[osg-users] problem with setNumMultiSamples()

2009-02-06 Thread forest37

hi all,
  when I use setNumMultiSamples(16),It is ok on my computer.But when the 
program is executed on some other computers.If the computer doesn't support 
mulsampling with 16,The display window will expanded to full screen(This is not 
I want).
 If I want the best antialiasing effect on every machine,how should I set 
the multisamples num?
 
 Thanks for any hint
best regards
forest
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[osg-users] how to get video card's maximum sampling rate?

2009-02-04 Thread forest37
hi all,
   I have a problem with antialiasing. when I set the sampling rate with 16 
,the window in which I draw the three-dimension scene will expand to full 
screen if the video cards don't support the sampling rate.
So I have to get every machine's maximum sampling rate,how can I achieve this?  
 
  Thanks in advance.
  best regards.
forest
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Re: [osg-users] problem with GPU draw time

2008-12-01 Thread forest37
hi Robert ,
   Thanks for your help.
   I didn't describe my problem clearly.I want wo konw something about OSG 
thread model.Take the single thread model for enstance,the time of one frame is 
the sum of event,update,cull and draw .Does it include the GPU draw time?(I am 
not sure,but I think it doesn't).So ,if the first frame's draw() function is 
finished,the second frame's event() function will be executed immediately no 
matter the GPU finishes all the OpenGL commands(am I right?).And if the GPU 
draw time is longer than the frame time,maybe the first frame's opengl commands 
haven't been finished ,the second frame's opengl commands will come.Will that 
happen?
 
  best regards
 
forest
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[osg-users] problem with GPU draw time

2008-11-30 Thread forest37
 hi all,
I am confused about the GPU draw time,I mean if the GPU draw time is longer 
than the UPDATE+CULL+DRAW(dispatch) time,what will happen?Is there any code 
control  this?
best regards
forest
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[osg-users] antialiasing with mfc

2008-11-30 Thread forest37
 hi all,
I use codes like this to antialiase :
osg::DisplaySettings* ds = osg::DisplaySettings::instance();
 ds-setNumMultiSamples(16);
 mViewer-setDisplaySettings(ds);
 
  It works well in console program(full screen).when I add the codes to the 
osgviewrMFC program,it doesn't work well.why?
 
thanks for any hint.
best regards
 
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[osg-users] crash at delete mViewer

2008-10-30 Thread forest37
 hi all,
There is a class cOSG in example osgviewerMFC,i find that a sentence  
Sleep(1000); is added to the
function cOSG::~cOSG().Maybe it's used to avoid crash at delete mViewer.But 
Sometimes I still get a crash at delete mViewer.Is it because of the thread is 
not stoped? 
How can i slove the problem?
Thanks for advance.
 
forest
 
 
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Re: [osg-users] updateCalculatedNearFar problem

2008-10-28 Thread forest37
 
 hi robert,
Thanks for your advice.
I know people are busy,so i concentrate the code.Sometimes  problems are 
hard to describe in native language much less a foreign language.I will try to 
describle  problems in english instead of codes.
 
Thank you again.
Best regards
 
forest
 
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[osg-users] updateCalculatedNearFar problem

2008-10-27 Thread forest37
 
 hi all,
It seems that there is a problem with 
CullVisitor::updateCalculatedNearFar,I have the code like this:
 
osgViewer::Viewer viewer;
 
class MCallBack : public osg::NodeCallback 
{
public:
 virtual void operator()(osg::Node* node, osg::NodeVisitor* nv)
 { 
 osg::PositionAttitudeTransform *pat = 
dynamic_castosg::PositionAttitudeTransform *(node);
 if( pat != NULL )
 {
 osg::Camera *camera=viewer.getCamera();
 osg::Matrixd pMatrix = camera-getViewMatrix();
 pat -setAttitude(pMatrix.getRotate());
 }
  }
};
 
osg::Node* fun()
{  
 osg::Geode* geode=new osg::Geode;
 geode-addDrawable(new osg::ShapeDrawable(new 
osg::Sphere(osg::Vec3(0,0,0),0.1)));
 
 osg::MatrixTransform *mt=new osg::MatrixTransform ;
 Matrix matrix;
 matrix.setTrans(osg::Vec3(1,0,0));
 mt-setMatrix(matrix);
 mt-addChild(geode);
 
 osg::PositionAttitudeTransform * tran = new osg::PositionAttitudeTransform;
 tran-setReferenceFrame(osg::Transform::ABSOLUTE_RF);
 tran-setPosition(osg::Vec3(5,5,0));
 tran-addChild(mt);
 tran-setUpdateCallback(new MCallBack());
 
 osg::Projection* ProjectionMatrix = new osg::Projection;
 ProjectionMatrix-setMatrix(osg::Matrix::ortho2D(0,10,0,10)); 
 ProjectionMatrix-addChild(tran);
 
 return ProjectionMatrix;
}

int _tmain(int argc, _TCHAR* argv[])
{
 osg::Node* mRoot  =fun();
 viewer.setSceneData(mRoot);
 return viewer.run();
}
 
  when i rotate the scene,the scene is culled not exactly.
  Is there a bug with osg or something wrong with my code?
 
   thanks for any advice.
 
  best regards
 
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Re: [osg-users] what can we do with osgPPU?

2008-10-21 Thread forest37
 
hi Paul and  art
 
Thanks for your reply.
I have googled it,but I couldn't understand that well,so I asked here.
with art's help ,Now I know what I can do with osgPPU.
Anyway ,thank you all.
   
best regards
 
forest
 
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[osg-users] how to know a node whether in the viewport?

2008-10-13 Thread forest37
 
 
 hi all,
 I set a animationpath to a node,how can i know whether the node is moved 
outside of the viewport?
 what i want to do is this:when the node is moved outside of the viewport 
,I will change the camera's position to make sure the node is seen all the 
time.So,what should i do?
  
 thanks for any suggestion
 
best regards
 
forest
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[osg-users] mouse move problem

2008-09-24 Thread forest37
 hi all,
I added a pickhandler to vivewer,when something is picked ,I showed a 
dialog.The problem is when the dialog is closed,the osg scene moved with mouse 
move.I must  click left mouse button to stop it.You know,normally when we move 
our mouse ,the osg scene will not move.So,how to fix this?
 
thank you!
 
best wishes
 
forest

 
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[osg-users] how to get model scale?

2008-09-18 Thread forest37
 
 hi all,
When the secne is zoomed in or out ,I want to get the zoom scale.I do it 
like this:
osg::Camera* camera= viewer.getCamera();
osg::Matrix vm=camera-getViewMatrix();
osg::Vec3 scale=vm.getScale();
 
the result is that scale always equals to (1,1,1).What does this mean and 
how can I get the reall scale of the scene?
 
thanks
 
best regards
 
forest
 
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[osg-users] how to make a node fixed in screen position

2008-09-11 Thread forest37
 hi all,
I want to draw axes in screen position,the axes can't be scaled or 
transformed ,but which can be rotated with other scene.I do it like this,but 
the billboard (texts: 'X','Y','Z') doesn't work,what should I do to make the 
billboard work well?“axes.osg” is downloaded from the osg homepage.
 
osgViewer::Viewer viewer;
class orbit : public osg::NodeCallback 
{
public:
 orbit() {} 
 virtual void operator()(osg::Node* node, osg::NodeVisitor* nv)
 {  
  osg::PositionAttitudeTransform *pat = 
dynamic_castosg::PositionAttitudeTransform *(node);
  if( tx != NULL )
  {
   osg::Camera *camera=viewer.getCamera();
   osg::Matrixd pMatrix = camera-getViewMatrix();
   pat-setAttitude(pMatrix.getRotate());
  }   
 }
}; 
osg::Group* fun()
{
   osg::Group *group=new osg::Group();
 
osg::Node *axis=osgDB::readNodeFile(data\\axes.osg);
osg::PositionAttitudeTransform * tran = new osg::PositionAttitudeTransform;
tran-addChild(axis);
tran-setPosition(osg::Vec3(5,5,0));
tran-setUpdateCallback(new orbit());
 
osg::MatrixTransform* ModelViewMatrix = new osg::MatrixTransform;
ModelViewMatrix-setMatrix(osg::Matrix::identity()); 
ModelViewMatrix-setReferenceFrame(osg::Transform::ABSOLUTE_RF);
ModelViewMatrix-addChild(tran);
 
osg::Projection* ProjectionMatrix = new osg::Projection;
ProjectionMatrix-setMatrix(osg::Matrix::ortho2D(0,10,0,10)); 
ProjectionMatrix-addChild(ModelViewMatrix);

group-addChild(ProjectionMatrix);
return group;
}
 
int _tmain(int argc, _TCHAR* argv[])
{  
 osg::Group *mRoot =fun(); 
 viewer.setSceneData(mRoot);
 return viewer.run();
}
 
best regards
 
forest
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[osg-users] how to draw an axis like 3dsmax's ?

2008-09-07 Thread forest37
 
 
 hi all,
Now I want to draw axes like 3dsmax's. I load the node axes.osg.
I use setReferenceFrame(osg::Transform::ABSOLUTE_RF) ,which make the axes 
could not be rotated, transformed or scaled.But I want the axes only can be 
rotated ,can not be transformed or scaled.
what should I do?
 
thanks!
 
 best regards!
 
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[osg-users] how to use CoordinateSystemNode?

2008-09-04 Thread forest37
 hi all,
  Now I have two files, earth.osga  and city.ive .
  The first file use GEOGCS WGS 84 CoordinateSystem and the second file use 
PROJCS UTM Zone  CoordinateSystem ,I add them both into the scene.But i only 
can see the scene of the first file,that is the earth.No matter how i zoomed in 
and out ,I still can't find the scene of the second file which is a city .
 what I want to do is to show the earth and city like google earth,what 
should i do?
 
 thanks for any hint.
 
best regards
 
forest
 
 
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[osg-users] how to draw line use pixel

2008-09-02 Thread forest37
 
 
 hi all,
Is there an easy way to draw line use pixel just like 
osgText::setCharacterSizeMode(SCREEN_COORDS)?
 
thanks for any hint
 
best regards
 
forest
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[osg-users] freetype problem

2008-08-11 Thread forest37
 
 hi all
I build osg-2.6.0 and the latest 3rdparty ,when i run the example 
osgtext,the program could not find  plugin to read objects from file. When i 
debugged the program,i found that the function LoadLibrary() failed to load 
freetype.dll. but i can find the dll file follow the file path.
As a result ,I can't change the text's font,what should i do to slove the 
problem?
   thanks for any help!
 
best regards
 
forest

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[osg-users] osg pick problem

2008-07-25 Thread forest37
 hi,all
 
when i use the function computeIntersections to pick a drawable in the 
scene,it's Ok when i use osg::ShapeDrawable to build the scene。but the 
computeIntersections  doesn't work when i use self drawing,
I derive a class from osg::Drawable,and overwrite the function computeBound() 
and drawImplementation().
why doesn't it work?
 
thanks for any hint
 
forest
 
 
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[osg-users] how to use StateSetManipulator in mfc?

2008-07-07 Thread forest37
 
 hi all,
 when i use StateSetManipulator in mfc like this:
mViewer-addEventHandler( new 
osgGA::StateSetManipulator(mViewer-getCamera()-getOrCreateStateSet()) );
 
 It's ok when the program runs,but when the program is closed ,it 
encounters an error at 
 void __CLR_OR_THIS_CALL _Container_base::_Orphan_all() in file xutility 
which is a mfc src file.
 
 anyone meets such problem? 
 
forest
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[osg-users] Is programmable pipeline faster than fixed function pipeline ?

2008-07-06 Thread forest37
 
  
 hi all,
  
 I know  programmable pipeline  is flexible,but is it faster than fixed 
function pipeline ?
 
 thanks for any hint!
  
forest
 
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[osg-users] how to convert DDB bitmap to osg::Image?

2008-05-14 Thread forest37
 
 hello everyone,
  I want to draw something in memory dc ,then convert the drawing to 
osg::Image.
  I tried it like this:
 
  CDC dc;
  dc.CreateCompatibleDC(NULL);
  CBitmap bitmap;
  bitmap.CreateCompatibleBitmap (dc, 100, 100);

  CBitmap* pOldBitmap=dc.SelectObject(bitmap);
  dc.FillRect(CRect(0,0,200,200),CBrush(RGB(255,0,0)));

  BITMAP bmp;
  bitmap.GetBitmap(bmp);
 
  here,the bmp.bmBits is NULL because of DDB.
 
thanks for any advice
 
forest
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[osg-users] how it the text drawn?

2008-05-10 Thread forest37
 
 hi everyone,

I am puzzled by the method of drawing text.
Three is three main sentences in the function 
Text::drawForegroundText(...)
{
state.setVertexPointer( 3, GL_FLOAT, 0, (transformedCoords.front()));
state.setTexCoordPointer( 0, 2, GL_FLOAT, 0, 
(glyphquad._texcoords.front()));
glDrawArrays(GL_QUADS,0,transformedCoords.size());
}
If we have calculated the text's glyph ,why not just draw the text using 
glDrawArrays?
In other words,why we use texture map?
 
thanks for any advice,
  
forest
 
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[osg-users] glCallList doesn't work well in drawImplementation

2008-04-25 Thread forest37
 
 hi all,
I want to use opengl display list in Drawable::drawImplementation ,like 
this:
 
void ShapeDrawableEx::drawImplementation(osg::RenderInfo renderInfo) const
{
 if (globj==0) //ShapeDrawableEx:: mutable GLuint globj; 
 {
makeCallList();
 }
 glCallList( globj );
}
 
void ShapeDrawableEx::makeCallList() const
{
 globj=glGenLists(1);
 if(globj!=0)
 {
 glNewList(globj,GL_COMPILE);
 ..
glEndList();
 } 
}
If the drawImplementation is first time called,it works well and I can see the 
drawing.
But if I change the Drawable's color,that's to say the drawImplementation is 
called again,nothing is drawn.
I know that the drawImplementation is called between glNewList and glEndList 
,so it's a hierarchical display list.But it doesn't work well.
Why?
 
thanks
forest37
 
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[osg-users] CMakeLists FIND_PACKAGE(OpenGL)

2008-04-12 Thread forest37
 
 
 
 hi all,
I am a beginner of cmake ,I find that there is a sentence 
FIND_PACKAGE(OpenGL) int the CMakeLists.txt.
   But I can't find the corresponding .cmake file in CMakeModules.
   For example ,I find the FindOpenThreads.cmake file. 
 
regards
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[osg-users] how to speed drawing texts?

2008-04-11 Thread forest37
 
 
 hi all,
  
  when I use osg to draw texts,I find that the founction osgText::setText() 
requires 2ms .
  if I want to draw 5000 texts,I have to wait for 2S at least.
  what should I do to speed drawing texts?
 
  regards
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[osg-users] class information with no extension .h file

2008-04-11 Thread forest37
 
 
 
 hi all,
 When I use VC++6.0 build the project of OSG,I find that there is no class 
information within head files in the ClassView panel,I just get class 
information when the class is declared in cpp files.The reason is that there is 
no extention .h for the head files.
 So,what can I do to get all the class information int the ClassView 
panel ?
 
regards
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[osg-users] VBO

2008-01-07 Thread forest37
 What does  fastPath mean? Is it related to VBO?
 
 There is a sentence if (_vertexData.indices.valid()) _fastPath = false;
 in the function Geometry::computeFastPathsUsed()
 It seems that i can't use fastPath when i use setVertexIndices();
 
 I just want to use Vertex_Buffer_Object,what should i do?
 thanks!
 
 
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