Hi Patrick,
Playing movies automatically isn't that what all users will want all
the time, so hard coding this in isn't appropriate. In the past I've
always just used a custom NodeVisitor to traverse through an enable
the movies, this is pretty straight forward to write and retains
complete control to the application developer. You could place such a
visitor inside a osgDB::Registry::ReadFileCallback to apply the
visitor automatically to all loaded models.
Robert.
On Fri, Sep 19, 2008 at 12:53 AM, Patrick A. Webb <[EMAIL PROTECTED]> wrote:
> I've been trying to find a way to get movie textures to play using only a
> .osg file as the input to osgviewer. From skulking around in the source code
> I figured out how "osgviewer --movie" plays movies on a polygon and took
> that idea and applied it to the texture handling source files in
> osgPlugins/osg.
>
> I added the following code to Texture1D.cpp, Texture2D.cpp, Texture3D.cpp
> and TextureRectangle.cpp:
>
> #include "osg/ImageStream"
>
>
>
> if (fr[0].matchWord("movie") && fr[1].isString())
> {
>std::string filename = fr[1].getStr();
>Image* image = fr.readImage(filename.c_str());
>ImageStream* imagestream = dynamic_cast(image);
>if (imagestream) {
>texture.setImage(imagestream);
>imagestream->play();
>}
> }
>
>
>
> So far it's worked. Is this something that's going to work out in the long
> run? Is there a better way for me to do what I've done?
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