Re: [osg-users] [vpb] does vpb have Graphics card requi rement?

2010-06-24 Thread Robert Osfield
Hi Shiwei,

On Thu, Jun 24, 2010 at 2:28 AM, Shiwei Hu henry...@163.com wrote:
 Thanks for your reply, Maybe the graphics board is bad.

VPB only uses OpenGL for doing texture compression and mipmap
generation, this doesn't need to touch the graphics at all, and even
the Mesa software drivers for OpenGL should be sufficient.

Robert.
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Re: [osg-users] [vpb] does vpb have Graphics card requi rement?

2010-06-17 Thread Pierre BOURDIN
Hi Shiwei,


2010/6/17 Shiwei Hu henry...@163.com

 Hi,
 I am building a terrain with vpb. I work with a rendering server. the
 configuration of hardware is as follow:


 
   2 cups( 4 cores each one); 4G Memory; aspeed graphics familys as video
 card


 the computer uses Windows xp 64bit for operation system.

 when running vpbmaster with simple command, some errors occor and vpbmaster
 stop running. following is the error report(part):


  rendering in software:pixelformatIndex 1
  windows error #2000:win32windwingsystem:openglGLGontext() -unable to
 restore current opengl rendering context. reason:the pixel format is
  invalid


  Does anyone have idea with this?


VPB tools are not a classic console tools. They use and need a graphic board
with good OpenGL support.

I have no idea of the capability of your video card, but make sure you have
drivers with OpenGL support.
That's what says the error you get: vpbmaster can not create a correct
rendering context because openglcontext is bad.


...


 Thank you!

 Cheers,
 Shiwei[/quote]

 --
 Read this topic online here:
 http://forum.openscenegraph.org/viewtopic.php?p=29059#29059


Regards,
Pierre.






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