Re: [osg-users] How is this foliage artifact called and how to fix it?

2016-04-25 Thread Alexandre Vaillancourt
Thanks to both of you, I'll take a look at these options!

2016-04-22 12:25 GMT-04:00 Christian Buchner :
>
> Placing the foliage into a later render bin (e.g. the transparent bin,
#10) than most other objects would help.
> Christian

2016-04-22 18:08 GMT+02:00 Chris Hanson :
> I believe your texture filtering mode is generating intermediate alpha
values, which then blend a portion of the distant background in before the
other "face" of the tree is drawn behind.
>
> Switching to GL_NEAREST will probably avert this, but will look ugly in
other ways.
> Alpha to coverage might help you here:
http://www.humus.name/?page=3D&ID=61
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Re: [osg-users] How is this foliage artifact called and how to fix it?

2016-04-22 Thread Christian Buchner
Placing the foliage into a later render bin (e.g. the transparent bin, #10)
than most other objects would help.
Christian


2016-04-22 18:08 GMT+02:00 Chris Hanson :

> I believe your texture filtering mode is generating intermediate alpha
> values, which then blend a portion of the distant background in before the
> other "face" of the tree is drawn behind.
>
> Switching to GL_NEAREST will probably avert this, but will look ugly in
> other ways.
> ​
> Alpha to coverage might help you here:
> http://www.humus.name/?page=3D&ID=61
>
> ___
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>
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Re: [osg-users] How is this foliage artifact called and how to fix it?

2016-04-22 Thread Chris Hanson
I believe your texture filtering mode is generating intermediate alpha
values, which then blend a portion of the distant background in before the
other "face" of the tree is drawn behind.

Switching to GL_NEAREST will probably avert this, but will look ugly in
other ways.
​
Alpha to coverage might help you here: http://www.humus.name/?page=3D&ID=61
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