> probably a dumb question...but...
>
> If I have a Vec3f, and I want to rotate it, do I use
> osg::Matrixf::rotate?
That will just create a rotation matrix. You'll still need to do the
multiplication to transform the vector.
Here's what you want, except I use a Quat instead of a Matrix:
osg::Vec3 v( x, y, z );
osg::Quat q( angle, osg::Vec3( axisX, axisY, axisZ ) );
v = q * v;
-Paul
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