Re: [osg-users] [osgPlugins] Michael Platings
thank you very much for you help, i finally see my .fbx in the screen. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=37842#37842 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [osgPlugins] Michael Platings
Mourad Boufarguine writes: Hi Josue, Just a quick note. When using osg::ref_ptr, you should test for escena.valid() to know whether the file was loaded or not. if (!escena.valid()){ coutNo estoy leyendoendl; exit(0);} I think (!escena) is fine: bool operator!() const { return _ptr==0; } -- Alberto ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [osgPlugins] Michael Platings
hi again, well, the osg is running now, i can compile osg priyects, but i still have probles with FBX. this is my code: // Inclusi'on de cabeceras de OSG necesarias #include osg/Node #include osg/Group #include osgDB/ReadFile #include osgDB/WriteFile #include osgViewer/Viewer //#include osgWidget/Widget #include iostream using namespace std; int main() { // osgViewer pruba.fbx; // Carga/creaci'on y configuraci'on de la escena //osg::Group* node = new osg::Group(); //osg::Node* node=new osg::Node(); coutletrero 1endl; osg::ref_ptrosg::Node escena= osgDB::readNodeFile(Lerpz.fbx); //osg::Node* escena = osgDB::readNodeFile(create.fbx); if (!escena){ coutNo estoy leyendoendl; exit(0);} //osgDB::writeNodeFile(*escena.get(), copfbx.osg); //osg::Node* escena = osgDB::readNodeFile(cow.osg); coutletrero 1endl; coutletrero 1endl; coutletrero 1endl; coutletrero 1endl; coutletrero 1endl; coutletrero 1endl; //osgWidget::point_type w = view-getCamera()-getViewport()-width(); // Creaci'on y configuraci'on del visor osgViewer::Viewer visor; //visor.setSceneData(node); visor.setSceneData(escena); // Corrida del ciclo para el recorrido (actualizaci'on y dibujo) de la escena return visor.run(); } how you can see, it's not reading the fbx files. how is the problem now? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=37471#37471 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [osgPlugins] Michael Platings
Hi Josue, Just a quick note. When using osg::ref_ptr, you should test for escena.valid() to know whether the file was loaded or not. if (!escena.valid()){ coutNo estoy leyendoendl; exit(0);} Mourad On Wed, Mar 9, 2011 at 5:56 PM, Josue Hernandez osgfo...@tevs.eu wrote: hi again, well, the osg is running now, i can compile osg priyects, but i still have probles with FBX. this is my code: // Inclusi'on de cabeceras de OSG necesarias #include osg/Node #include osg/Group #include osgDB/ReadFile #include osgDB/WriteFile #include osgViewer/Viewer //#include osgWidget/Widget #include iostream using namespace std; int main() { // osgViewer pruba.fbx; // Carga/creaci'on y configuraci'on de la escena //osg::Group* node = new osg::Group(); //osg::Node* node=new osg::Node(); coutletrero 1endl; osg::ref_ptrosg::Node escena= osgDB::readNodeFile(Lerpz.fbx); //osg::Node* escena = osgDB::readNodeFile(create.fbx); if (!escena){ coutNo estoy leyendoendl; exit(0);} //osgDB::writeNodeFile(*escena.get(), copfbx.osg); //osg::Node* escena = osgDB::readNodeFile(cow.osg); coutletrero 1endl; coutletrero 1endl; coutletrero 1endl; coutletrero 1endl; coutletrero 1endl; coutletrero 1endl; //osgWidget::point_type w = view-getCamera()-getViewport()-width(); // Creaci'on y configuraci'on del visor osgViewer::Viewer visor; //visor.setSceneData(node); visor.setSceneData(escena); // Corrida del ciclo para el recorrido (actualizaci'on y dibujo) de la escena return visor.run(); } how you can see, it's not reading the fbx files. how is the problem now? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=37471#37471 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [osgPlugins] Michael Platings
Josue Hernandez writes: to make it clear, i follow the instructions of the dwight page, but use the binares of osg 2.8.3 and i copy the .dll of fbx that i gererated with the .sln you toldme to compile You can't mix versions like that! Use only the OSG you compiled (binaries + plugins). -- Alberto ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [osgPlugins] Michael Platings
i dont mix the versions, i just said that i route the path to the adress of osg 2.8.3. but wherever, let's star again: after that i compile the .sln that genered the cmake, what next? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=37311#37311 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [osgPlugins] Michael Platings
ok, now what i need to do so i can use this osg in my visual stdio? i try change the evolment variables that come in the page dwight but appears this error : Unhandled exception at 0x7855b000 in pruba.exe: 0xC005: Access violation reading location 0x0125fffc. in the file ReadFile -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=37254#37254 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [osgPlugins] Michael Platings
Did you install the *2010.2* FBX SDK? FBX_INCLUDE_DIR: C:\Program Files\Autodesk\FBX\FbxSdk\2010.2\include FBX_LIBRARY: C:\Program Files\Autodesk\FBX\FbxSdk\2010.2\lib\fbxsdk_md2005.lib FBX_LIBRARY_DEBUG: C:\Program Files\Autodesk\FBX\FbxSdk\2010.2\lib\fbxsdk_md2005d.lib ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [osgPlugins] Michael Platings
yes, that is ready, oppressed in the cmake build, what's next? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=37138#37138 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [osgPlugins] Michael Platings
CMake generated a Visual Studio sln for you. Build it. On 25 February 2011 14:55, Josue Hernandez osgfo...@tevs.eu wrote: yes, that is ready, oppressed in the cmake build, what's next? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=37138#37138 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [osgPlugins] Michael Platings
ok, after that i guess that i need do something with the enviroment variables, but what?¡ -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=37141#37141 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [osgPlugins] Michael Platings
As you're using OpenSceneGraph 2.8.3 I think (but I'm not certain) you'll need the 2010.2 FBX SDK Once you've installed that, run CMake and select File/Delete Cache. Click Configure and the FBX_... properties should be filled in for you automatically. On 23 February 2011 18:09, Josue Hernandez osgfo...@tevs.eu wrote: which file are fbx_library and fbx_library_debug -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=37038#37038 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [osgPlugins] Michael Platings
ok, i generate using cmake, now what?, where were the plugins? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=37113#37113 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [osgPlugins] Michael Platings
ok, I was finally able to correct errors that CMake marked. Now, I'm watching that is a part that says FBX_ ... I guess there I put the address of my fbx plugins, but, what i put in where it says FBX_ROOT? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=37024#37024 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [osgPlugins] Michael Platings
and what is the differences between FBX_LIBRARY and FBX_LIBRARY_DEBUG -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=37025#37025 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [osgPlugins] Michael Platings
which file are fbx_library and fbx_library_debug -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=37038#37038 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [osgPlugins] Michael Platings
Your English is adequate but your question is far too vague. Give me specific information about what you've done, how you've done it, what platform IDE you're doing it on, and what errors you're encountering and I'll probably be able to help. On 17 February 2011 22:28, Josue Hernandez osgfo...@tevs.eu wrote: yes, I saw it and as I try, but even so I make the mistake about not finding the plugins. I think (from what I've seen) that I need is something like compile the plugins but I do not know how. PS: sorry if my English is not very good -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=36779#36779 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [osgPlugins] Michael Platings
look, I have to charge in osg fbx models in windows, I'm doing in Visual Studio 2005. the page says osg search for the plugin itself, which I download the static libraries, but when I run the code tells me not to find the plugins to load fbx models PD:thanks for taking the time to help -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=36813#36813 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [osgPlugins] Michael Platings
First a quick English tip: when you begin a sentence with Look, it indicates that you are frustrated with the person you are talking to. This will usually get you a bad reaction but in this case I'll assume it's just a mistake in translation. Have you run CMake since installing the FBX SDK? Have you built the project Plugins fbx in Visual Studio? Does building it give you errors? Is osgdb_fbx.dll or osgdb_fbxd.dll located in OpenScenegraph/bin or its sub-folders? On 18 February 2011 15:43, Josue Hernandez osgfo...@tevs.eu wrote: look, I have to charge in osg fbx models in windows, I'm doing in Visual Studio 2005. the page says osg search for the plugin itself, which I download the static libraries, but when I run the code tells me not to find the plugins to load fbx models PD:thanks for taking the time to help -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=36813#36813 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [osgPlugins] Michael Platings
mmm, I think what you say was what I meant when I said something about compiling the plugins, the problem is that I do not do that. PS: I hope not I offended you with the look -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=36818#36818 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [osgPlugins] Michael Platings
Josue Hernandez writes: mmm, I think what you say was what I meant when I said something about compiling the plugins, the problem is that I do not do that. I think your problem is a very common one, but we know almost nothing of your setup. I would search for the FBX plugin in the osgPlugins-2.x.x folder and report if you found it to the list. Also report what operating system and OSG version you are using, and which OSG package you downloaded. -- Alberto ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [osgPlugins] Michael Platings
ok, I installed osg according to the instructions on this page: http://dwightdesign.com/2009/05/installing-openscenegraph-280/, is osg 2.8. and i work in windows xp and check out my folder osg_plugins and find nothing of fbx -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=36822#36822 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [osgPlugins] Michael Platings
Josue Hernandez writes: ok, I installed osg according to the instructions on this page: http://dwightdesign.com/2009/05/installing-openscenegraph-280/, is osg 2.8. and i work in windows xp and check out my folder osg_plugins and find nothing of fbx Certainly; 2.8.0 is older than the first version were the FBX plugin was added (Nov 2009). I'm looking at the binaries offered for Windows in www.openscenegraph.org for the latest stable version (2.8.3), but they it seems they are compiled without FBX support. I'm afraid you'll have to compile OSG from the sources. -- Alberto ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [osgPlugins] Michael Platings
Now we're getting somewhere :) I would ignore the instructions on that page. You will need to build OpenSceneGraph yourself, fortunately it's not nearly as difficult as that page would suggest. 1. Get the OpenSceneGraph source from http://www.openscenegraph.org/downloads/stable_releases/OpenSceneGraph-2.8.3/source/OpenSceneGraph-2.8.3.zipand extract it to C:\OpenSceneGraph 2. Get CMake from cmake.org and install and run it. Set Where is the source code and Where to build the binaries to C:/OpenSceneGraph. Click Configure. Tick BUILD_OSG_EXAMPLES. Make sure the FBX_... fields are set to something sensible. Click Configure again, then click Generate. This will give you a .sln which you can build from Visual Studio as usual. On 18 February 2011 17:03, Josue Hernandez osgfo...@tevs.eu wrote: ok, I installed osg according to the instructions on this page: http://dwightdesign.com/2009/05/installing-openscenegraph-280/, is osg 2.8. and i work in windows xp and check out my folder osg_plugins and find nothing of fbx -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=36822#36822 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [osgPlugins] Michael Platings
I got lost in the cmake. i set where is the set code and where the build the binaries with c:/OpenSceneGraph-2.8.3, but but an error flag: CMake Error: your C compiler: bcc32 was not found. Please set CMAKE_C_COMPILER to a valid compiler path or name. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=36825#36825 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [osgPlugins] Michael Platings
Try reinstalling CMake, ensuring you set it up for Visual Studio 8 2005 CMAKE_C_COMPILER should automatically be set to cl On 18 February 2011 17:39, Josue Hernandez osgfo...@tevs.eu wrote: I got lost in the cmake. i set where is the set code and where the build the binaries with c:/OpenSceneGraph-2.8.3, but but an error flag: CMake Error: your C compiler: bcc32 was not found. Please set CMAKE_C_COMPILER to a valid compiler path or name. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=36825#36825 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [osgPlugins] Michael Platings
Does it matter if I am using cmake 2.8.3? permission is already installed on this computer. because I download cmark 2.8.4 but can not find the installer -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=36827#36827 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [osgPlugins] Michael Platings
Hi Josue, Does it matter if I am using cmake 2.8.3? permission is already installed on this computer. because I download cmark 2.8.4 but can not find the installer No matter what version of CMake you download, the first time you click Generate it will ask you which compiler you want to generate for. Now that you've chosen the wrong one, the only solution is to delete the CMakeCache.txt file in your C:\OpenSceneGraph-2.8.3 and start over. When it asks you which compiler you want to generate for, select Visual Studio 2005 since that's the compiler you're using. Hope this helps, J-S -- __ Jean-Sebastien Guayjean-sebastien.g...@cm-labs.com http://www.cm-labs.com/ http://whitestar02.webhop.org/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [osgPlugins] Michael Platings
I'm using CMake 2.8.3 You can also try selecting File/Delete Cache from the CMake menu bar. Then when you next click Configure you should get a pop-up menu - in that menu choose Visual Studio 8 2005 from the drop down. On 18 February 2011 18:14, Josue Hernandez osgfo...@tevs.eu wrote: Does it matter if I am using cmake 2.8.3? permission is already installed on this computer. because I download cmark 2.8.4 but can not find the installer -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=36827#36827 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [osgPlugins] Michael Platings
ok, finaly i can instal cmake 2.8.4, but the same mistake a appears. in the configure window i need mark the use default native compiler? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=36830#36830 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [osgPlugins] Michael Platings
in the part that says name / values, I get the following: cmake_backwards_compatibility = 2.4 cmake_install_prefix = c / programeFiles / OpenSceneGraph executable_output_path = void library_output_path = void -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=36831#36831 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [osgPlugins] Michael Platings
Just to remember, if you want to compile the osg fbx plugin, you must install the FBX sdk and set the correct path in the cmake file (FBX_INCLUDE_DIR, FBX_LIBRARY, FBX_LIBRARY_DEBUG). You can find the SDK at: http://usa.autodesk.com/adsk/servlet/index?siteID=123112id=7478532 Renato On Fri, Feb 18, 2011 at 4:32 PM, Josue Hernandez osgfo...@tevs.eu wrote: in the part that says name / values, I get the following: cmake_backwards_compatibility = 2.4 cmake_install_prefix = c / programeFiles / OpenSceneGraph executable_output_path = void library_output_path = void -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=36831#36831 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Renato Silveira (Ph. D. Student) Informatics Institute - UFRGS Porto Alegre - RS - Brazil http://www.inf.ufrgs.br/~rsilveira ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [osgPlugins] Michael Platings
i'm not sure understandyour, did you said that i need create a user variables? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=36835#36835 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [osgPlugins] Michael Platings
i need mark the use default native compiler Yes in the part that says name / values, I get the following: cmake_backwards_compatibility = 2.4 cmake_install_prefix = c / programeFiles / OpenSceneGraph executable_output_path = void library_output_path = void Those are all correct. Do you get other values? You should see 100 or more different values. If not then something is badly wrong. I would delete everything and just start over. i'm not sure understandyour, did you said that i need create a user variables? No, they should be there already. It's the weekend, I'm out of here! ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [osgPlugins] Michael Platings
No, these variables already exist in the cmake file. To compile the osg fbx plugin, you need to set them up correctly. On Fri, Feb 18, 2011 at 4:59 PM, Josue Hernandez osgfo...@tevs.eu wrote: i'm not sure understandyour, did you said that i need create a user variables? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=36835#36835 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Renato Silveira (Ph. D. Student) Informatics Institute - UFRGS Porto Alegre - RS - Brazil http://www.inf.ufrgs.br/~rsilveira ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [osgPlugins] Michael Platings
tambien marca este error: fatal error LNK1104: cannot open file 'user32.lib' -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=36838#36838 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [osgPlugins] Michael Platings
jeje sorry,I'm wrong language, what I attempted to say is that it also marks the errors:CMake Error at C:/Program Files/CMake 2.8/share/cmake-2.8/Modules/CMakeTestCCompiler.cmake:52 (MESSAGE): The C compiler cl is not able to compile a simple test program. and 1LINK : fatal error LNK1104: cannot open file 'user32.lib' but the first aparenrtemente not work, because in the end only points out an error -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=36842#36842 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [osgPlugins] Michael Platings
ok, and how i do that? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=36843#36843 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [osgPlugins] Michael Platings
[quote=Renato Silveira]No, these variables already exist in the cmake file. To compile the osg fbx plugin, you need to set them up correctly. On Fri, Feb 18, 2011 at 4:59 PM, Josue Hernandez () wrote: i'm not sure understandyour, did you said that i need create a user variables? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=36835#36835 (http://forum.openscenegraph.org/viewtopic.php?p=36835#36835) ___ osg-users mailing list () http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org (http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org) -- Renato Silveira (Ph. D. Student) Informatics Institute - UFRGS Porto Alegre - RS - Brazil http://www.inf.ufrgs.br/~rsilveira (http://www.inf.ufrgs.br/~rsilveira) -- Post generated by Mail2Forum[/quoteok, now I found the part of the file that says: FIND_PACKAGE(FBX) im not sure what to do naw -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=36844#36844 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [osgPlugins] Michael Platings
Interesting subject line ;) It sounds like you're new to OpenSceneGraph, I recommend getting familiar with how it works by having a look at the documentation in http://www.openscenegraph.org/projects/osg/wiki/Support There's a brief summary of the FBX plugin at http://www.openscenegraph.org/projects/osg/wiki/Support/UserGuides/Plugins Once you've built OpenSceneGraph, the Examples osganimationviewer project lets you view and play animations on your models. http://www.autodesk.com/fbx On 16 February 2011 17:40, Josue Hernandez jojehe...@gmail.com wrote: Hi, Can you please tell me how i can use fbx files in osg? i only know you need download the fbx files Thank you! Cheers, Josue -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=36748#36748 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [osgPlugins] Michael Platings
yes, I saw it and as I try, but even so I make the mistake about not finding the plugins. I think (from what I've seen) that I need is something like compile the plugins but I do not know how. PS: sorry if my English is not very good -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=36779#36779 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] [osgPlugins] Michael Platings
Hi, Can you please tell me how i can use fbx files in osg? i only know you need download the fbx files Thank you! Cheers, Josue -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=36748#36748 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org