Re: [osg-users] How to run OSG on iPhone(Mobile Device)?

2010-03-02 Thread Robert Osfield
Hi Donlin,

2010/3/2 xyc508 xyc...@163.com

 Now i am studing OpenGL ES among OPhong/iPhone/GPhone.it's a platform
 problem.
 I mean to build a web server,on this server ,store many .ive file,use
 mobile device to visit them.
 On PC ,it's easy,it only to write a plug-in for IE,but what to do for
 mobile?
 I recently meet this issue,a new comer,Could you give some sugest?


This is not a problem that the OSG provide a solution for, it's only a SDK
for doing graphics on the client.  It's up to you the app developer to
decide how you write you app and how it interacts with the sever.  I can't
help you with this as my expertise lies on graphics/C++ side.

Robert.
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Re: [osg-users] How to run OSG on iPhone(Mobile Device)?

2010-03-01 Thread Robert Osfield
Hi Donlin,

I haven't merged all the patches for IPhone support yet as there is still
some outstanding issues to tidy up, but you could dive in a play with the
changes that Thomas Holgarth wrote.

www.hogbox.co.uk/data/OpenSceneGraph_IPhoneChanges.zip

Also have a read through the various discussion on IPhone and OpenGLES for a
back ground.

Robert.


2010/3/1 xyc508 xyc...@163.com

 Hi,all

 Does any one know that how to run OSG on iPhone(Mobile Device)?

 It need a plug-in for mobile explorer or recompile application ?

 Could any one give a OSG Mobile examples?

 Thank you all !



 Cheers,
 Donlin



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Re: [osg-users] How to run OSG on iPhone(Mobile Device)?

2010-03-01 Thread Jim Brooks
Does any one know that how to run OSG on iPhone(Mobile Device)?

Is iPhone capable of running a moderately complex OSG program?

The thing has limited RAM and persistent memory
...it can't hold too many 3D models, etc.

(Reminds me of trying to write a program for a VIC-20).
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Re: [osg-users] How to run OSG on iPhone(Mobile Device)?

2010-03-01 Thread Jason Daly

Jim Brooks wrote:

Does any one know that how to run OSG on iPhone(Mobile Device)?



Is iPhone capable of running a moderately complex OSG program?

The thing has limited RAM and persistent memory
...it can't hold too many 3D models, etc.

(Reminds me of trying to write a program for a VIC-20).
  


It's got 128 MB RAM (256 MB in the 3GS).  I guess it depends on how you 
define moderately complex  :-)


--J

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Re: [osg-users] How to run OSG on iPhone(Mobile Device)?

2010-03-01 Thread xyc508
I think the hardware is not a problem as time gone,for example ,GPhone and 
iPhone's hardware is strong now,
and more and mor mobile device's hardware is similar to PC as many year ago,
so is necessary  to develop named osgMobile platform for all Mobile?
 
if necessary,does osgMobile is a plug-in or a application?
is osgMobile a issue now?
Donlin

 

在2010-03-02 04:11:51,Jason Daly jd...@ist.ucf.edu 写道:
Jim Brooks wrote: 
Does any one know that how to run OSG on iPhone(Mobile Device)?

Is iPhone capable of running a moderately complex OSG program?

The thing has limited RAM and persistent memory
...it can't hold too many 3D models, etc.

(Reminds me of trying to write a program for a VIC-20).
  

It's got 128 MB RAM (256 MB in the 3GS).  I guess it depends on how you define 
moderately complex  :-)

--J

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[osg-users] How to run OSG on iPhone(Mobile Device)?

2010-02-28 Thread xyc508
Hi,all

Does any one know that how to run OSG on iPhone(Mobile Device)?

It need a plug-in for mobile explorer or recompile application ?

Could any one give a OSG Mobile examples?

Thank you all !

 

Cheers,
Donlin___
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