Re: [osg-users] Differences between osgconv at 1.2 and 2.2.0

2009-03-27 Thread Paul Martz
Then when you said you were using the same models, I guess you meant you
were using the same source models, but in your old app you used 1.2 ive
files, and in the new app you are using 2.2 ive files.

There's an easy way to verify whether osgconv is the source of your problem
or not (and I suspect it isn't): Just use the 1.2 ive files with your 2.2
app. I'm not sure it will work, but it's worth a try.

Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com
+1 303 859 9466

-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Tom
Poehlman
Sent: Friday, March 27, 2009 7:35 AM
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] Differences between osgconv at 1.2 and 2.2.0

Hi Paul,

Thanks for the reply.  I'm using OSGCONV to convert FLT file to IVE.  I will
try bumping up the notify level and see if that provides any clues. I  will
also try v2.8.

Thanks again,
-Tom

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Re: [osg-users] Differences between osgconv at 1.2 and 2.2.0

2009-03-27 Thread Tom Poehlman
Hi Paul,

Thanks for the reply.  I'm using OSGCONV to convert FLT file to IVE.  I will 
try bumping up the notify level and see if that provides any clues. I  will 
also try v2.8.

Thanks again,
-Tom

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Re: [osg-users] Differences between osgconv at 1.2 and 2.2.0

2009-03-26 Thread Paul Martz
I'm not sure what this has to do with osgconv? You say you're using the same
models. Please explain further why you mention osgconv.

If you crank up OSG_NOTIFY_LEVEL, do you get any more enlightening output?
Which stage of rendering is the source of the bottleneck on ATI? I assume
it's the draw stage.

Can you post a .osg model that exhibits the poor performance in osgviewer?

Is there a reason you're using OSG v2.2 and not v2.8? Have you tried v2.8 to
see if that resolved the problem?

Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com
+1 303 859 9466

-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Tom
Poehlman
Sent: Thursday, March 26, 2009 3:07 PM
To: osg-users@lists.openscenegraph.org
Subject: [osg-users] Differences between osgconv at 1.2 and 2.2.0

Hello,

We have a application that when compiled under version 1.2 libraries flys
fine on both Nvidia and ATI cards.  We recently recompiled application using
version 2.2.0 version of the libraries and it still flys fine on Nvidia
cards, but the frames per second get hammered on ATI cards.

I believe it has something to do with pbuffers, because the 2.2.0
compilation returns following error:

Failed to create pbuffer, failing back to normal graphics window.
Error:  Unable to create graphics context - cannot run compression.

We use exact same files and models and only difference is the OSG version.  

Are there any differences in the compiliation command Osgconv?


Thank you.

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[osg-users] Differences between osgconv at 1.2 and 2.2.0

2009-03-26 Thread Tom Poehlman
Hello,

We have a application that when compiled under version 1.2 libraries flys fine 
on both Nvidia and ATI cards.  We recently recompiled application using version 
2.2.0 version of the libraries and it still flys fine on Nvidia cards, but the 
frames per second get hammered on ATI cards.

I believe it has something to do with pbuffers, because the 2.2.0 compilation 
returns following error:

Failed to create pbuffer, failing back to normal graphics window.
Error:  Unable to create graphics context – cannot run compression.

We use exact same files and models and only difference is the OSG version.  

Are there any differences in the compiliation command Osgconv?


Thank you.

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=9330#9330





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