[osg-users] Blender exporter
Hi community, seams like the blender exporter can not be downloaded from their website. Anyone has it handy to share it over email? Thanks a lot ! Nick -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Blender exporter
On Mon, Apr 15, 2013 at 3:11 PM, Trajce Nikolov NICK trajce.nikolov.n...@gmail.com wrote: Hi community, seams like the blender exporter can not be downloaded from their website. Anyone has it handy to share it over email? I guess you are trying to download the version linked from the Blender website. That one is obsolete, use this one: https://github.com/cedricpinson/osgexport Regards, Jan ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Blender exporter
Thanks Jan Nick On Mon, Apr 15, 2013 at 3:36 PM, Jan Ciger jan.ci...@gmail.com wrote: On Mon, Apr 15, 2013 at 3:11 PM, Trajce Nikolov NICK trajce.nikolov.n...@gmail.com wrote: Hi community, seams like the blender exporter can not be downloaded from their website. Anyone has it handy to share it over email? I guess you are trying to download the version linked from the Blender website. That one is obsolete, use this one: https://github.com/cedricpinson/osgexport Regards, Jan ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] blender exporter question
Hi Cedric, I found the correct version of the exporter to export for osg 2.8 and a work around to use osgART 2.0 with osg 2.9.8. For the first thing the version is the one tagged in the repository in date 28 May 2009 that seems to export in the correct format for osgAnimation in osg 2.8.1 used by ubuntu 1.04 I'm using. For the second one I used TEXTURE_RECTANGLE instead of TEXTURE_2D (as in the sample code of the osgART 2.0) when building the osgART::VideoGeode object used to render the on line video. I really don't understand at the moment why osg::Texture2D works fine with osg 2.8 and doesn't work with 2.9, I'm very new in openscenegraph, I hope to understand in the next future what was the problem, but at least at the moment it works!! Thank you for your help Cheers Simone Il 13/08/10 11.32, Cedric Pinson ha scritto: Hi Simone, The best way should be to update osgART component to work with the last version of osg. I remember that a version of the exporter worked with osg-2.8 but the code (in exporter and osgAnimation contains bugs). I remember that some patch related to osgAnimation have been backported to the last release of osg-2.8.2 so I think you could have a try with this version and try if osgART works with it. In this case you could use the last exporter I think. If you want to try different version of osgexport You can install mercurial get the repository with a specific revision. I dont have time to check with more details right now. Have a try with osg-2.8.2 and tell me if it works for you Cheers, Cedric On Fri, 2010-08-13 at 10:51 +0200, Simone Mangano wrote: Hi Cedric, I have a question about your blender exporter to osg format. I'm developing an augmented reality application and want to display some animated models that uses bones animations like for example avatar.osg example in the osg data folder. I exported succesfully an example that works with osganimationviewer in osg 2.9.8 but unfortunately with this version of osg I'm having problems with the osgART library I'm using to connect with artoolkit. By the way I can use 2.8 version of the openscenegraph lib but the models I'm exporting seems not to work, some models results not coplete and some others doesn't display nothing, I imagine that the current version of exporter uses an osg format that don't work with 2.8. Is there a way to download an old version of the exportar to use for the 2.8 version? thanks a lot Simone Mangano ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] blender exporter question
Hi Simone, The best way should be to update osgART component to work with the last version of osg. I remember that a version of the exporter worked with osg-2.8 but the code (in exporter and osgAnimation contains bugs). I remember that some patch related to osgAnimation have been backported to the last release of osg-2.8.2 so I think you could have a try with this version and try if osgART works with it. In this case you could use the last exporter I think. If you want to try different version of osgexport You can install mercurial get the repository with a specific revision. I dont have time to check with more details right now. Have a try with osg-2.8.2 and tell me if it works for you Cheers, Cedric On Fri, 2010-08-13 at 10:51 +0200, Simone Mangano wrote: Hi Cedric, I have a question about your blender exporter to osg format. I'm developing an augmented reality application and want to display some animated models that uses bones animations like for example avatar.osg example in the osg data folder. I exported succesfully an example that works with osganimationviewer in osg 2.9.8 but unfortunately with this version of osg I'm having problems with the osgART library I'm using to connect with artoolkit. By the way I can use 2.8 version of the openscenegraph lib but the models I'm exporting seems not to work, some models results not coplete and some others doesn't display nothing, I imagine that the current version of exporter uses an osg format that don't work with 2.8. Is there a way to download an old version of the exportar to use for the 2.8 version? thanks a lot Simone Mangano -- Provide OpenGL, WebGL and OpenSceneGraph services +33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net http://www.plopbyte.net signature.asc Description: This is a digitally signed message part ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] blender exporter
Hi, I just updated the blender exporter, to support multi uvs, multi material per mesh, and an improve of material export. If some of you are using it, you can test the new version and check if it works for you as expected. the gui is not updated for a long time, some work will be needed to refresh it the exporter is here: http://hg.plopbyte.net/osgexport Cheers, Cedric -- +33 (0) 6 63 20 03 56 Cedric Pinson mailto:morni...@plopbyte.net http://www.plopbyte.net ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org