[osg-users] Blender exporter

2013-04-15 Thread Trajce Nikolov NICK
Hi community,

seams like the blender exporter can not be downloaded from their website.
Anyone has it handy to share it over email?

Thanks a lot !

Nick

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Re: [osg-users] Blender exporter

2013-04-15 Thread Jan Ciger
On Mon, Apr 15, 2013 at 3:11 PM, Trajce Nikolov NICK 
trajce.nikolov.n...@gmail.com wrote:

 Hi community,

 seams like the blender exporter can not be downloaded from their website.
 Anyone has it handy to share it over email?


I guess you are trying to download the version linked from the Blender
website. That one is obsolete, use this one:
https://github.com/cedricpinson/osgexport

Regards,

Jan
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Re: [osg-users] Blender exporter

2013-04-15 Thread Trajce Nikolov NICK
Thanks Jan

Nick


On Mon, Apr 15, 2013 at 3:36 PM, Jan Ciger jan.ci...@gmail.com wrote:



 On Mon, Apr 15, 2013 at 3:11 PM, Trajce Nikolov NICK 
 trajce.nikolov.n...@gmail.com wrote:

 Hi community,

 seams like the blender exporter can not be downloaded from their website.
 Anyone has it handy to share it over email?


 I guess you are trying to download the version linked from the Blender
 website. That one is obsolete, use this one:
 https://github.com/cedricpinson/osgexport

 Regards,

 Jan

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 osg-users@lists.openscenegraph.org
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Re: [osg-users] blender exporter question

2010-08-21 Thread Simone Mangano

 Hi Cedric,
I found the correct version of the exporter to export for osg 2.8  and a 
work around to use osgART 2.0 with osg 2.9.8.


For the first thing the version is the one tagged in the repository in 
date 28 May 2009 that seems to export in the correct format for 
osgAnimation in osg 2.8.1 used by ubuntu 1.04 I'm using.


For the second one I used TEXTURE_RECTANGLE instead of TEXTURE_2D (as in 
the sample code of the osgART 2.0) when building the osgART::VideoGeode 
object used to render the on line video.
I really don't understand at the moment why osg::Texture2D works fine 
with osg 2.8 and doesn't work with 2.9, I'm very new in openscenegraph, 
I hope to understand in the next future what was the problem, but at 
least at the moment it works!!


Thank you for your help
Cheers
Simone

Il 13/08/10 11.32, Cedric Pinson ha scritto:

Hi Simone,

The best way should be to update osgART component to work with the last
version of osg.
I remember that a version of the exporter worked with osg-2.8 but the
code (in exporter and osgAnimation contains bugs).
I remember that some patch related to osgAnimation have been backported
to the last release of osg-2.8.2 so I think you could have a try with
this version and try if osgART works with it. In this case you could use
the last exporter I think.

If you want to try different version of osgexport You can install
mercurial get the repository with a specific revision. I dont have time
to check with more details right now.

Have a try with osg-2.8.2 and tell me if it works for you

Cheers,
Cedric

On Fri, 2010-08-13 at 10:51 +0200, Simone Mangano wrote:

Hi Cedric,
I have a question about your blender exporter to osg format.
I'm developing an augmented reality application and want to display
some animated models that uses bones animations like for example
avatar.osg example in the osg data folder.
I exported succesfully an example that works with osganimationviewer
in osg 2.9.8 but unfortunately with this version of osg I'm having
problems with the osgART library I'm using to connect with artoolkit.

By the way I can use 2.8 version of the openscenegraph lib but the
models I'm exporting seems not to work, some models results not
coplete and some others doesn't display nothing, I imagine that the
current version of exporter  uses an osg format that don't work with
2.8.

Is there a way to download an old version of the exportar to use for
the 2.8 version?

thanks a lot
Simone Mangano




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Re: [osg-users] blender exporter question

2010-08-13 Thread Cedric Pinson
Hi Simone,

The best way should be to update osgART component to work with the last
version of osg.
I remember that a version of the exporter worked with osg-2.8 but the
code (in exporter and osgAnimation contains bugs). 
I remember that some patch related to osgAnimation have been backported
to the last release of osg-2.8.2 so I think you could have a try with
this version and try if osgART works with it. In this case you could use
the last exporter I think.

If you want to try different version of osgexport You can install
mercurial get the repository with a specific revision. I dont have time
to check with more details right now.

Have a try with osg-2.8.2 and tell me if it works for you

Cheers,
Cedric

On Fri, 2010-08-13 at 10:51 +0200, Simone Mangano wrote:
 Hi Cedric,
 I have a question about your blender exporter to osg format.
 I'm developing an augmented reality application and want to display
 some animated models that uses bones animations like for example
 avatar.osg example in the osg data folder.
 I exported succesfully an example that works with osganimationviewer
 in osg 2.9.8 but unfortunately with this version of osg I'm having
 problems with the osgART library I'm using to connect with artoolkit.
 
 By the way I can use 2.8 version of the openscenegraph lib but the
 models I'm exporting seems not to work, some models results not
 coplete and some others doesn't display nothing, I imagine that the
 current version of exporter  uses an osg format that don't work with
 2.8.
 
 Is there a way to download an old version of the exportar to use for
 the 2.8 version?
 
 thanks a lot
 Simone Mangano
 

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[osg-users] blender exporter

2009-02-07 Thread Cedric Pinson

Hi,

I just updated the blender exporter, to support multi uvs, multi 
material per mesh, and an improve of material export.
If some of you are using it, you can test the new version and check if 
it works for you as expected.


the gui is not updated for a long time, some work will be needed to 
refresh it


the exporter is here:
http://hg.plopbyte.net/osgexport


Cheers,
Cedric

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