Hi JP,
On 20 March 2013 15:05, JP Jamieson jp.jamie...@verizon.net wrote:
I noticed the constructor for LightPointNode places the node in
DepthSortedBin number 20. I can understand the general case for this,
however when placing it after the default transparency bin (DepthSortedBin
number 10) light points on helicopters don't get drawn when behind the
transparent textures for rotors. The comment in the constructor for
LightPointNode just states that it should be drawn well after the
transparent bin.
Can you tell me the reasoning for this?
Is it acceptable to change the bin for the LightPointNode on specific
geometries, or has anyone experienced problems with this?
It should be fine to change the bin number. The bin number is simply a
choice based on what would work well for most common types of usage but
it's not failsafe.
Robert.
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