Re: [osg-users] Load dds as cubemap
Hi, Anybody help? I found D3DXCreateCubeTextureFromFile but i really don't know how to use it within osg? Or there is any other methods? Thank you! Cheers, lin -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=75780#75780 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] Load dds as cubemap
Hi, http://forum.openscenegraph.org/viewtopic.php?t=17263=dds I found this topic because i want to load dds as cubemap,so what's the solution? Thank you! Cheers, lin -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=75772#75772 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [forum] Disable auto rotating
Hi, Anybody? Thank you! Cheers, lin -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=74347#74347 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] [forum] Disable auto rotating
Hi, A small question.The model may auto rotate after I rotate it, how could I disable it? Thank you! Cheers, lin -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=74299#74299 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [forum] Android can't build osgdb_png
Hi, Thank you for your Reply ! I have sloved the issue. Thank you! Cheers, lin -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=74261#74261 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [forum] Android can't build osgdb_png
Hi, Anybody help!? Thank you! Cheers, lin -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=74249#74249 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [forum] Android can't build osgdb_png
Hi, upup Thank you! Cheers, lin -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=74240#74240 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] [forum] Android can't build osgdb_png
Hi, I'm building Android libs on Windows, other 3rdparty libs like osgdb_jpeg can all be build, except osgdb_png , is there something special and i missed? Thank you! Cheers, lin -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=74217#74217 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] geometry shader with opengles
Hi, I have succeeded on Android ,But not well on IOS,whether it is iphone4 or 6p or 6sp... they all show: version '310' is not supported (geometry shader only works on es3.1 later) But version 300 is OK(but couldn't use geometry shader),So is there somthing i missed? code now like this: #version 310 es #extension GL_EXT_geometry_shader : enable uniform mat4 osg_ModelViewMatrix; uniform mat4 osg_ViewMatrix; uniform mat4 osg_ProjectionMatrix; uniform mat4 osg_ViewMatrixInverse; uniform float TubeRadius; uniform int EdgeCount; uniform vec3 DirLightDir_V3; layout(points) in; layout(triangle_strip, max_vertices = 4) out; out vec2 gf_uv; void main() { vec4 offset0 = vec4(0,0,0,0); vec4 offset1 = vec4(1,0,0,0); vec4 offset2 = vec4(1,1,0,0); vec4 offset3 = vec4(0,1,0,0); gl_Position = osg_ProjectionMatrix * (gl_in[0].gl_Position + offset0); gf_uv = offset0.xy; EmitVertex(); gl_Position = osg_ProjectionMatrix * (gl_in[0].gl_Position + offset1); gf_uv = offset1.xy; EmitVertex(); gl_Position = osg_ProjectionMatrix * (gl_in[0].gl_Position + offset3); gf_uv = offset3.xy; EmitVertex(); gl_Position = osg_ProjectionMatrix * (gl_in[0].gl_Position + offset2); gf_uv = offset2.xy; EmitVertex(); EndPrimitive(); } Thank you! Cheers, lin -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=73246#73246 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] geometry shader with opengles
Hi, I want to know if osg support geometry shader with opengles3.2?I have changed the profile to GLES3.I'm now testing on IOS. I have info like this: GEOMETRY glCompileShader "" FAILED GEOMETRY Shader "" infolog: ERROR: 0:15: 'layout' : syntax error: syntax error and this is my code: #version 300 es precision highp float; precision highp int; uniform mat4 osg_ModelViewMatrix; uniform mat4 osg_ViewMatrix; uniform mat4 osg_ProjectionMatrix; uniform mat4 osg_ViewMatrixInverse; uniform float TubeRadius; uniform int EdgeCount; uniform vec3 DirLightDir_V3; layout(points) in; layout(triangle_strip, max_vertices = 4) out; out vec2 gf_uv; void main() { vec4 offset0 = vec4(0,0,0,0); vec4 offset1 = vec4(1,0,0,0); vec4 offset2 = vec4(1,1,0,0); vec4 offset3 = vec4(0,1,0,0); gl_Position = osg_ProjectionMatrix * (gl_in[0].gl_Position + offset0); gf_uv = offset0.xy; EmitVertex(); gl_Position = osg_ProjectionMatrix * (gl_in[0].gl_Position + offset1); gf_uv = offset1.xy; EmitVertex(); gl_Position = osg_ProjectionMatrix * (gl_in[0].gl_Position + offset3); gf_uv = offset3.xy; EmitVertex(); gl_Position = osg_ProjectionMatrix * (gl_in[0].gl_Position + offset2); gf_uv = offset2.xy; EmitVertex(); EndPrimitive(); } Any help is welcome! Thank you! Cheers, lin -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=73219#73219 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org