Re: [osg-users] Bones Animation
Thanks Bob, thanks Jason! I'm already studying the animation exemples. Paul, my project will be a virtual painting atelier. It will have the virtual hand, a canvas and some cascate paint fluid simulated in Physx. I also need each finger's bounding box, or sphere, or any better approach to do the colision with fluid particles. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=31118#31118 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Bones Animation
Bruno Dias wrote: Hi, I'm kind a new in OSG context. I would like to know if someone know or has an sample of how can i move the bones of an .FBX model. I'm trying to develop a virtual hand that you can translate and move your fingers trough some sensors in your real hand. I'm already rendering de .fbx model and translating it in the scene but i'm stucked in the finger bones moving. The .fbx hand sure has bones. If somebody could help me i would appreciate a lot! ... I already have something similar working, just using MatrixTransforms at the knuckle joints. What additional functionality do you hope to achieve by using FBX bones? Hardware skinning? -- -Paul Martz Skew Matrix Software http://www.skew-matrix.com/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Bones Animation
I picked up a copy of "Game Engine Architecture" by Jason Gregory at SIGGRAPH. Appears that he covers a huge breadth of the genre, where's he's focused. There's an animation chapter in there that includes skeletons and skinning. I'm about a 3rd the way thru so far and can't comment on that particular chapter. However, I'm betting it's a viable resource - at that level. Probably not good for detailed implementation. Bob -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Jason Daly Sent: Thursday, August 26, 2010 12:00 PM To: osg-users@lists.openscenegraph.org Subject: Re: [osg-users] Bones Animation Bruno Dias wrote: > Hi, > > I'm kind a new in OSG context. I would like to know if someone know or has an > sample of how can i move the bones of an .FBX model. > > I'm trying to develop a virtual hand that you can translate and move your > fingers trough some sensors in your real hand. I'm already rendering de .fbx > model and translating it in the scene but i'm stucked in the finger bones > moving. The .fbx hand sure has bones. > > If somebody could help me i would appreciate a lot! > Hi, Bruno, There are a few examples that deal with skinning and animation (they all have "osganimation" in their name). You might want to start there. --"J" ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Bones Animation
Bruno Dias wrote: Hi, I'm kind a new in OSG context. I would like to know if someone know or has an sample of how can i move the bones of an .FBX model. I'm trying to develop a virtual hand that you can translate and move your fingers trough some sensors in your real hand. I'm already rendering de .fbx model and translating it in the scene but i'm stucked in the finger bones moving. The .fbx hand sure has bones. If somebody could help me i would appreciate a lot! Hi, Bruno, There are a few examples that deal with skinning and animation (they all have "osganimation" in their name). You might want to start there. --"J" ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] Bones Animation
Hi, I'm kind a new in OSG context. I would like to know if someone know or has an sample of how can i move the bones of an .FBX model. I'm trying to develop a virtual hand that you can translate and move your fingers trough some sensors in your real hand. I'm already rendering de .fbx model and translating it in the scene but i'm stucked in the finger bones moving. The .fbx hand sure has bones. If somebody could help me i would appreciate a lot! ... Thank you! Cheers, Bruno -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=31076#31076 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org