Re: [osg-users] How to set DOFTransform?

2011-09-19 Thread Jason Daly

On 09/19/2011 02:55 PM, Paul Martz wrote:



Now I want to create an osgSim::DOFTransform ( 
http://www.openscenegraph.org/documentation/OpenSceneGraphReferenceDocs/a00182.html
 ) to describe this DOF. Unfortunately I do not exactly what I have to do now. 
The DOFTransform neither has a setPosition() nor a setAxis() method.
Do I have to use setPutMatrix()? If yes: How do I create this matrix? Is it 
just M = RotationY(90) * Translation(DOFPosition)?
Do I also need to set the Inverse PutMatrix?


The short answer is yes, you need to use the Put and Inverse Put 
matrices.  The put matrix should translate the origin of the DOF to the 
local origin and align the axes correctly.  The inverse put should do 
the opposite, that is, it should literally be the inverse of the put matrix.


For the complete explanation, see the OpenFlight spec that Paul mentioned.

--"J"

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Re: [osg-users] How to set DOFTransform?

2011-09-19 Thread Paul Martz

On 9/19/2011 10:46 AM, Martin Haffner wrote:

Hi,

I have a wheel model (an .obj) that needs an DOF in the middle of the wheel (to 
make the wheel spin). I know the position of the DOF and I know the 3 axis of 
the DOF (x axis goes up, y goes in the depth and z to the left. So basically 
just the normal osg coordinate system rotated around y by 90 Degrees.).

Now I want to create an osgSim::DOFTransform ( 
http://www.openscenegraph.org/documentation/OpenSceneGraphReferenceDocs/a00182.html
 ) to describe this DOF. Unfortunately I do not exactly what I have to do now. 
The DOFTransform neither has a setPosition() nor a setAxis() method.
Do I have to use setPutMatrix()? If yes: How do I create this matrix? Is it 
just M = RotationY(90) * Translation(DOFPosition)?
Do I also need to set the Inverse PutMatrix?


I don't know what you need to do in your specific case, but perhaps the 
OpenFlight spec would describe the operation of the DOFTransform a bit, as 
DOFTransform was designed to support OpenFlight DOF records:

http://www.presagis.com/products_services/standards/openflight/more/openflight_specifications/
   -Paul


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[osg-users] How to set DOFTransform?

2011-09-19 Thread Martin Haffner
Hi,

I have a wheel model (an .obj) that needs an DOF in the middle of the wheel (to 
make the wheel spin). I know the position of the DOF and I know the 3 axis of 
the DOF (x axis goes up, y goes in the depth and z to the left. So basically 
just the normal osg coordinate system rotated around y by 90 Degrees.).

Now I want to create an osgSim::DOFTransform ( 
http://www.openscenegraph.org/documentation/OpenSceneGraphReferenceDocs/a00182.html
 ) to describe this DOF. Unfortunately I do not exactly what I have to do now. 
The DOFTransform neither has a setPosition() nor a setAxis() method. 
Do I have to use setPutMatrix()? If yes: How do I create this matrix? Is it 
just M = RotationY(90) * Translation(DOFPosition)?
Do I also need to set the Inverse PutMatrix?

Thanks for any help!

Cheers,
Martin

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=42866#42866





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