Re: [osg-users] Blender osgExport multiple animations

2010-10-06 Thread Alberto Luaces
Michail Lanam writes:

 Hello.

 How do i split animations in Blender so they can be exported as separate by 
 osgExport? Also how do i join multiple object animations in one?
 Like, nathan.osg has different animations, not just one continuous animation, 
 nor he has separate animations for each geode.

Hi Michail,

In blender, you have to create several different animations in the
Action editor. As for joining/splitting existing animations, I'm not
sure how to do that. Maybe you can copy several channels to other
animation...

-- 
Alberto

___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org



Re: [osg-users] Blender osgExport multiple animations

2010-10-06 Thread Cedric Pinson
Hi,

Here the blender file related to nathan
http://hg.plopbyte.net/osgexport/raw-file/b76cc7564847/data/nathan/character.blend

Maybe it will helps

Cheers,
Cedric

On Wed, 2010-10-06 at 10:52 +0200, Alberto Luaces wrote:
 Michail Lanam writes:
 
  Hello.
 
  How do i split animations in Blender so they can be exported as separate by 
  osgExport? Also how do i join multiple object animations in one?
  Like, nathan.osg has different animations, not just one continuous 
  animation, nor he has separate animations for each geode.
 
 Hi Michail,
 
 In blender, you have to create several different animations in the
 Action editor. As for joining/splitting existing animations, I'm not
 sure how to do that. Maybe you can copy several channels to other
 animation...
 

-- 
Provide OpenGL, WebGL and OpenSceneGraph services
+33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net
http://www.plopbyte.net


signature.asc
Description: This is a digitally signed message part
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] Blender osgExport multiple animations

2010-10-06 Thread Michail Lanam

Alberto Luaces wrote:
 
 Hi Michail,
 
 In blender, you have to create several different animations in the
 Action editor. As for joining/splitting existing animations, I'm not
 sure how to do that. Maybe you can copy several channels to other
 animation...
 
 -- 
 Alberto
The export works only with bones, the IPOs in Action are ignored.
Cedric, your osgExport-2.5 support IPOs in Actions, or there's no need to 
update?

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=32460#32460





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] Blender osgExport multiple animations

2010-10-06 Thread Cedric Pinson
Hi Alberto,

Yes Ipo as Action does not works, but you should be able to export ipo
assigned to object. I have added some python script in pokme to merge
ipo with bones animation but after the exporter step.

In blender 2.5 animation system has been refactored so I guess It will
be easier to manage animations. About that osgexport is not ready for
blender 2.5, there is a repository for the 2.5 version but in early dev
stage...

Cheers,
Cedric

On Wed, 2010-10-06 at 17:11 +0200, Michail Lanam wrote:
 Alberto Luaces wrote:
  
  Hi Michail,
  
  In blender, you have to create several different animations in the
  Action editor. As for joining/splitting existing animations, I'm not
  sure how to do that. Maybe you can copy several channels to other
  animation...
  
  -- 
  Alberto
 The export works only with bones, the IPOs in Action are ignored.
 Cedric, your osgExport-2.5 support IPOs in Actions, or there's no need to 
 update?
 
 --
 Read this topic online here:
 http://forum.openscenegraph.org/viewtopic.php?p=32460#32460
 
 
 
 
 
 ___
 osg-users mailing list
 osg-users@lists.openscenegraph.org
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
 

-- 
Provide OpenGL, WebGL and OpenSceneGraph services
+33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net
http://www.plopbyte.net


signature.asc
Description: This is a digitally signed message part
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] Blender osgExport multiple animations

2010-10-06 Thread Michail Lanam

Cedric Pinson wrote:
 
 Yes Ipo as Action does not works, but you should be able to export ipo
 assigned to object. I have added some python script in pokme to merge
 ipo with bones animation but after the exporter step.
And again, suddenly, it comes to the beginning of the thread as i don't see way 
one object could carry multiple IPOs without Actions, correct me if i'm wrong. 
Well I'll, look at the pokme script, and see what i can do with your script.

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=32464#32464





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] Blender osgExport multiple animations

2010-10-06 Thread Cedric Pinson
Hi,

Back to the first question the anwser is that you can't carry multiple
ipo to an object.

I added extra code in pokme to manage this cases but it's specific to my
pipeline.

I dont remember all the details so best is to look inside pokme project.

Cedric

On Wed, 2010-10-06 at 18:10 +0200, Michail Lanam wrote:
 Cedric Pinson wrote:
  
  Yes Ipo as Action does not works, but you should be able to export ipo
  assigned to object. I have added some python script in pokme to merge
  ipo with bones animation but after the exporter step.
 And again, suddenly, it comes to the beginning of the thread as i don't see 
 way one object could carry multiple IPOs without Actions, correct me if i'm 
 wrong. Well I'll, look at the pokme script, and see what i can do with your 
 script.
 
 --
 Read this topic online here:
 http://forum.openscenegraph.org/viewtopic.php?p=32464#32464
 
 
 
 
 
 ___
 osg-users mailing list
 osg-users@lists.openscenegraph.org
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
 

-- 
Provide OpenGL, WebGL and OpenSceneGraph services
+33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net
http://www.plopbyte.net


signature.asc
Description: This is a digitally signed message part
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


[osg-users] Blender osgExport multiple animations

2010-10-05 Thread Michail Lanam
Hello.

How do i split animations in Blender so they can be exported as separate by 
osgExport? Also how do i join multiple object animations in one?
Like, nathan.osg has different animations, not just one continuous animation, 
nor he has separate animations for each geode.

Thanks.

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=32406#32406





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org