Hi list,
I've got models which are modeled in 3dsmax and are exported with OSGExp
to .ive or .osg. I have (transformation) animations in 3dsmax (8 or 9)
which are then exported to AnimationPathCallbacks. When I load these in
osg they are animating nicely. However, I would like to have detailed
control over the animation playback and I have been struggling with the
AnimationPathCallback, and could not make it work properly. Also, I
would like to use the more advanced osgAnimation (I like it a lot so far).
Now I would like to use osgAnimation instead of the
AnimationPathCallback. I have been trying the fbx format but I get very
different results with the same scene (OSGExp compared to fbx exporter
in 3dsmax 8/9) so currently I would like to take one step at the time,
and prefer to use OSGExp and still convert to osgAnimation animations.
Does anyone have a working strategy how to accomplish this? E.g. is
there a straight forward way to convert AnimationPathCallbacks into
osgAnimation?
Cheers
Raymond
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