Re: [osg-users] Cygwin Compile Question OSG 2.8.1
Hi, Thanks for all the help guys. I've been trying what I can think of also. ... Thank you! Cheers, Christopher -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=13909#13909 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Cygwin Compile Question OSG 2.8.1
Alberto Luaces wrote: on the Cygwin list just told me that my OSG package would only be included in Cygwin if it used the X subsystem instead of the native windows one. I may be confusing two issues but seems I got OSG to build some of the examples (osgViewer using GraphicsWindowX11.cpp). It took a little tweaking in the cmake config - paths are real critical. Is that just building X apps with OSG as opposed to OSG being built as X. Even though you use a configuration heavy on X - it still build OSG as native Windows. It would help if Christopher would post the errors - I've had enough issues over time - I've probably seen it. I see he has posted a dump. Bk ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Cygwin Compile Question OSG 2.8.1
Hi, Brian, the quote on the post of Wed Jun 10, 2009 3:48 has the error in the quote, it long! Also running cmake, I did verify that the header files and library files where located where it was searching. ... Thank you! Cheers, Christopher -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=13916#13916 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Cygwin Compile Question OSG 2.8.1
Hi, That didn't either. Maybe I missing some step in the setup. What I did was: Ran Cygwin's setup.exe to install OpenGl, Cygwin, GCC, and several of the pre-reqs I unzipped the latest source (2.8.1) into /home/username/OpenSceneGraph-2.8.1 I made a folder /home/username/buildOSG Did ccmake ../OpenSceneGraph-2.8.1 Did a configure Fixed the OpenGL path to it pointed to the parent of the folder GL Did another configure Did a generate Did a make Then it fails about 15% on make!! I ideas what step I'm missing? ... Thank you! Cheers, Christopher -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=13830#13830 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Cygwin Compile Question OSG 2.8.1
Christopher Wang wrote: Hi, That didn't either. Maybe I missing some step in the setup. What I did was: Ran Cygwin's setup.exe to install OpenGl, Cygwin, GCC, and several of the pre-reqs I unzipped the latest source (2.8.1) into /home/username/OpenSceneGraph-2.8.1 I made a folder /home/username/buildOSG Did ccmake ../OpenSceneGraph-2.8.1 Did a configure Fixed the OpenGL path to it pointed to the parent of the folder GL Did another configure Did a generate Did a make Then it fails about 15% on make!! I ideas what step I'm missing? ... Thank you! In case you get tired of this and are not specifically tied to cygwin try MinGW. I've had more success with OSG and MinGW in the past... Paul ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Cygwin Compile Question OSG 2.8.1
Christopher Wang wrote on Wednesday, June 10, 2009 8:27 AM: Hi, That didn't either. Maybe I missing some step in the setup. What I did was: Ran Cygwin's setup.exe to install OpenGl, Cygwin, GCC, and several of the pre-reqs I unzipped the latest source (2.8.1) into /home/username/OpenSceneGraph-2.8.1 I made a folder /home/username/buildOSG Did ccmake ../OpenSceneGraph-2.8.1 Did a configure Fixed the OpenGL path to it pointed to the parent of the folder GL Did another configure Did a generate Did a make Then it fails about 15% on make!! I ideas what step I'm missing? I see on the Cygwin list that Alberto Luaces is proposing to add an OSG package: http://cygwin.com/ml/cygwin-apps/2009-06/msg00095.html So within the next couple of days you should be able to see how he built it. -- Bryan Thrall FlightSafety International bryan.thr...@flightsafety.com ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Cygwin Compile Question OSG 2.8.1
Hi Christopher, Could you be specific about the build failure you are now getting. Robert. On Wed, Jun 10, 2009 at 2:26 PM, Christopher Wangcwang7...@hotmail.com wrote: Hi, That didn't either. Maybe I missing some step in the setup. What I did was: Ran Cygwin's setup.exe to install OpenGl, Cygwin, GCC, and several of the pre-reqs I unzipped the latest source (2.8.1) into /home/username/OpenSceneGraph-2.8.1 I made a folder /home/username/buildOSG Did ccmake ../OpenSceneGraph-2.8.1 Did a configure Fixed the OpenGL path to it pointed to the parent of the folder GL Did another configure Did a generate Did a make Then it fails about 15% on make!! I ideas what step I'm missing? ... Thank you! Cheers, Christopher -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=13830#13830 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Cygwin Compile Question OSG 2.8.1
Hi, Sadly everyone else is using cygwin, so for compatibility sake I need to keep to that. ... Thank you! Cheers, Christopher -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=13843#13843 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Cygwin Compile Question OSG 2.8.1
Christopher Wang wrote: Hi, Sadly everyone else is using cygwin, so for compatibility sake I need to keep to that. ... But doesn't that give you more than one reference to figure out how they compiled OSG with cygwin? Paul ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Cygwin Compile Question OSG 2.8.1
Hi Bryan, El Miércoles 10 Junio 2009ES 16:48:54 Thrall, Bryan escribió: I see on the Cygwin list that Alberto Luaces is proposing to add an OSG package: http://cygwin.com/ml/cygwin-apps/2009-06/msg00095.html So within the next couple of days you should be able to see how he built it. There's no secret, really :) I have built OSG with versions 1.5 and 1.7 and gcc 4 and 3 without any problem. My CDash build is a proof of it. Maybe Christopher is mixing X OpenGL headers with the windows ones, but I can't say if I can't see any error messages. Since I was building OSG in a daily basis on Cygwin I though it could be useful volunteer in order to add it into precompiled packages. Sadly, someone on the Cygwin list just told me that my OSG package would only be included in Cygwin if it used the X subsystem instead of the native windows one. That would render the library without hardware acceleration, so I'm thinking if in that way the package could be useful at all. Regards, Alberto ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Cygwin Compile Question OSG 2.8.1
El Miércoles 10 Junio 2009ES 17:02:11 Paul Melis escribió: Hi, Sadly everyone else is using cygwin, so for compatibility sake I need to keep to that. ... But doesn't that give you more than one reference to figure out how they compiled OSG with cygwin? This is true, specially since then you can compare the CMakeCache.txt files and the compilation output issuing make VERBOSE=1. Regards, Alberto ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Cygwin Compile Question OSG 2.8.1
Hi, Sadly I am the first person from the office to have to do anything with OSG, they are using cygwin for other projects. To give some idea of the errors, I will pipe my make into a file and post the beginning of the errors. Also, I am rebuilding cygwin. I noticed I had 2 versions of OpenGL, GLUT3 and freeglut. That maybe an issue. ... Thank you! Cheers, Christopher -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=13850#13850 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Cygwin Compile Question OSG 2.8.1
Christopher Wang wrote: Hi, Sadly I am the first person from the office to have to do anything with OSG, they are using cygwin for other projects. To give some idea of the errors, I will pipe my make into a file and post the beginning of the errors. Also, I am rebuilding cygwin. I noticed I had 2 versions of OpenGL, GLUT3 and freeglut. That maybe an issue. Just to be clear, GLUT is not OpenGL. GLUT stands for GL Utility Toolkit, and is a layer on top of OpenGL intended for writing quick and simple OpenGL applications. OpenSceneGraph has nothing to to with GLUT (unless you use the old osgGLUT nodekit, which isn't recommended for most people). You shouldn't need to install GLUT at all if you're only interested in compiling OpenSceneGraph. --J ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Cygwin Compile Question OSG 2.8.1
Hi, Good point Jason, I forgot about that. I tried a reinstall and I still got the error. It seems that pipe won't redirect the stderr, just stdio. Ill have to do some research on that to get more error information. Here is what stdio printed before it died. [ 14%] Building CXX object src/osg/CMakeFiles/osg.dir/TransferFunction.o [ 15%] Building CXX object src/osg/CMakeFiles/osg.dir/Transform.o [ 15%] Building CXX object src/osg/CMakeFiles/osg.dir/Uniform.o [ 15%] Building CXX object src/osg/CMakeFiles/osg.dir/Version.o [ 15%] Building CXX object src/osg/CMakeFiles/osg.dir/VertexProgram.o [ 15%] Building CXX object src/osg/CMakeFiles/osg.dir/View.o [ 15%] Building CXX object src/osg/CMakeFiles/osg.dir/Viewport.o Linking CXX shared library ../../bin/cygosg-2.8.1.dll And some of the std error CMakeFiles/osg.dir/State.o:State.cpp:(.text+0x4579): undefined reference to `_gl GetIntegerv' CMakeFiles/osg.dir/State.o:State.cpp:(.text+0x45db): undefined reference to `_gl GetIntegerv' CMakeFiles/osg.dir/State.o:State.cpp:(.text+0x474e): undefined reference to `_gl EnableClientState' CMakeFiles/osg.dir/State.o:State.cpp:(.text+0x47c8): undefined reference to `_gl EnableClientState' CMakeFiles/osg.dir/State.o:State.cpp:(.text+0x4ab7): undefined reference to `_gl GetError' CMakeFiles/osg.dir/State.o:State.cpp:(.text+0x4acf): undefined reference to `_gl uErrorString' CMakeFiles/osg.dir/State.o:State.cpp:(.text+0x4bf5): undefined reference to `_gl GetError' CMakeFiles/osg.dir/State.o:State.cpp:(.text+0x4c0d): undefined reference to `_gl uErrorString' CMakeFiles/osg.dir/State.o:State.cpp:(.text+0x4d4c): undefined reference to `_gl GetError' CMakeFiles/osg.dir/State.o:State.cpp:(.text+0x4d64): undefined reference to `_gl uErrorString' CMakeFiles/osg.dir/State.o:State.cpp:(.text$_ZN3osg5State20applyModelViewMatrixE PKNS_10RefMatrixdE[osg::State::applyModelViewMatrix(osg::RefMatrixd const*)]+0x6 5): undefined reference to `_glLoadIdentity' CMakeFiles/osg.dir/State.o:State.cpp:(.text$_ZN3osg5State21applyProjectionMatrix EPKNS_10RefMatrixdE[osg::State::applyProjectionMatrix(osg::RefMatrixd const*)]+0 x21): undefined reference to `_glMatrixMode' CMakeFiles/osg.dir/State.o:State.cpp:(.text$_ZN3osg5State21applyProjectionMatrix EPKNS_10RefMatrixdE[osg::State::applyProjectionMatrix(osg::RefMatrixd const*)]+0 x71): undefined reference to `_glLoadIdentity' CMakeFiles/osg.dir/State.o:State.cpp:(.text$_ZN3osg5State21applyProjectionMatrix EPKNS_10RefMatrixdE[osg::State::applyProjectionMatrix(osg::RefMatrixd const*)]+0 x7d): undefined reference to `_glMatrixMode' CMakeFiles/osg.dir/State.o:State.cpp:(.text$_ZN3osg5State9applyModeEjbRNS0_9Mode StackE[osg::State::applyMode(unsigned int, bool, osg::State::ModeStack)]+0x3a): undefined reference to `_glEnable' CMakeFiles/osg.dir/State.o:State.cpp:(.text$_ZN3osg5State9applyModeEjbRNS0_9Mode StackE[osg::State::applyMode(unsigned int, bool, osg::State::ModeStack)]+0x47): undefined reference to `_glDisable' CMakeFiles/osg.dir/State.o:State.cpp:(.text$_ZN3osg5State19disableIndexPointerEv [osg::State::disableIndexPointer()]+0x3c): undefined reference to `_glDisableCli entState' CMakeFiles/osg.dir/Stencil.o:Stencil.cpp:(.text+0x184): undefined reference to ` _glStencilFunc' CMakeFiles/osg.dir/Stencil.o:Stencil.cpp:(.text+0x1a6): undefined reference to ` _glStencilOp' CMakeFiles/osg.dir/Stencil.o:Stencil.cpp:(.text+0x1b4): undefined reference to ` _glStencilMask' CMakeFiles/osg.dir/StencilTwoSided.o:StencilTwoSided.cpp:(.text+0x84f): undefine d reference to `_glStencilOp' CMakeFiles/osg.dir/StencilTwoSided.o:StencilTwoSided.cpp:(.text+0x85d): undefine d reference to `_glStencilMask' CMakeFiles/osg.dir/StencilTwoSided.o:StencilTwoSided.cpp:(.text+0x87f): undefine d reference to `_glStencilFunc' CMakeFiles/osg.dir/StencilTwoSided.o:StencilTwoSided.cpp:(.text+0x8b4): undefine d reference to `_glStencilOp' CMakeFiles/osg.dir/StencilTwoSided.o:StencilTwoSided.cpp:(.text+0x8c2): undefine d reference to `_glStencilMask' CMakeFiles/osg.dir/StencilTwoSided.o:StencilTwoSided.cpp:(.text+0x8e4): undefine d reference to `_glStencilFunc' CMakeFiles/osg.dir/TexEnvCombine.o:TexEnvCombine.cpp:(.text+0x4c7): undefined re ference to `_glTexEnvi' CMakeFiles/osg.dir/TexEnvCombine.o:TexEnvCombine.cpp:(.text+0x4e5): undefined re ference to `_glTexEnvi' CMakeFiles/osg.dir/TexEnvCombine.o:TexEnvCombine.cpp:(.text+0x50f): undefined re ference to `_glTexEnvi' CMakeFiles/osg.dir/TexEnvCombine.o:TexEnvCombine.cpp:(.text+0x52d): undefined re ference to `_glTexEnvi' CMakeFiles/osg.dir/TexEnvCombine.o:TexEnvCombine.cpp:(.text+0x54b): undefined re ference to `_glTexEnvi' CMakeFiles/osg.dir/TexEnvCombine.o:TexEnvCombine.cpp:(.text+0x569): more undefin ed references to `_glTexEnvi' follow CMakeFiles/osg.dir/TexEnvCombine.o:TexEnvCombine.cpp:(.text+0x695): undefined re ference
Re: [osg-users] Cygwin Compile Question OSG 2.8.1
Hi, Thanks for all the help guys!! I have ccmake 2.6 patch 4 and for those values I got OPENGL_INCLUDE_DIR /usr/include OPENGL_gl_LIBRARY/usr/lib/w32api/libopengl32.a OPENGL_glu_LIBRARY /usr/lib/w32api/libglu32.a I'm sure I missing some stupid step, hope you guys can help out! ... Thank you! Cheers, Christopher -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=13778#13778 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Cygwin Compile Question OSG 2.8.1
Hi, Grr, fixed it and still have an issue... ... Thank you! Cheers, Christopher -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=13780#13780 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Cygwin Compile Question OSG 2.8.1
You'd better write what the fix was in order to help others in the future :) Regards, Alberto ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Cygwin Compile Question OSG 2.8.1
Alberto Luaces wrote: You'd better write what the fix was in order to help others in the future :) Regards, Alberto ___ osg-users mailing list http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Post generated by Mail2Forum Sorry, what I meant was I changed it to point to OpenGL, and its still not working. I am still getting the same errors. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=13788#13788 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Cygwin Compile Question OSG 2.8.1
Hi Christopher, I can't help directly as I have no Cygwin/Mingw experience, but I can say there is a nightly build of both up on the OSG CDash page: http://www.cdash.org/CDashPublic/index.php?project=OpenSceneGraph There aren't any errors being reported for either Cygwin so it should be possible to get things building on your machine given the right set up of Cygwin. Hopefully this should provide a little encouragement that it is possible, exactly what to tweak I'll have to defer to those who've set things up under Cygwin. Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Cygwin Compile Question OSG 2.8.1
Alberto Luaces wrote: Hi, El Martes 09 Junio 2009ES 15:21:42 Christopher Wang escribió: and for those values I got OPENGL_INCLUDE_DIR /usr/include OPENGL_gl_LIBRARY /usr/lib/w32api/libopengl32.a OPENGL_glu_LIBRARY /usr/lib/w32api/libglu32.a take into account that Philip and me have /usr/include/w32api as the value for OPENGL_INCLUDE_DIR and not only /usr/include like you. Regards, Alberto ___ osg-users mailing list http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Post generated by Mail2Forum Thanks for the suggestion, I have tried adding the w32api folder in the config and re-generating and the w32api/GL and re-generating. I just thought of an idea of doing a clean, deleting all my files and then doing a configuration from scratch. Perhaps I'm having a cache issue. I'll let you guys know how that goes. Thanks! Chris -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=13805#13805 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] Cygwin Compile Question OSG 2.8.1
Hi, I hope nobody minds me spawing another thread on this question, but I think I've moved onto a new question. I am trying to Compile OSG and I'm getting some OpenGL issues. My system: CYGWIN 1.5.25 GCC 3.4.4 LibGlut 2.4.0 some of the many pages of errors CMakeFiles/osg.dir/TexGen.o:TexGen.cpp:(.text+0x2a1): undefined reference to `_glTexGendv' CMakeFiles/osg.dir/TexGen.o:TexGen.cpp:(.text+0x2b8): undefined reference to `_glTexGendv' CMakeFiles/osg.dir/TexGen.o:TexGen.cpp:(.text+0x2d2): undefined reference to `_glTexGendv' CMakeFiles/osg.dir/TexGen.o:TexGen.cpp:(.text+0x2f1): undefined reference to `_glTexGendv' CMakeFiles/osg.dir/TexGen.o:TexGen.cpp:(.text+0x30d): undefined reference to `_glTexGeni' CMakeFiles/osg.dir/TexGen.o:TexGen.cpp:(.text+0x329): undefined reference to `_glTexGeni' CMakeFiles/osg.dir/TexGen.o:TexGen.cpp:(.text+0x340): undefined reference to `_glTexGeni' CMakeFiles/osg.dir/TexGen.o:TexGen.cpp:(.text+0x35c): undefined reference to `_glTexGeni' CMakeFiles/osg.dir/TexGen.o:TexGen.cpp:(.text+0x391): undefined reference to `_glTexGeni' CMakeFiles/osg.dir/TexGen.o:TexGen.cpp:(.text+0x3ad): more undefined references to `_glTexGeni' follow CMakeFiles/osg.dir/TexMat.o:TexMat.cpp:(.text+0x1a): undefined reference to `_glMatrixMode' I'm pretty rusty on C++. Any work around solutions? ... Thank you! Cheers, Christopher -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=13730#13730 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Cygwin Compile Question OSG 2.8.1
Christopher Wang wrote: Hi, I hope nobody minds me spawing another thread on this question, but I think I've moved onto a new question. I am trying to Compile OSG and I'm getting some OpenGL issues. My system: CYGWIN 1.5.25 GCC 3.4.4 LibGlut 2.4.0 some of the many pages of errors CMakeFiles/osg.dir/TexGen.o:TexGen.cpp:(.text+0x2a1): undefined reference to `_glTexGendv' CMakeFiles/osg.dir/TexGen.o:TexGen.cpp:(.text+0x2b8): undefined reference to `_glTexGendv' CMakeFiles/osg.dir/TexGen.o:TexGen.cpp:(.text+0x2d2): undefined reference to `_glTexGendv' CMakeFiles/osg.dir/TexGen.o:TexGen.cpp:(.text+0x2f1): undefined reference to `_glTexGendv' CMakeFiles/osg.dir/TexGen.o:TexGen.cpp:(.text+0x30d): undefined reference to `_glTexGeni' CMakeFiles/osg.dir/TexGen.o:TexGen.cpp:(.text+0x329): undefined reference to `_glTexGeni' CMakeFiles/osg.dir/TexGen.o:TexGen.cpp:(.text+0x340): undefined reference to `_glTexGeni' CMakeFiles/osg.dir/TexGen.o:TexGen.cpp:(.text+0x35c): undefined reference to `_glTexGeni' CMakeFiles/osg.dir/TexGen.o:TexGen.cpp:(.text+0x391): undefined reference to `_glTexGeni' CMakeFiles/osg.dir/TexGen.o:TexGen.cpp:(.text+0x3ad): more undefined references to `_glTexGeni' follow CMakeFiles/osg.dir/TexMat.o:TexMat.cpp:(.text+0x1a): undefined reference to `_glMatrixMode' I'm pretty rusty on C++. Any work around solutions? Did you install the OpenGL package when you installed Cygwin? All of the missing functions there are OpenGL functions. --J ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Cygwin Compile Question OSG 2.8.1
Hi, I did, I installed free glut. I got a small opengl program compiling. Perhaps something is missing from the configure script? ... Thank you! Cheers, Christopher -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=13739#13739 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Cygwin Compile Question OSG 2.8.1
On Mon, Jun 8, 2009 at 8:54 PM, Christopher Wang cwang7...@hotmail.comwrote: Hi, I did, I installed free glut. I got a small opengl program compiling. Perhaps something is missing from the configure script? ... I don't really use Cygwin much but I do have it installed here. Could you try the following... Instead of configure type $ ccmake --version (and tell us the version... then run) $ ccmake . Hit c to configure Hit t to toggle advanced mode Search down until you find OPENGL_INCLUDE_DIR, OPENGL_gl_LIBRARY, and OPENGL_glu_LIBRARY. What are their values? Mine are (respectively): /usr/include/w32api /usr/lib/w32api/libopengl32.a /usr/lib/w32api/libglu32.a -- Philip Lowman ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org