Re: [osg-users] Bones Animation

2010-08-27 Thread Bruno Dias
Thanks Bob, thanks Jason!
I'm already studying the animation exemples.

Paul, my project will be a virtual painting atelier. It will have the virtual 
hand, a canvas and some cascate paint fluid simulated in Physx. I also need 
each finger's bounding box, or sphere, or any better approach to do the 
colision with fluid particles.

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Re: [osg-users] Bones Animation

2010-08-26 Thread Paul Martz

Bruno Dias wrote:

Hi,

I'm kind a new in OSG context. I would like to know if someone know or has an 
sample of how can i move the bones of an .FBX model.

I'm trying to develop a virtual hand that you can translate and move your 
fingers trough some sensors in your real hand. I'm already rendering de .fbx 
model and translating it in the scene but i'm stucked in the finger bones 
moving. The .fbx hand sure has bones.

If somebody could help me i would appreciate a lot!
... 


I already have something similar working, just using MatrixTransforms at the 
knuckle joints. What additional functionality do you hope to achieve by using 
FBX bones? Hardware skinning?


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  -Paul Martz  Skew Matrix Software
   http://www.skew-matrix.com/
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Re: [osg-users] Bones Animation

2010-08-26 Thread Buckley, Bob CTR MDA/DES
I picked up a copy of "Game Engine Architecture" by Jason Gregory at SIGGRAPH.
Appears that he covers a huge breadth of the genre, where's he's focused.
There's an animation chapter in there that includes skeletons and skinning.
I'm about a 3rd the way thru so far and can't comment on that particular 
chapter.
However, I'm betting it's a viable resource - at that level.
Probably not good for detailed implementation.

Bob

-Original Message-
From: osg-users-boun...@lists.openscenegraph.org 
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Jason Daly
Sent: Thursday, August 26, 2010 12:00 PM
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] Bones Animation

Bruno Dias wrote:
> Hi,
>
> I'm kind a new in OSG context. I would like to know if someone know or has an 
> sample of how can i move the bones of an .FBX model.
>
> I'm trying to develop a virtual hand that you can translate and move your 
> fingers trough some sensors in your real hand. I'm already rendering de .fbx 
> model and translating it in the scene but i'm stucked in the finger bones 
> moving. The .fbx hand sure has bones.
>
> If somebody could help me i would appreciate a lot!
>   

Hi, Bruno,

There are a few examples that deal with skinning and animation (they all 
have "osganimation" in their name).  You might want to start there.

--"J"

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Re: [osg-users] Bones Animation

2010-08-26 Thread Jason Daly

Bruno Dias wrote:

Hi,

I'm kind a new in OSG context. I would like to know if someone know or has an 
sample of how can i move the bones of an .FBX model.

I'm trying to develop a virtual hand that you can translate and move your 
fingers trough some sensors in your real hand. I'm already rendering de .fbx 
model and translating it in the scene but i'm stucked in the finger bones 
moving. The .fbx hand sure has bones.

If somebody could help me i would appreciate a lot!
  


Hi, Bruno,

There are a few examples that deal with skinning and animation (they all 
have "osganimation" in their name).  You might want to start there.


--"J"

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[osg-users] Bones Animation

2010-08-26 Thread Bruno Dias
Hi,

I'm kind a new in OSG context. I would like to know if someone know or has an 
sample of how can i move the bones of an .FBX model.

I'm trying to develop a virtual hand that you can translate and move your 
fingers trough some sensors in your real hand. I'm already rendering de .fbx 
model and translating it in the scene but i'm stucked in the finger bones 
moving. The .fbx hand sure has bones.

If somebody could help me i would appreciate a lot!
... 

Thank you!

Cheers,
Bruno

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