Re: [osg-users] osgAnimation::BasicAnimationManager set animation duration

2010-11-05 Thread Michail Lanam
[quote=Pertur]
Is it possible to somehow define the duration of the animation? I need to give 
different speeds to animations./quote]Yes, osgAnimation::Animation have 
setDuration method. It will do the thing.

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[osg-users] Animation end callback

2010-11-04 Thread Michail Lanam
Does osgAnimation has some sort of AnimationEndCallback?

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Re: [osg-users] Blender osgExport multiple animations

2010-10-06 Thread Michail Lanam

Alberto Luaces wrote:
 
 Hi Michail,
 
 In blender, you have to create several different animations in the
 Action editor. As for joining/splitting existing animations, I'm not
 sure how to do that. Maybe you can copy several channels to other
 animation...
 
 -- 
 Alberto
The export works only with bones, the IPOs in Action are ignored.
Cedric, your osgExport-2.5 support IPOs in Actions, or there's no need to 
update?

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Re: [osg-users] Blender osgExport multiple animations

2010-10-06 Thread Michail Lanam

Cedric Pinson wrote:
 
 Yes Ipo as Action does not works, but you should be able to export ipo
 assigned to object. I have added some python script in pokme to merge
 ipo with bones animation but after the exporter step.
And again, suddenly, it comes to the beginning of the thread as i don't see way 
one object could carry multiple IPOs without Actions, correct me if i'm wrong. 
Well I'll, look at the pokme script, and see what i can do with your script.

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[osg-users] Blender osgExport multiple animations

2010-10-05 Thread Michail Lanam
Hello.

How do i split animations in Blender so they can be exported as separate by 
osgExport? Also how do i join multiple object animations in one?
Like, nathan.osg has different animations, not just one continuous animation, 
nor he has separate animations for each geode.

Thanks.

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