Re: [osg-users] Animation Morphing
Hi Anastasia, Note that osgAnimation::RigGeometry is different from osg::Geometry class. Better do the morph with the Geometry classes and the new morphed one used it as input for a RigGeometry class... -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=38917#38917 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] OSX Install Locations
Hi, it is important to set your .profile in macOSX for OSG.2.9.9 Here is an example from my .profile: - export OSGHOME=MyProjects/Openscenegraph/OSG-trunk export PATH=$PATH:/Developer/Tools:$OSGHOME/bin:$OSGHOME/share/OpenSceneGraph/bin:$OSGHOME/lib:$OSGHOME/lib/osgPlugins-$ export DYLD_LIBRARY_PATH=$OSGHOME/lib:$OSGHOME/lib/osgPlugins-2.9.9 export DYLD_BIND_AT_LAUNCH export OSG_FILE_PATH=$OSGHOME/OpenSceneGraph-Data export OSG_LIBRARY_PATH=$OSGHOME/lib/osgPlugins-2.9.9:$OSGHOME/lib export OSG_NOTIFY_LEVEL=DEBUG - Thank you! Cheers, george -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=32086#32086 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Bundling plugins in OSX and Xcode
Hi, Do you mean you just set: -DOSG_PLUGIN_EXTENSION=.so in the C flags in the XCODE project? Thank you! Cheers, GP -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=24976#24976 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org