[osg-users] drawing line geometry on a 2D ortho viewport

2008-01-23 Thread Peter DeSantis



Hello,

im sorry to keep asking for help but
 im totaly stuck on trying to draw prmitive
 geometry to a 2D ortho screen in OSG.

Ive been experimenting with both the
 OSGhud and OSG geometry examples an i have
 just ended up with a huge mess, with no visible
 results.


I have taken the OSG geometry example
 and i can compile and run it fine and see
 the lines and polygons. I have then
 converted the viewer camera to a 2Dorth projection
 matrix, but in doing so i get no geomtry
 visible. In addition it seems the gemoetry
 example is still rendering the geomtry in
 3d space with Vec3 required for the vertex
 points,
but in the native opengl examples i
 have seen on the net they use Vec2 for simple
 X,Y.

this is the original main code from
 the OSG geometry example


int main(int,
 char **)
{
// create
 the model
osg::Group* root = new osg::Group;
root-addChild( createScene() );
root-addChild( createBackground()
 );
//osgDB::writeNodeFile(*root,"geoemtry.osg");
osgViewer::Viewer viewer;
// add
 model to viewer.
viewer.setSceneData( root );
return viewer.run();
}

can any help me by showing how the viewer
 camera can be set to 2D orth, no quad, no
 background,so that one can still see the
 geometry rendered on screen.

Everytime i set it to 2D ortho no geometry
 is ever visible.


Any help appreciated, im tearing my hair
 out, and have no idea what to try next.



ThanksPeter DeSantis[EMAIL PROTECTED]Jumbo
 Vision International Pty LtdUnit 2 ,1
 Aitken WayKewdale WA 6105AustraliaTel:
 61 8 9353 6200Fax: 61 8 9353 6211

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Re: [osg-users] drawing line geometry on a 2D ortho viewport

2008-01-23 Thread Peter DeSantis



Hi 

thanks for that
 i got that to work,
but i dont understand
 why the bellow option where i adjust the
 viewer camera directly does not work as well
 ?
It only seems to
 work if i set them as nodes and add as childs.
 Why is that ?

It seems to me to
 be doing the same thing

In addition i assume
 

1.using the
 ABSOLUTE_RF option sets the view matrix to
 the default opengl (is that right ??) is
 it the same as the default opengl glLoadidentity
 for a different axis alignment

2. then i
 would have to use osg:Matrix rot;
rot.makeRotate(90,osg::Vec3(1,0,0));
 to rotate the matrix so that i have a +x(right),
 +Y (up) axis alignement.
 




int main(int, char
 **){

// create the model
osg::Group* root = new osg::Group;
root-addChild( createScene() );

osgViewer::Viewer viewer;

viewer.getCamera()-setProjectionMatrixAsOrtho2D(-2,2,-2,2);
viewer.getCamera()-setViewMatrix(osg::Matrix::identity());
// add model
 to viewer.viewer.setSceneData(
 root );return
 viewer.run();}


thanks for any help

Peter




 Hi,try
 this modified code and compare with the unchanged
 example. You can use ABSOLUTE_RF as well,
 you will just need to rotate the matrix for
 the viewer's default camera. Or change
 the default camera to be in your coord
 system.From the transform callback
 you can see that the default view direction
 of the camera is aligned with the y-axis.transform-setMatrix(osg::Matrix::translate(0.0f,1.0f+cosf(time*_angular_velocity),0.0f));Therefore,
 the flat geometry will be drawn in the x-z
 plane (as you can see from the example's
 geom).You can use the 3rd coordinate
 of your geometry to place different things
 at different ranges (layers) from the camera.cheersjpint
 main(int, char **){//
 create the modelosg::ref_ptrosg::MatrixTransform
 modelview_abs = new osg::MatrixTransform();//modelview_abs-setReferenceFrame(osg::Transform::ABSOLUTE_RF);modelview_abs-setMatrix(osg::Matrix::identity());osg::ref_ptrosg::Projection
 projection = new osg::Projection();projection-setMatrix(osg::Matrix::ortho2D(-2,2,-2,
 2));projection-addChild(modelview_abs.get());modelview_abs-addChild(createScene());modelview_abs-addChild(
 createBackground() );/*osg::Group*
 root = new osg::Group;root-addChild(
 createScene() );root-addChild(
 createBackground() );*///osgDB::writeNodeFile(*root,"geoemtry.osg");osgViewer::Viewer
 viewer;//
 add model to viewer.//viewer.setSceneData(
 root );viewer.setSceneData(
 projection.get() );return
 viewer.run();}Peter DeSantis
 wrote: Hello, 
 im sorry to keep asking for help but im totaly
 stuck on trying to draw  prmitive
 geometry to a 2D ortho screen in OSG.
  Ive been experimenting with
 both the OSGhud and OSG geometry examples
 an  i have just ended up with a huge
 mess, with no visible results. 
  I have taken the OSG geometry
 example and i can compile and run it fine
  and see the lines and polygons.
 I have then converted the viewer camera
  to a 2Dorth projection matrix, but
 in doing so i get no geomtry visible. 
 In addition it seems the gemoetry example
 is still rendering the geomtry  in
 3d space with Vec3 required for the vertex
 points, but in the native opengl
 examples i have seen on the net they use
 Vec2  for simple X,Y. 
 this is the original main code from the OSG
 geometry example  
 int main(int, char **)  {
  // create the model 
 osg::Group* root = new osg::Group;
  root-addChild( createScene()
 );  root-addChild( createBackground()
 );  //osgDB::writeNodeFile(*root,"geoemtry.osg");
  osgViewer::Viewer viewer;
  // add model to viewer.
  viewer.setSceneData( root );
  return viewer.run(); 
 }   
 can any help me by showing how the viewer
 camera can be set to 2D orth,  no
 quad, no background,so that one can still
 see the geometry rendered  on screen.
Everytime
 i set it to 2D ortho no geometry is ever
 visible.  
Any help
 appreciated, im tearing my hair out, and
 have no idea what to  try next.

 Thanks  Peter DeSantis
 [EMAIL PROTECTED]
 mailto:[EMAIL PROTECTED]
 Jumbo Vision International Pty Ltd
 Unit 2 ,1 Aitken Way Kewdale WA 6105
 Australia  Tel: 61 8 9353
 6200 Fax: 61 8 9353 6211
   
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[osg-users] loading a bitmap and displaying it

2008-01-20 Thread Peter DeSantis



Hello

i want to load a bitmap image and display
 it in osg.

I wasplaning to emulate the osgHUD
 example and load a bitmap, map it to a quadstrip
 as a texture and addit as a child to
 the root node, using a ortho2d matrix for
 the camera. is this the only way to display
 a full screen bitmap in OSG ?

And is there a way i could draw to the
 screen instead of loading a bitmap ?


ThanksPeter DeSantis[EMAIL PROTECTED]Jumbo
 Vision International Pty LtdUnit 2 ,1
 Aitken WayKewdale WA 6105AustraliaTel:
 61 8 9353 6200Fax: 61 8 9353 6211

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Re: [osg-users] finding image files and how to correctly exit and osg application

2008-01-18 Thread Peter DeSantis



Hi Robert,

i was tripping myself
 up. When i was running the release exe outside
 the VS enviroment, it was not finding either
 the image file or the third party dll to
 load the image file. Then when i run it 3
 times or more it would get locked to a XP
 os process. I dont know why. It seems to
 work ok now that the exe can file the images
 and dll.


thanks

Peter



 Hi Peter,The
 OSG itself doesn't lock files, it typically
 just open, reads thencloses them, so
 the culprit is almost certainly the OS or
 VisualStudioscrewing things up. Curiously
 I haven't heard of other with thisproblem.
 What OS are you working on?Another
 issue that seems to haunt Windows users is
 the various MSlibrary dependencies that
 VS requires, could it be that somethinghasn't
 been installed correctly on the other machines.Robert.On
 Jan 17, 2008 5:51 AM, Peter DeSantis [EMAIL PROTECTED]
 wrote: Hi
 i have successfully used cmake to build osg
 2.2.0 with visual studio 2008.
 I have been able to create from scratch a
 new project in anew directory structure
 a test project based on the osgshape example
 and it builds and runs fine in both
 debug and release mode. MY
 problem is when i copy the release exe to
 another test machine i also copy
 the runtime dll and the image file that is
 loaded in the shape example to the
 same directory the exe is running from on
 the new computer. The exe runs
 fine, but does not find the image texture
 file even when its in the current
 directroy and in addition once the exe has
 been run i use the Esc key to exit
 it and then the program and directory become
 locked to some process i can not
 delete the file or directory i have to logout
 or reboot. Based on the OSGshape
 example is there a correct way to prevent
 the exe being locked to a process,
 and how can i make sure the image file is
 always found. The
 exe only gets locked when i run it independtly,
 theres no problem when i run it from
 visual studio. Thanks
 Peter DeSantis [EMAIL PROTECTED]
 Jumbo Vision International Pty Ltd
 Unit 2 ,1 Aitken Way Kewdale WA 6105
 Australia Tel: 61 8 9353
 6200 Fax: 61 8 9353 6211
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--- Original
 Message ---

From:"Robert Osfield" [EMAIL PROTECTED]
To:"OpenSceneGraph Users"
 osg-users@lists.openscenegraph.org
Date:Fri, 18 Jan 2008 08:52:21
 +
Subject:Re: [osg-users]
 finding image files and how to correctly
 exit and osg application

Hi Peter,The OSG itself doesn't
 lock files, it typically just open, reads
 thencloses them, so the culprit is almost
 certainly the OS or VisualStudioscrewing
 things up. Curiously I haven't heard
 of other with thisproblem. What
 OS are you working on?Another issue
 that seems to haunt Windows users is the
 various MSlibrary dependencies that VS
 requires, could it be that somethinghasn't
 been installed correctly on the other machines.Robert.On
 Jan 17, 2008 5:51 AM, Peter DeSantis [EMAIL PROTECTED]
 wrote: Hi
 i have successfully used cmake to build osg
 2.2.0 with visual studio 2008.
 I have been able to create from scratch a
 new project in anew directory structure
 a test project based on the osgshape example
 and it builds and runs fine in both
 debug and release mode. MY
 problem is when i copy the release exe to
 another test machine i also copy
 the runtime dll and the image file that is
 loaded in the shape example to the
 same directory the exe is running from on
 the new computer. The exe runs
 fine, but does not find the image texture
 file even when its in the current
 directroy and in addition once the exe has
 been run i use the Esc key to exit
 it and then the program and directory become
 locked to some process i can not
 delete the file or directory i have to logout
 or reboot. Based on the OSGshape
 example is there a correct way to prevent
 the exe being locked to a process,
 and how can i make sure the image file is
 always found. The
 exe only gets locked when i run it independtly,
 theres no problem when i run it from
 visual studio. Thanks
 Peter DeSantis [EMAIL PROTECTED]
 Jumbo Vision International Pty Ltd
 Unit 2 ,1 Aitken Way Kewdale WA 6105
 Australia Tel: 61 8 9353
 6200 Fax: 61 8 9353 6211
 ___
 osg-users mailing list osg-users@lists.openscenegraph.org
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org___osg-users
 mailing listosg-users@lists.openscenegraph.orghttp://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

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osg-users ma

[osg-users] looking for a simple example

2008-01-18 Thread Peter DeSantis



Can anypoint point to or provide an
 example for OSg that would help me to learn
 to do the stuff bellow

1. open a viewer then
2. draw to the screen, i want to draw
 a test pattern like image and make it full
 screen with no borders. In doing so i would
 also have to know the screen current resolution,
 so i could make the test pattern bars equal
 sizes, regardless of the curent res
3. again in a fullscreen viewer load
 and display full screen bmp files, and create
 and image viewer

Im using VC++ 2008 and XP

I have done stuff in the past using
 straight opengl to draw to the opengl window,
 and load bmp to the opengl window but im
 note sure where to start with OSG


ThanksPeter DeSantis[EMAIL PROTECTED]Jumbo
 Vision International Pty LtdUnit 2 ,1
 Aitken WayKewdale WA 6105AustraliaTel:
 61 8 9353 6200Fax: 61 8 9353 6211

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Re: [osg-users] stereo projector support in OpenSceneGraph

2008-01-17 Thread Peter DeSantis



Hi , i do heaps of
 stereoscropic stuff with quadro cards.

If you your projector
 takes 2 input sources, you can try connect
 to the two dvi ports on a single quadro card.

then go the driver
 of the quadro card driver section and put
 the qudro into clone mode so that you get
 the same single desktop display on both outputs.
 The go to the advanced properties section
 on the quadro card and enable the stereoscopic
 feature, then select "clone mode stereo"
 as the stereo type.

Then you can run
 any stereoscopic application that uses the
 standard "quad buffer frame sequential" opengl
 sterescopic format and the quadro driver
 will auto convert it to the clone stereo
 mode.

In addition of course
 you could also try putting the quadro card
 into a dual view display mode, ignore everything
 i said above and run you application in a
 "dual screen" stereo format.

I think openscenegraph
 supports both the bove stereo formats i mention.
 Its also usefull to understand exactly the
 format your projector is expecting as well.

Peter




 Hi, our lab get
 a new stereo projector connects to two video
 outputs on one Quadro FX 5500. Does OpenSceneGraph
 support such stereo display? I used to do
 stereo display using two machine and now
 I have no idea how to do it using one single
 video card. Anyinformation will be appreciated.
 Yanling

--- Original
 Message ---

From:"Yanling Liu" [EMAIL PROTECTED]
To:"OpenSceneGraph Users"
 osg-users@lists.openscenegraph.org
Date:Wed, 16 Jan 2008 20:51:02
 -0500
Subject:[osg-users] stereo
 projector support in OpenSceneGraph
Hi, our lab
 get a new stereo projector connects to two
 video outputs on one Quadro FX 5500. Does
 OpenSceneGraph support such stereo display?
 I used to do stereo display using two machine
 and now I have no idea how to do it using
 one single video card. Any information will
 be appreciated. Yanling


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[osg-users] finding image files and how to correctly exit and osg application

2008-01-17 Thread Peter DeSantis



Hi

i have successfully used cmake to build
 osg 2.2.0 with visual studio 2008.

I have been able to create from scratch
 a new project in anew directory structure
 a test project based on the osgshape example
 and it builds and runs fine in both debug
 and release mode.

MY problem is when i copy the release
 exe to another test machine i also copy the
 runtime dll and the image file that is loaded
 in the shape example to the same directory
 the exe is running from on the new computer.
 The exe runs fine, but does not find the
 image texture file even when its in the current
 directroy and in addition once the exe has
 been run i use the Esc key to exit it and
 then the program and directory become locked
 to some process i can not delete the file
 or directory i have to logout or reboot.

Based on the OSGshape example is there
 a correct way to prevent the exe being locked
 to a process, and how can i make sure the
 image file is always found.

The exe only gets locked when i run
 it independtly, theres no problem when i
 run it from visual studio.


ThanksPeter DeSantis[EMAIL PROTECTED]Jumbo
 Vision International Pty LtdUnit 2 ,1
 Aitken WayKewdale WA 6105AustraliaTel:
 61 8 9353 6200Fax: 61 8 9353 6211

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Re: [osg-users] stereo projector support in OpenSceneGraph

2008-01-17 Thread Peter DeSantis



The technology used
 by the cinema to show beowolf can vary.
 The latest is the infitec based interfernce
 filters that dolby is using in the stereo
 cinemas that they are producing.

there is a good
 cheap stereo media player based on media
 player classic for windows that works very
 very well and supports just about every stereo
 mode under the sun

Peter

 On Thu, 17
 Jan 2008, Jeremy Moles wrote:
 On Thu, 2008-01-17 at 16:47 -0500, Jeremy
 Moles wrote: On a separate but
 related note: I've got some 3D classed from
 the Beowulf movie. :)
 Can I make the cow pop out at me somehow?
 Bah, never mind--Wikipedia says Beowulf used
 a unique kind of stereo that only
 works on a special screen. :)This
 is a z-screen which applies polarization
 filtering on a stereoscopic image (frame)
 pair. The z-screen portion is easily replicated
 on a computer display with osg. Now if
 we only had a stereoscopic movieplayer plugin
 for osg... :} -bob
 On Thu, 2008-01-17 at 09:20 +, Robert
 Osfield wrote: Hi Yanling,
 The OSG supports various stereo modes, there
 is a page stereo on the openscenegraph.org
 wiki with details.
 For yourself you'll want to set up the graphics
 card with either with two
 screens and two graphics graphics windows,
 or two screens using TwinView
 so that the two screens are driven by one
 graphics window, the later
 will provide the best perfomance. The
 osgViewer library will automatically
 detect the set up and set up up a window
 across all the screens you
 have, and if you enable HORIZONTAL_SPLIT
 stereo mode then it'll set
 up the stereo across either both windows
 or just the single one. I
 have used both set ups before with the OSG
 so is well trodden ground.
 Try:
 osgviewer cow.osg --stereo
 HORIZONTAL_SPLIT
 Robert. On
 Jan 17, 2008 1:51 AM, Yanling Liu [EMAIL PROTECTED]
 wrote: Hi, our lab get
 a new stereo projector connects to two video
 outputs on one Quadro
 FX 5500. Does OpenSceneGraph support such
 stereo display? I used to
 do stereo display using two machine and now
 I have no idea how to do it
 using one single video card. Any information
 will be appreciated.
 Yanling
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 ___
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--- Original
 Message ---

From:Bob Huebert [EMAIL PROTECTED]
To:[EMAIL PROTECTED],
 OpenSceneGraph Users osg-users@lists.openscenegraph.org
Date:Thu, 17 Jan 2008 14:22:33
 -0900 (AKST)
Subject:Re: [osg-users]
 stereo projector support in OpenSceneGraph

On Thu, 17 Jan 2008, Jeremy Moles
 wrote: On Thu, 2008-01-17 at
 16:47 -0500, Jeremy Moles wrote:
 On a separate but related note: I've got
 some 3D classed from the Beowulf
 movie. :) Can I make
 the cow pop out at me somehow?
 Bah, never mind--Wikipedia says Beowulf used
 a unique kind of stereo that only
 works on a special screen. :)This
 is a z-screen which applies polarization
 filtering on a stereoscopic image (frame)
 pair. The z-screen portion is easily replicated
 on a computer display with osg. Now if
 we only had a stereoscopic movieplayer plugin
 for osg... :} -bob
 On Thu, 2008-01-17 at 09:20 +, Robert
 Osfield wrote: Hi Yanling,
 The OSG supports various stereo modes, there
 is a page stereo on the openscenegraph.org
 wiki with details.
 For yourself you'll want to set up the graphics
 card with either with two
 screens and two graphics graphics windows,
 or two screens using TwinView
 so that the two screens are driven by one
 graphics window, the later
 will provide the best perfomance. The
 osgViewer library will automatically
 detect the set up and set up up a window
 across all the screens you
 have, and if you enable HORIZONTAL_SPLIT
 stereo mode then it'll set
 up the stereo across either both windows
 or just the single one. I
 have used both set ups before with the OSG
 so is well trodden ground.
 Try:
 osgviewer cow.osg --stereo
 HORIZONTAL_SPLIT
 Robert. On
 Jan 17, 2008 1:51 AM, Yanling Liu [EMAIL PROTECTED]
 wrote: Hi, our lab get
 a new stereo projector connects to two video
 outputs on one Quadro
 FX 5500. Does OpenSceneGraph support such
 stereo display? I used to
 do stereo display 

Re: [osg-users] Fwd: CMake and VS 2008

2008-01-11 Thread Peter DeSantis



Hello

i have been trying
 to use cmake to compile osg src examples
 such as the osgteapot example, so that i
 can use it as a starting bas to learn osg.
 So far i have had no success.

I have visual studio
 2008 pro installed on XP sp2. I have osg
 2.2 and can run all the pr compiled examples
 ok.

if i use cmake-2.4.8-RC-11-win32-x86.exe
 and select visual studio 9 2008 in the configure
 option then i get an error saying it was
 unable to find a build program corresponding
 to visual studio 9 2008.

if i use cmake 2.5,
 it successfull finds visual studio 9 2008
 then begins the build process till it gets
 to about 10% then every single time it throws
 up and error that reads "unknown cmake command
 SETUP_EXAMPLE" and then i cannot get past
 this point.

If any one has any
 ideas or a step by step guide as to what
 i should be doing please let me know.

Im realy just looking
 for a basic example project that works in
 visual 2008 c++, that sets up a viewer window
 and loads a model, so that i can use that
 as a basic starting point. So far all the
 online examples i can find are for earlier
 versions of osg and VS and while i can get
 them to build i cant get them to run

thanks for any help

Peter







 Hello everyone,I
 just got this from Bill Hoffman, one of the
 CMake developers, in relation to
 my saying that you need CMake 2.5.x or eventually
 2.6 to use it with VS2008 (9.0).
 They added support for it in the next version
 of CMake, and would appreciate it if we could
 test it.Personally, I only use 9.0
 at home for now, so I will test it out tonight
 when I get back.J-S-
 Forwarded message from [EMAIL PROTECTED]
 -Date: Wed,
 09 Jan 2008 12:43:58 -0500From:
 Bill Hoffman [EMAIL PROTECTED]Reply-To:
 Bill Hoffman [EMAIL PROTECTED]Subject:
 CMake and VS 2008To:
 "[EMAIL PROTECTED]"
 [EMAIL PROTECTED]Via
 a google alert on CMake, I noticed this post
 of yours: Re: [osg-users] what
 binaries and libs can be used with visual
 ... You need CMake 2.5 (which is
 in the "nightly CVS snapshots" section 
 on cmake.org - http://www.cmake.org/files/vCVS/
 ) or 2.6 when it comes out. See the 
 compilation instructions on openscenegraph.org,
 and pay heed to the platform 
 specific info for VS2005, which still
 applies to 2008. 2. My c++ is a bit rusty,
 ...I have added support for VS 2008
 to 2.4.8 RC 11, that you can find here:http://www.cmake.org/files/v2.4/cmake-2.4.8-RC-11-win32-x86.exeI
 am not on that list, but it would be nice
 if you could forward thisinformation
 to the list. I am about to make the
 2.4.8 final release,and it would be good
 to get some feedback from OSG users. Thanks.-Bill-
 End forwarded message ---
 __Jean-Sebastien
 Guay [EMAIL PROTECTED]http://whitestar02.webhop.org/This
 message was sent using IMP, the Internet
 Messaging Program.___osg-users
 mailing listosg-users@lists.openscenegraph.orghttp://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

--- Original
 Message ---

From:Jean-SbastienGuay
 [EMAIL PROTECTED]
To:osg-users@lists.openscenegraph.org
Date:Wed, 09 Jan 2008 13:46:28
 -0500
Subject:[osg-users] Fwd:
 CMake and VS 2008

Hello everyone,I just got this
 from Bill Hoffman, one of the CMake developers,
 in relation to my saying that you
 need CMake 2.5.x or eventually 2.6 to use
 it with VS2008 (9.0). They added support
 for it in the next version of CMake,
 and would appreciate it if we could test
 it.Personally, I only use 9.0 at
 home for now, so I will test it out tonight
 when I get back.J-S-
 Forwarded message from [EMAIL PROTECTED]
 -Date: Wed,
 09 Jan 2008 12:43:58 -0500From:
 Bill Hoffman [EMAIL PROTECTED]Reply-To:
 Bill Hoffman [EMAIL PROTECTED]Subject:
 CMake and VS 2008To:
 "[EMAIL PROTECTED]"
 [EMAIL PROTECTED]Via
 a google alert on CMake, I noticed this post
 of yours: Re: [osg-users] what
 binaries and libs can be used with visual
 ... You need CMake 2.5 (which is
 in the "nightly CVS snapshots" section 
 on cmake.org - http://www.cmake.org/files/vCVS/
 ) or 2.6 when it comes out. See the 
 compilation instructions on openscenegraph.org,
 and pay heed to the platform 
 specific info for VS2005, which still
 applies to 2008. 2. My c++ is a bit rusty,
 ...I have added support for VS 2008
 to 2.4.8 RC 11, that you can find here:http://www.cmake.org/files/v2.4/cmake-2.4.8-RC-11-win32-x86.exeI
 am not on that list, but it would be nice
 if you could forward thisinformation
 to the list. I am about to make the
 2.4.8 final release,and it would be good
 to get some feedback from OSG users. Thanks.-Bill-
 End forwarded message ---
 __Jean-Sebastien
 Guay [EMAIL 

[osg-users] what binaries and libs can be used with visual studio 2008 ?

2008-01-08 Thread Peter DeSantis



Hi

just 2 questions.

1. Can the visual studio 2008 use the
 compiled win32 binaries and libs in
 the osg 2.2 release or not ? I seen a lot
 of to and fro about this issue on the mailing
 list and wonder can some one give me a definite
 answer on this.

If the naswer is no, then what do i
 need to do to get compatiable libs or binaries
 to use with visual studio 2008 ?


2. My c++ is a bit rusty, but when you
 link the libs into your project, and build
 a final result does it not embed the libs
 into you application exe and eleiminate the
 need for the run time osg DLL's. I thought
 that was the reason to link in the libs ?
If this is not the case why not ?

and

then what exasctly is needed to run
 a final application on a XP/vista machine
 that has a clean install of the os ?

EG osg runtime dll + c++ runtime or
 what ?

Any advice appreciated



ThanksPeter DeSantis[EMAIL PROTECTED]Jumbo
 Vision International Pty LtdUnit 2 ,1
 Aitken WayKewdale WA 6105AustraliaTel:
 61 8 9353 6200Fax: 61 8 9353 6211

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Re: [osg-users] osgDotNet and Windows Forms

2007-10-04 Thread Peter DeSantis



Hi Jason,

thanks for your
 emails. I have not been able to get your
 osg component to work.

I have updated the
 project references to the osgdotnet wappers
 and tao.opengl and tao.platform.windows to
 where they are on my system.

the build goes ok,
 but trying to run the program or view the
 component in the form designer causes an
 error, where it says 






Could not load file
 or assembly 'Osg.NET, Version=0.8.1.0, Culture=neutral,
 PublicKeyToken=null' or one of its dependencies.
 The system cannot find the file specified.
 Hide


at
 OSGTesting.OSGControl..ctor()


The variable
 'osgControl1' is either undeclared or was
 never assigned. HideEdit


at
 System.ComponentModel.Design.Serialization.CodeDomSerializerBase.Error(IDesignerSerializationManager
 manager, String exceptionText, String helpLink)at
 System.ComponentModel.Design.Serialization.CodeDomSerializerBase.DeserializeExpression(IDesignerSerializationManager
 manager, String name, CodeExpression _expression_)at
 System.ComponentModel.Design.Serialization.CodeDomSerializerBase.DeserializeExpression(IDesignerSerializationManager
 manager, String name, CodeExpression _expression_)at
 System.ComponentModel.Design.Serialization.CodeDomSerializerBase.DeserializeStatement(IDesignerSerializationManager
 manager, CodeStatement statement)

then causes visual c#
 express 2005 to crash and close.

As i mentioned i have
 referenced the wrappers ok, and the build
 works ok, but so far i cannot work out what
 the problem is.

I am using the latest
 download of the prebuilt wrappers on the
 OSG website, and the dll's
from Tao framework,
 and the runtime DLL's are in the directories.

I am using OSG 2.0.0
 as specified at the wrapper download page.

If you have any thoughts
 it would be appreciated.

Peter DeSantis


 Hi Gavin,Peter
 DeSantis sent me an email offline and I sent
 him the project file I'm using. Here
 is the entire project. It is a VS2005
 Express solution and you'll need to update
 your references to your copyof the wrappers.
 Thanks,JasonOn
 10/3/07, Gavin Pailing [EMAIL PROTECTED]
 wrote:Hi,Have you made any progress
 with this as I think that I am having the
 same problem?I've been able to
 build osgDotNet generator and the wrappers
 and verify thatit is working using the
 same quad code which runs osgViewer full
 screen. Ialso followed Jason's
 example of using TAO to host osg content.
 It appears that the TAO control
 is working fine (assuming that a plain black
 backgroundis to be expected by default)
 but the OSG content does not appear.These
 are my first efforts at using OSG so I apologise
 if I'm missing anything obvious.Regards,Gavin-Original
 Message-From: [EMAIL PROTECTED][mailto:
 [EMAIL PROTECTED]
 On Behalf Of ChristofferMarkussonSent:
 19 September 2007 14:13To: osg-users@lists.openscenegraph.orgSubject:
 Re: [osg-users] osgDotNet and Windows Forms
 Hi Jason,Thanks for your
 help!I've used your code to create
 a controller in Visual Studio. But whenI
 try to use the controller in a project it
 dosen't render anything.Could you
 please give me an example of how you use
 your controller? Christoffer2007/9/19,
 Jason Beverage [EMAIL PROTECTED]:Hi
 Christoffer,Here is a simple
 control that uses TAO to display an OSG window
 that I've used for testing.Thanks!Jason2007/9/18,
 Christoffer Markusson [EMAIL PROTECTED]:
 I'm using OSG together with C# in Visual
 Studio 2005 using the osgDotNet wrappers.Is
 there an easy way to integrate and display
 an OSG window in aWindows Form? Does
 anyone have example code?
 Christoffer___
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--- Original
 Message ---

From:"Jason Beverage" [EMAIL PROTECTED]
To:[EMAIL PROTECTED],
 "OpenSceneGraph Users" osg-users@lists.openscenegraph.org
Date:Wed, 3 Oct 2007 12:27:33
 -0400
Subject:Re: [osg-users]
 osgDotNet and Windows Forms
Hi Gavin,Peter DeSantis
 sent me an email offline and I sent him the
 project file I'm using. Here is the
 entire project. It is a VS2005 Express
 solution and you'll need to update your references
 to your copy of the wrappers. Thanks,Jason
On 10/3/07,
 Gavin Pailing
 [EMAIL PROTECTED]
  wrote:
Hi,Have
 you made any progress with this as I think
 that I am having the same problem?I've
 been able to build osgDotNet generator and
 the wrappers and verify thatit is working
 using the same quad code which runs osgViewer
 full screen.Ialso followed
 Jason's example of using TAO to host osg
 content.It appears that the
 TAO control is working fine (assuming that
 a plain black backgroundis to be expected
 by default) but the OSG content does not
 appear.These