Re: [osg-users] [build] osgText issue

2012-05-14 Thread Robert Osfield
Hi David,

I can't work out how to provide any suggestion given your posts
contents, I simply can't make sense of what you are doing or what you
need.

Robert.

On 11 May 2012 12:30, David Fernandes  wrote:
> Hi,
>
> I want to add some text to the scene using the osgtext library. I have this 
> code to paint a 3D Object in the X3M mark.
>
> osg::ref_ptr transform = new 
> osg::MatrixTransform(osg::Matrix::scale(8, 8, 8));
> transform->addChild(osgDB::readNodeFile("data\\cow.osg"));
> object2_X3M = new XObjectAR_X3M("X3M object - texture", transform, new 
> XMarkerAR_X3M("Data/X3M/PatternsToLoad/patt01.bmp", 80));
> OSG::GetRootNode()->addChild(object2_X3M->getRootNode());
>
> Does anyone know how can I paint also the osgtext object associated to the 
> object2_X3M insted of painting the osgtext in the root ?
>
>
> Thank you!
>
> Cheers,
> David
>
> --
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=47657#47657
>
>
>
>
>
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[osg-users] [build] osgText issue

2012-05-11 Thread David Fernandes
Hi,

I want to add some text to the scene using the osgtext library. I have this 
code to paint a 3D Object in the X3M mark.

osg::ref_ptr transform = new 
osg::MatrixTransform(osg::Matrix::scale(8, 8, 8));
transform->addChild(osgDB::readNodeFile("data\\cow.osg"));
object2_X3M = new XObjectAR_X3M("X3M object - texture", transform, new 
XMarkerAR_X3M("Data/X3M/PatternsToLoad/patt01.bmp", 80));
OSG::GetRootNode()->addChild(object2_X3M->getRootNode());

Does anyone know how can I paint also the osgtext object associated to the 
object2_X3M insted of painting the osgtext in the root ?


Thank you!

Cheers,
David

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=47657#47657





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