Re: [osg-users] [vpb] does vpb have Graphics card requi rement?
Hi Shiwei, On Thu, Jun 24, 2010 at 2:28 AM, Shiwei Hu henry...@163.com wrote: Thanks for your reply, Maybe the graphics board is bad. VPB only uses OpenGL for doing texture compression and mipmap generation, this doesn't need to touch the graphics at all, and even the Mesa software drivers for OpenGL should be sufficient. Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [vpb] does vpb have Graphics card requi rement?
Hi Shiwei, 2010/6/17 Shiwei Hu henry...@163.com Hi, I am building a terrain with vpb. I work with a rendering server. the configuration of hardware is as follow: 2 cups( 4 cores each one); 4G Memory; aspeed graphics familys as video card the computer uses Windows xp 64bit for operation system. when running vpbmaster with simple command, some errors occor and vpbmaster stop running. following is the error report(part): rendering in software:pixelformatIndex 1 windows error #2000:win32windwingsystem:openglGLGontext() -unable to restore current opengl rendering context. reason:the pixel format is invalid Does anyone have idea with this? VPB tools are not a classic console tools. They use and need a graphic board with good OpenGL support. I have no idea of the capability of your video card, but make sure you have drivers with OpenGL support. That's what says the error you get: vpbmaster can not create a correct rendering context because openglcontext is bad. ... Thank you! Cheers, Shiwei[/quote] -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=29059#29059 Regards, Pierre. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org