Re: [osg-users] FLTK2 port of osgviewerFLTK
I submitted it mostly in case there was anyone out there who wanted to use that example with fltk2, not really my intent to replace the existing example. FLTK2 is (and probably will be for a long time) in flux. For my purposes fltk2 is working correctly, but I wouldn't recommend it for production purposes. On Fri, Mar 27, 2009 at 8:26 AM, Eric Sokolowsky wrote: > Robert Osfield wrote: >> Hi Michael, >> >> Does the code still work under FLTK1.x? >> >> Has FLTK2 finally been officially release yet? >> >> Robert. >> > > FLTK 2 has not been officially released. It has been under development > for at least 4 years, with no end in sight. Version 1.1.x is stable and > the recommended version to use. The FLTK developers are working more on > their 1.3.x branch, which adds UTF8 and (at least until recently) a tree > browser widget. I would love to have the browser widget for my > application because I'm using an unsupported one from a third party at > present, so eventually I may move to 1.3.x, but even that is not yet API > -stable. > > Originally I was also using FLTK 2 because of the built-in tree browser > widget and the fltk namespace, but it did not ever work well with my > application on the Mac, so I started over with FLTK 1.1.x. I do not > recommend having any dependency on FLTK 2.x because it is not stable. > > For a school project FLTK2 is probably fine. > > -Eric > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] FLTK2 port of osgviewerFLTK
Robert Osfield wrote: > Hi Michael, > > Does the code still work under FLTK1.x? > > Has FLTK2 finally been officially release yet? > > Robert. > FLTK 2 has not been officially released. It has been under development for at least 4 years, with no end in sight. Version 1.1.x is stable and the recommended version to use. The FLTK developers are working more on their 1.3.x branch, which adds UTF8 and (at least until recently) a tree browser widget. I would love to have the browser widget for my application because I'm using an unsupported one from a third party at present, so eventually I may move to 1.3.x, but even that is not yet API -stable. Originally I was also using FLTK 2 because of the built-in tree browser widget and the fltk namespace, but it did not ever work well with my application on the Mac, so I started over with FLTK 1.1.x. I do not recommend having any dependency on FLTK 2.x because it is not stable. For a school project FLTK2 is probably fine. -Eric ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] FLTK2 port of osgviewerFLTK
Hi Michael, Does the code still work under FLTK1.x? Has FLTK2 finally been officially release yet? Robert. 2009/3/27 Michael Bosse' > As part of something I am working on in school, I needed to use an > osgViwer::Viewer inside of an fltk2 GlWindow. I modified / updated the > existing example osgviewerFLTK.cpp to work with the most recent svn > version of fltk2. The code is included with this email, hopefully all > that you should have to do is change the library dependencies in your > build process and it should build without error. > > For the record, here is the string I needed to make it build: > > g++ osgviewerFLTK.cpp -losg -losgViewer -losgDB -losgGA -lfltk2 > -lfltk2_gl -lX11 -lXi -lXinerama -lXft -lpthread -lm -lXext > -I/usr/local/include -o osgviewerFLTK > > If you want the changes, feel free to use them, they built okay on my > machine with the latest svn version of fltk2. > > Michael A Bosse' > > - > "The desire for safety stands against every great and noble > enterprise." - Tacitus > > "Those who would give up essential liberty to purchase a little > temporary safety deserve neither liberty nor safety." - Benjamin > Franklin > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] FLTK2 port of osgviewerFLTK
As part of something I am working on in school, I needed to use an osgViwer::Viewer inside of an fltk2 GlWindow. I modified / updated the existing example osgviewerFLTK.cpp to work with the most recent svn version of fltk2. The code is included with this email, hopefully all that you should have to do is change the library dependencies in your build process and it should build without error. For the record, here is the string I needed to make it build: > g++ osgviewerFLTK.cpp -losg -losgViewer -losgDB -losgGA -lfltk2 -lfltk2_gl > -lX11 -lXi -lXinerama -lXft -lpthread -lm -lXext -I/usr/local/include -o > osgviewerFLTK If you want the changes, feel free to use them, they built okay on my machine with the latest svn version of fltk2. Michael A Bosse' - "The desire for safety stands against every great and noble enterprise." - Tacitus "Those who would give up essential liberty to purchase a little temporary safety deserve neither liberty nor safety." - Benjamin Franklin osgviewerFLTK.cpp.gz Description: GNU Zip compressed data ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org