[osg-users] Help: many cameras are rendering at the same time or one by one?

2012-01-30 Thread wang shuiying

Hello,

My question might be silly, but I really want to know about that.

I wonder if there are many cameras (one main camera + many pre render 
cameras), will OSG (or grahic hardware) manage to make these cameras 
render one by one or  at the same time?


I have a programm concerning leveraging GPU parallelism capability, but 
I include many pre render cameras in it. So I would like to know how 
these cameras are managed.


Thank you in advance!

Shuiying


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Re: [osg-users] Help: many cameras are rendering at the same time or one by one?

2012-01-30 Thread Chris 'Xenon' Hanson
On 1/30/2012 12:27 PM, wang shuiying wrote:
> I wonder if there are many cameras (one main camera + many pre render 
> cameras), will OSG
> (or grahic hardware) manage to make these cameras render one by one or  at 
> the same time?
> I have a programm concerning leveraging GPU parallelism capability, but I 
> include many pre
> render cameras in it. So I would like to know how these cameras are managed.

  I believe this is determined by osgViewer's threading model:

CullDrawThreadPerContext
CullThreadPerCameraDrawThreadPerContext
DrawThreadPerContext
SingleThreaded

etc.

> Thank you in advance!
> Shuiying


-- 
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com 
http://www.alphapixel.com/
  Digital Imaging. OpenGL. Scene Graphs. GIS. GPS. Training. Consulting. 
Contracting.
"There is no Truth. There is only Perception. To Perceive is to Exist." - 
Xen
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Re: [osg-users] Help: many cameras are rendering at the same time or one by one?

2012-01-30 Thread Sergey Polischuk
Hi
If you have one graphics device and one graphics context - all cameras rendered 
one by one (i mean actual draw calls)

30.01.2012, 23:27, "wang shuiying" :
> Hello,
>
> My question might be silly, but I really want to know about that.
>
> I wonder if there are many cameras (one main camera + many pre render
> cameras), will OSG (or grahic hardware) manage to make these cameras
> render one by one or  at the same time?
>
> I have a programm concerning leveraging GPU parallelism capability, but
> I include many pre render cameras in it. So I would like to know how
> these cameras are managed.
>
> Thank you in advance!
>
> Shuiying
>
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> osg-users mailing list
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