Re: [osg-users] Blender osgExport multiple animations
Michail Lanam writes: Hello. How do i split animations in Blender so they can be exported as separate by osgExport? Also how do i join multiple object animations in one? Like, nathan.osg has different animations, not just one continuous animation, nor he has separate animations for each geode. Hi Michail, In blender, you have to create several different animations in the Action editor. As for joining/splitting existing animations, I'm not sure how to do that. Maybe you can copy several channels to other animation... -- Alberto ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Blender osgExport multiple animations
Hi, Here the blender file related to nathan http://hg.plopbyte.net/osgexport/raw-file/b76cc7564847/data/nathan/character.blend Maybe it will helps Cheers, Cedric On Wed, 2010-10-06 at 10:52 +0200, Alberto Luaces wrote: Michail Lanam writes: Hello. How do i split animations in Blender so they can be exported as separate by osgExport? Also how do i join multiple object animations in one? Like, nathan.osg has different animations, not just one continuous animation, nor he has separate animations for each geode. Hi Michail, In blender, you have to create several different animations in the Action editor. As for joining/splitting existing animations, I'm not sure how to do that. Maybe you can copy several channels to other animation... -- Provide OpenGL, WebGL and OpenSceneGraph services +33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net http://www.plopbyte.net signature.asc Description: This is a digitally signed message part ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Blender osgExport multiple animations
Alberto Luaces wrote: Hi Michail, In blender, you have to create several different animations in the Action editor. As for joining/splitting existing animations, I'm not sure how to do that. Maybe you can copy several channels to other animation... -- Alberto The export works only with bones, the IPOs in Action are ignored. Cedric, your osgExport-2.5 support IPOs in Actions, or there's no need to update? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=32460#32460 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Blender osgExport multiple animations
Hi Alberto, Yes Ipo as Action does not works, but you should be able to export ipo assigned to object. I have added some python script in pokme to merge ipo with bones animation but after the exporter step. In blender 2.5 animation system has been refactored so I guess It will be easier to manage animations. About that osgexport is not ready for blender 2.5, there is a repository for the 2.5 version but in early dev stage... Cheers, Cedric On Wed, 2010-10-06 at 17:11 +0200, Michail Lanam wrote: Alberto Luaces wrote: Hi Michail, In blender, you have to create several different animations in the Action editor. As for joining/splitting existing animations, I'm not sure how to do that. Maybe you can copy several channels to other animation... -- Alberto The export works only with bones, the IPOs in Action are ignored. Cedric, your osgExport-2.5 support IPOs in Actions, or there's no need to update? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=32460#32460 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Provide OpenGL, WebGL and OpenSceneGraph services +33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net http://www.plopbyte.net signature.asc Description: This is a digitally signed message part ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Blender osgExport multiple animations
Cedric Pinson wrote: Yes Ipo as Action does not works, but you should be able to export ipo assigned to object. I have added some python script in pokme to merge ipo with bones animation but after the exporter step. And again, suddenly, it comes to the beginning of the thread as i don't see way one object could carry multiple IPOs without Actions, correct me if i'm wrong. Well I'll, look at the pokme script, and see what i can do with your script. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=32464#32464 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Blender osgExport multiple animations
Hi, Back to the first question the anwser is that you can't carry multiple ipo to an object. I added extra code in pokme to manage this cases but it's specific to my pipeline. I dont remember all the details so best is to look inside pokme project. Cedric On Wed, 2010-10-06 at 18:10 +0200, Michail Lanam wrote: Cedric Pinson wrote: Yes Ipo as Action does not works, but you should be able to export ipo assigned to object. I have added some python script in pokme to merge ipo with bones animation but after the exporter step. And again, suddenly, it comes to the beginning of the thread as i don't see way one object could carry multiple IPOs without Actions, correct me if i'm wrong. Well I'll, look at the pokme script, and see what i can do with your script. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=32464#32464 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Provide OpenGL, WebGL and OpenSceneGraph services +33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net http://www.plopbyte.net signature.asc Description: This is a digitally signed message part ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] Blender osgExport multiple animations
Hello. How do i split animations in Blender so they can be exported as separate by osgExport? Also how do i join multiple object animations in one? Like, nathan.osg has different animations, not just one continuous animation, nor he has separate animations for each geode. Thanks. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=32406#32406 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org