be integer value but i m not sure.

so i would like to know how to get the integer value of material.

is there library for that?

let me know 

Thanks in advance

Cheers,
Kim

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[osg-users] plz help me out with PrecipitationEffect

2013-04-30 Thread Kim JongBum
Hi, guys 

we are developing Flight Simulator using OSG
and would like to render snow / rain effect on the scene 
so we used PrecipitationEffect for the effect 

here is questions

if i move the orientaion and coordinates of camera,
the PrecipitationEffect can follow the camera

in our scene, the PrecipitationEffect only render snow/rain locally
we would like to render snow/rain whole the scene(terrain)

could you help me out the problem?

and PrecipitationEffect doesn't work with large terrain and ephemeris
cuz if i move camera position of direction, PrecipitationEffect disappears 
gradually 

is there someone how to solve this problem 

Thanks in advance 
Cheers :D

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[osg-users] questions about distributed-rendering

2013-04-09 Thread Kim JongBum
hello  :D 

we are new in OSG and developing Flight Simulation using OSG 

we wnat to develop the simulator that consists in three PCs 
one is master, two is clusters 

the total fov(field of view) should be 180degree 
so each PC's fov sould be 60 degree 

in short, we want to do distributed-rendering 
when the flight moves in the scene, 
the orientation and position of flight must synchronize in the 3 PCs with no 
delay 

after we seached at forum, osgVisual and osgCluster(example) could offer what 
we want to do 
so we thought that we could apply their distriubed-rendering part(code) in our 
simulator code 

do you think is it possible or there are the other way to render 
distributed-rendering? 

Thanks in advance  :D

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[osg-users] plz help me out regarding weather phenomena

2013-03-25 Thread Kim JongBum
Hi, guys

i'm new in OSG and developing Flight Simulation using OSG

i wanna render snow / rain effect on the scene 

i used PrecipitationEffect for the effect

but it seems that PrecipitationEffect doesn't work with large terrain 
cuz if i move camera position of direction, PrecipitationEffect disappears 
gradually

is there someone how to solve this problem  
or is there different way to render snow / rain effect without commercial SDKs

i look forward to early reply 

Thanks in advance

Cheers  :D

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[osg-users] plz help me out regarding weather phenomena

2013-03-25 Thread Kim JongBum
Hi, guys

i'm new in OSG and developing Flight Simulation using OSG

i wanna render snow / rain effect on the scene 

i used PrecipitationEffect for the effect

but it seems that PrecipitationEffect doesn't work with large terrain 
cuz if i move camera position of direction, PrecipitationEffect disappears 
gradually

is there someone how to solve this problem  
or is there different way to render snow / rain effect without commercial SDKs

i look forward to early reply 

Thanks in advance

Cheers  :D

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Re: [osg-users] how to render cloud in OSG

2013-03-25 Thread Kim JongBum
Hi,

i would like to ask questions

have you ever rendered cloud in OSG application?

i wanna render cloud in my OSG but seems that there are not library for cloud 
in OSG

i saw delta3d that seems providing cloud library but i have never used delta3d 
before 

so i wanna make sure that
could i use cloud library of delta3d in my OSG application?

and i m not sure that flight gear is based on OSG. 
could i use cloud library of flight gear in my OSG application?

if it can't, Is there different way to make cloud in my OSG application without 
commercial SDKs?

Could you let me know?

Thanks in advance

Cheers,
Kim

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Re: [osg-users] osgSim::HeightAboveTerrain not returning any hits

2013-01-24 Thread Kim JongBum
Hi,

i tried your code but it's not working

osg::CoordinateSystemNode *wCsn 
=dynamic_castosg::CoordinateSystemNode*(HAT::GetInstance()-terrain);
wCsn-setEllipsoidModel(new osg::EllipsoidModel());

when i execute your souce code, above code occured an error

you are using .ive terrain file in your code 
for me, using .txp terrain file 

i m not sure this makes an error

so if you have why this makes an error in my code

plz, let me know 


Thank you!

Cheers

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[osg-users] Help me! i have problem for Height Above Terrain!!

2013-01-24 Thread Kim JongBum
Hi,

i'm new in OSG and developing Flight Simulation using OSG.

i wanna compute height above terrain.

so wanna know how to use this class(osgSim::computeHeightaboveterrain).

i look forward to tour early reply.

Thank you!

Cheers

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