Hi Jean-Sebastien,
Thanks for the clear explanation and sorry for not searching the archives. I
know I should. My main experience is from the linux world where I used to do
it quite often.
-- Nico
On Tue, Jan 12, 2010 at 3:00 PM, Jean-Sébastien Guay
jean-sebastien.g...@cm-labs.com wrote:
Hello Nico,
Is this setup possible at all? Is there something special I have to setup?
Please read the archives, this has been discussed a lot in the past. On
Visual Studio, you cannot mix debug and release (when the C++ runtime is
concerned). All C++ libraries and the executable itself need to use the same
runtime.
This is not true for C libraries, you can link debug or release C libraries
into a debug or release C/C++ application without problems. That's what we
often do for dependencies, even within OSG itself (the 3rdparty packages
include debug and release libs for most, but not all, dependent C libraries,
but you could link to the release version for all builds if you wanted). But
for C++ libraries they have to match the application.
There are a few reasons for this, the most apparent is that iterators have
a different size in memory in the debug and release C++ runtimes. So if you
don't match debug to debug and release to release, it will be moving
pointers by the wrong amount of bytes when incrementing iterators, which
will result in crashes (or at the very least garbage).
Hope this helps,
J-S
--
__
Jean-Sebastien Guayjean-sebastien.g...@cm-labs.com
http://www.cm-labs.com/
http://whitestar02.webhop.org/
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