Re: [osg-users] [build] Building OpenThreads on Windows

2013-05-19 Thread Nav Joseph
Nick, I had used make on linux to build OpenThreads standalone. Without having 
to build osg.
I just wanted to know how to do the same thing on Windows. My first post shows 
the errors I've been facing.


Nav or Joseph? You can call me Nav :-)

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Re: [osg-users] [build] Building OpenThreads on Windows

2013-05-17 Thread Trajce Nikolov NICK
Hi,

OpenThreads is also part of the OpenSceneGraph trunk, you can download it
and it builds for many known platforms including Windows without problems

Nick


On Fri, May 17, 2013 at 7:49 AM, Nav Joseph nk...@tatapowersed.com wrote:

 How does one build OpenThreads library standalone on Windows?

 Downloaded OpenThreads (http://openthreads.sourceforge.net/) and it built
 fine with make on Linux, but when I try using make with Gnu Make for
 Windows, it shows this error:
 F:\ProgramFiles\OpenThreadsmake
 process_begin: CreateProcess(NULL, uname, ...) failed.
 f was unexpected at this time.
 make: *** [default] Error 255

 and when I tried with MinGW, it gave errors I've attached as an image with
 this message (couldn't copy text in the Mingw prompt).

 Help please...

 
 Nav or Joseph? You can call me Nav :-)

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Re: [osg-users] [build] Building OpenThreads on Windows

2013-05-17 Thread Nav Joseph
Ok thanks, using the lib that was with the osg build worked, but initially I 
was getting some error that it couldn't find OpenThreads_somethingwin32.lib. 
Now that error is no longer there.
But still, I would like to know how to get it built on Windows without having 
to build the whole of OSG.


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Re: [osg-users] [build] Building OpenThreads on Windows

2013-05-17 Thread Trajce Nikolov NICK
 But still, I would like to know how to get it built on Windows without
having to build the whole of OSG

It is CMake driven. Generate solution and projects and work only with the
OpenThreads project


On Fri, May 17, 2013 at 12:39 PM, Nav Joseph nk...@tatapowersed.com wrote:

 Ok thanks, using the lib that was with the osg build worked, but initially
 I was getting some error that it couldn't find
 OpenThreads_somethingwin32.lib. Now that error is no longer there.
 But still, I would like to know how to get it built on Windows without
 having to build the whole of OSG.

 
 Nav or Joseph? You can call me Nav :-)

 --
 Read this topic online here:
 http://forum.openscenegraph.org/viewtopic.php?p=54042#54042





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