Re: [osg-users] osgAnimation::BasicAnimationManager set animation duration
[quote=Pertur] Is it possible to somehow define the duration of the animation? I need to give different speeds to animations./quote]Yes, osgAnimation::Animation have setDuration method. It will do the thing. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=33492#33492 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] Animation end callback
Does osgAnimation has some sort of AnimationEndCallback? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=33450#33450 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Blender osgExport multiple animations
Alberto Luaces wrote: Hi Michail, In blender, you have to create several different animations in the Action editor. As for joining/splitting existing animations, I'm not sure how to do that. Maybe you can copy several channels to other animation... -- Alberto The export works only with bones, the IPOs in Action are ignored. Cedric, your osgExport-2.5 support IPOs in Actions, or there's no need to update? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=32460#32460 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Blender osgExport multiple animations
Cedric Pinson wrote: Yes Ipo as Action does not works, but you should be able to export ipo assigned to object. I have added some python script in pokme to merge ipo with bones animation but after the exporter step. And again, suddenly, it comes to the beginning of the thread as i don't see way one object could carry multiple IPOs without Actions, correct me if i'm wrong. Well I'll, look at the pokme script, and see what i can do with your script. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=32464#32464 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] Blender osgExport multiple animations
Hello. How do i split animations in Blender so they can be exported as separate by osgExport? Also how do i join multiple object animations in one? Like, nathan.osg has different animations, not just one continuous animation, nor he has separate animations for each geode. Thanks. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=32406#32406 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org