So, turns out I was doing everything correctly and OSG and OSGEarth were 
working as expected.  OSGEarth actually adds a shader to the node after it is 
read by the DAE plugin which osgDB::writeNodeFile doesn't like.  The 
recomendation was to parse through the KML/KMZ file, get the name and location 
of the DAE file, and then let the OSG DAE plugin do the rest.  Now to learn how 
to work with zipped files.

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=53321#53321





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