[osg-users] Help: LineSegmentIntersector operates in GPU or CPU?
Hello, I am really sorry to trouble you again with my naive questions. :-) (1)Where does LineSegmentIntersector carry out its intersection? In GPU or CPU? (2) How can I know which processes happen in GPU, which ones in CPU? (perhaps only draw traversal happens in GPU?) (3)How can I check the rendering rates of my osg programm? Is it invariant during run time or does it remain constant? Thank you very much in advance! Shuiying ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Help: LineSegmentIntersector operates in GPU or CPU?
wang shuiying shuiying.w...@fu-berlin.de writes: Hello, I am really sorry to trouble you again with my naive questions. :-) (1)Where does LineSegmentIntersector carry out its intersection? In GPU or CPU? Looking at the implementation of operator() in LineSegmentIntersection.cpp shows that it performs everything on the CPU. I could only find a CUDA implementation for the 2D case. (2) How can I know which processes happen in GPU, which ones in CPU? (perhaps only draw traversal happens in GPU?) (3)How can I check the rendering rates of my osg programm? Is it invariant during run time or does it remain constant? osg::Viewer has a osg::Stats property and also comes with osgViewer::StatsHandler which can print timings as a HUD display. Thank you very much in advance! Shuiying ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org