Hi Matthew,
You answer you own question already...
osg::Matrixd viewmatrix = viewer.getCamera()->getViewMatrix();
There are also getViewMatrixAsLookAt(..) method that computes the eye,
up and center for you, this can be useful for know which way to
pitch/yaw.
Robert.
On Thu, May 22, 2008 at 8:16 PM, <[EMAIL PROTECTED]> wrote:
> Hi, I need to pan my camera up, down, left, right e.g. let the camera
> position stay the same and change the yaw and pitch as the user presses the
> arrow keys. I think I just need the Camera's "World" Matrix and just to
> apply a rotation to it. Can I get the needed matrix with
> camera->getViewMatrix()? Not really sure how to do that.
>
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